78 lines
1.3 KiB
YAML
78 lines
1.3 KiB
YAML
|
ability_mods:
|
||
|
cha_mod: 2
|
||
|
con_mod: 2
|
||
|
dex_mod: 3
|
||
|
int_mod: -1
|
||
|
str_mod: 3
|
||
|
wis_mod: 0
|
||
|
ac: 17
|
||
|
ac_special: null
|
||
|
automatic_abilities: null
|
||
|
description: The theoretical leaders of goblin raids are called goblin commandos.
|
||
|
In practice, goblin commandos rarely continue to lead their comrades once a battle
|
||
|
has begun. Most shirk their responsibilities in favor of wading into the fray and
|
||
|
claiming more glory from their tribe-mates.
|
||
|
divine_spells: null
|
||
|
hp: 18
|
||
|
immunities: null
|
||
|
innate_spells: null
|
||
|
items: null
|
||
|
languages:
|
||
|
- Common
|
||
|
- Goblin
|
||
|
level: 1
|
||
|
melee:
|
||
|
- action_cost: One Action
|
||
|
damage:
|
||
|
formula: 1d8+3
|
||
|
type: slashing
|
||
|
name: horsechopper
|
||
|
to_hit: 8
|
||
|
traits:
|
||
|
- reach 10 feet
|
||
|
- trip
|
||
|
- versatile P
|
||
|
name: Goblin Commando
|
||
|
perception: 5
|
||
|
proactive_abilities: []
|
||
|
ranged:
|
||
|
- action_cost: One Action
|
||
|
damage:
|
||
|
formula: 1d6
|
||
|
type: piercing
|
||
|
name: shortbow
|
||
|
to_hit: 8
|
||
|
traits:
|
||
|
- deadly 1d10
|
||
|
- range increment 60 feet
|
||
|
- reload 0
|
||
|
resistances: null
|
||
|
saves:
|
||
|
fort: 7
|
||
|
ref: 8
|
||
|
will: 5
|
||
|
saves_special:
|
||
|
fort: null
|
||
|
ref: null
|
||
|
will: null
|
||
|
senses:
|
||
|
- darkvision
|
||
|
skills:
|
||
|
Acrobatics: 6
|
||
|
Athletics: 6
|
||
|
Intimidation: 5
|
||
|
Nature: 5
|
||
|
Stealth: 6
|
||
|
skills_special: null
|
||
|
speed:
|
||
|
- amount: 25
|
||
|
type: Land
|
||
|
spell_attack_to_hit: null
|
||
|
spell_dc: null
|
||
|
traits:
|
||
|
- CE
|
||
|
- Small
|
||
|
- Goblin
|
||
|
- Humanoid
|
||
|
type: Creature
|