133 lines
3.0 KiB
YAML
133 lines
3.0 KiB
YAML
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ability_mods:
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cha_mod: 7
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con_mod: 7
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dex_mod: 5
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int_mod: -3
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str_mod: 9
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wis_mod: 6
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ac: 41
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ac_special: null
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automatic_abilities: null
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description: The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain
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peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.
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divine_spells: null
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hp: 330
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immunities:
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- cold
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- curse
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- paralyzed
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- sleep
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innate_spells:
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- frequency: constant
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level: 8
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name: freedom of movement
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- frequency: constant
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level: 8
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name: true seeing
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- frequency: constant
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level: 7
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name: true seeing
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items: null
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languages:
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- Aklo
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- Draconic
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- Sylvan
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level: 17
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melee:
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- action_cost: One Action
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damage:
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formula: 3d12+17 plus ice linnorm venom
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type: piercing
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name: jaws
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to_hit: 34
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traits:
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- reach 25 feet
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- magical
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- action_cost: One Action
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damage:
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formula: 3d8+17
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type: slashing
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name: claw
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to_hit: 34
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traits:
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- reach 20 feet
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- agile
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- magical
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- action_cost: One Action
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damage:
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formula: 3d6+17 plus Improved Grab
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type: bludgeoning
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name: tail
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to_hit: 34
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traits:
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- reach 25 feet
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- agile
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- magical
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name: Ice Linnorm
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perception: 29
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proactive_abilities:
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- action_cost: Two Actions
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description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot
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cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex
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save). The freezing ooze clings to those struck and hardens into thick sheets
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of ice. A creature that fails the saving throw is immobilized by the ice until
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it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for
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either case). At the start of its turn, a creature still immobilized by the ice
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takes 4d6 cold damage. Another creature can free a frozen target by dealing a
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total of 20 fire damage to the frozen target. Left unattended, the ice crumbles
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away in 1 minute on its own. Creatures with the fire trait can't be frozen in
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place by this breath weapon. Flying creatures fall if frozen, and swimming creatures
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that are frozen rise toward the surface of the water at a speed of 60 feet per
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round. An ice linnorm can't use Breath Weapon again for 1d4 rounds.
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name: Breath Weapon
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traits:
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- cold
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- evocation
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- primal
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- action_cost: One Action
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description: 2d6+18 bludgeoning, DC 38
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name: Constrict
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traits: null
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- description: '**Saving Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds;
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**Stage 1** 5d6 cold damage and drained 1; **Stage 2** 7d6 cold damage and drained
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2.'
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name: Ice Linnorm Venom
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traits:
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- cold
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- injury
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- poison
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ranged: null
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resistances: null
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saves:
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fort: 32
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ref: 28
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will: 27
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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- '*true seeing*'
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skills:
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Acrobatics: 28
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Athletics: 32
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skills_special: null
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speed:
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- amount: 35
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type: Land
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- amount: 100
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type: Fly
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- amount: 40
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type: Swim
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- CE
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- Gargantuan
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- Cold
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- Dragon
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type: Creature
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