101 lines
2.5 KiB
YAML
101 lines
2.5 KiB
YAML
|
ability_mods:
|
||
|
cha_mod: -2
|
||
|
con_mod: 0
|
||
|
dex_mod: 3
|
||
|
int_mod: 0
|
||
|
str_mod: -1
|
||
|
wis_mod: 1
|
||
|
ac: 17
|
||
|
ac_special: null
|
||
|
automatic_abilities:
|
||
|
- description: homunculus can't speak, but it is telepathically linked to its creator.
|
||
|
It can share information back and forth, including its master's knowledge and
|
||
|
everything the homunculus hears. The range of this link is 1,. The homunculus
|
||
|
adopts the same alignment as its creator and is utterly faithful. If the homunculus
|
||
|
is destroyed, the master takes 2d10 mental damage. If the master is slain, the
|
||
|
homunculus becomes mindless, claims its current location as its lair, and instinctively
|
||
|
attacks anyone who comes near.
|
||
|
name: Master Link
|
||
|
range: 500 feet
|
||
|
traits:
|
||
|
- arcane
|
||
|
- divination
|
||
|
- mental
|
||
|
description: 'A homunculus is a tiny servitor construct created by a crafter to serve
|
||
|
as a spy, scout, messenger, or assistant. When a crafter first begins to study the
|
||
|
art of creating constructs, she often crafts a homunculus first, since the creation
|
||
|
process is simple and inexpensive due to a magical shortcut: the use of the creator''s
|
||
|
own blood. This forges a link between the homunculus and its master, causing the
|
||
|
homunculus to gain a spark of the creator''s intellect, as well as the same moral
|
||
|
values and some of the creator''s basic personality traits. Homunculi left to their
|
||
|
own devices never stray far from their masters.'
|
||
|
divine_spells: null
|
||
|
hp: 17
|
||
|
immunities:
|
||
|
- bleed
|
||
|
- death effects
|
||
|
- disease
|
||
|
- doomed
|
||
|
- drained
|
||
|
- fatigued
|
||
|
- healing
|
||
|
- necromancy
|
||
|
- nonlethal attacks
|
||
|
- paralyzed
|
||
|
- poison
|
||
|
- sickened
|
||
|
- unconscious
|
||
|
innate_spells: null
|
||
|
items: null
|
||
|
languages:
|
||
|
- Common
|
||
|
level: 0
|
||
|
melee:
|
||
|
- action_cost: One Action
|
||
|
damage:
|
||
|
formula: 1d4 plus homunculus poison
|
||
|
type: piercing
|
||
|
name: jaws
|
||
|
to_hit: 7
|
||
|
traits:
|
||
|
- finesse
|
||
|
- magical
|
||
|
name: Homunculus
|
||
|
perception: 3
|
||
|
proactive_abilities:
|
||
|
- description: A homunculus has one dose of poison in a reservoir in its head. It
|
||
|
can refill this poison from its reserves with an Interact action. **Saving Throw**
|
||
|
DC 15 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and enfeebled
|
||
|
1 (1 round)
|
||
|
name: Homunculus Poison
|
||
|
traits:
|
||
|
- poison
|
||
|
ranged: null
|
||
|
resistances: null
|
||
|
saves:
|
||
|
fort: 2
|
||
|
ref: 7
|
||
|
will: 3
|
||
|
saves_special:
|
||
|
fort: null
|
||
|
ref: null
|
||
|
will: null
|
||
|
senses:
|
||
|
- darkvision
|
||
|
skills:
|
||
|
Acrobatics: 5
|
||
|
Stealth: 5
|
||
|
skills_special: null
|
||
|
speed:
|
||
|
- amount: 15
|
||
|
type: Land
|
||
|
- amount: 40
|
||
|
type: Fly
|
||
|
spell_attack_to_hit: null
|
||
|
spell_dc: null
|
||
|
traits:
|
||
|
- N
|
||
|
- Tiny
|
||
|
- Construct
|
||
|
type: Creature
|