pathfinder-2-sqlite-MIRROR/data/monsters/Gelugon (Ice Devil).yaml

147 lines
3.5 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: 4
con_mod: 5
dex_mod: 5
int_mod: 8
str_mod: 6
wis_mod: 5
ac: 34
ac_special: null
automatic_abilities: null
description: Insectile ice devils are strategists and masterminds in Hell's armies,
using their superior intellect to strike against their enemies and spread Hell's
influence throughout the planes. An ice devil rarely breaks their solitary contemplation
of strategy save to pursue a plan they have devised. They can be enticed otherwise
only by an exchange of services to be determined at a later time, adding to the
pieces they can play on the board. Occasionally, a mortal strategist of outstanding
skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy,
typically a strategic board game like chess, to decide a dispute. In the unlikely
event the devil loses such a contest, they inevitably go to great lengths to later
obtain that mortal's services for their own infernal ends.
divine_spells: null
hp: 215
immunities:
- cold
- fire
innate_spells:
- frequency: x2
level: 7
name: cone of cold
- level: 6
name: illusory scene
- frequency: x3
level: 5
name: dimension door
- frequency: x3
level: 5
name: wall of ice
- frequency: at will
level: 4
name: dimension door
- frequency: constant
level: 4
name: fly
items: null
languages:
- Celestial
- Common
- Draconic
- Infernal
level: 13
melee:
- action_cost: One Action
damage:
formula: 2d8+12 plus 1d6 cold, 1d6 evil, and slowing frost
type: piercing
name: frost longspear
to_hit: 28
traits:
- cold
- evil
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+12 plus 2d6 cold, 1d6 evil, and slowing frost
type: bludgeoning
name: tail
to_hit: 25
traits:
- agile
- cold
- evil
- magical
- reach 10 feet
name: Gelugon (Ice Devil)
perception: 26
proactive_abilities:
- description: The ice devil channels the extreme cold of its body through its appendages
and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee
must attempt a DC 32 Fortitude save or be slowed 1 for 1d4 rounds. A weapon used
by an ice devil gains the effects of a frost rune while the gelugon holds it,
and the ice devil can throw any such weapon with a 20-foot range increment, trailing
motes of frost.
name: Slowing Frost
traits:
- cold
- divine
- evocation
- action_cost: One Action
description: An ice devil's logical mind devises genius tactics from its perfect
memory. It can telepathically send a tactical repositioning to its allies, allowing
all commanded or allied evil creatures in the range of its telepathy to immediately
Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding
Speed).
name: Tactician of Cocytus
traits:
- concentrate
ranged:
- action_cost: One Action
damage:
formula: 2d8+12 plus 1d6 cold
type: piercing
name: frost longspear
to_hit: 27
traits:
- cold
- magical
- thrown 20 feet
resistances:
- amount: 10
type: physical (except silver)
- amount: 10
type: 'poison '
saves:
fort: 24
ref: 24
will: 26
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- greater darkvision
skills:
Acrobatics: 22
Athletics: 23
Deception: 25
Diplomacy: 25
Intimidation: 23
Religion: 26
Society: 25
Stealth: 22
skills_special: null
speed:
- amount: 35
type: Land
- amount: 35
type: Fly (from Fly)
spell_attack_to_hit: null
spell_dc: null
traits:
- LE
- Large
- Devil
- Fiend
type: Creature