135 lines
3.0 KiB
YAML
135 lines
3.0 KiB
YAML
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ability_mods:
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cha_mod: 6
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con_mod: 9
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dex_mod: 3
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int_mod: 7
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str_mod: 6
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wis_mod: 6
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ac: 26
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ac_special: null
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automatic_abilities: null
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description: An immortal ichor is an intelligent mass of blood from a dead evil deity.
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The cultists who perform the ritual to create immortal ichor typically seal up the
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sentient ooze in an underground or remote chamber that blocks its magical abilities,
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but over time these seals break or weaken, freeing the unholy monster.
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divine_spells: null
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hp: 350
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immunities:
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- acid
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- critical hits
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- mental
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- precision
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- unconscious
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- visual
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innate_spells:
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- frequency: x3
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level: 7
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name: charm
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- frequency: x3
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level: 7
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name: feeblemind
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- frequency: x3
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level: 7
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name: possession
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- frequency: x3
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level: 7
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name: suggestion
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- frequency: at will
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level: 6
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name: crisis of faith
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- frequency: at will
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level: 6
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name: telekinetic haul
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- frequency: at will
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level: 3
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name: mind reading
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- frequency: at will
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level: 2
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name: telekinetic maneuver
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- frequency: at will
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level: 1
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name: charm
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- frequency: at will
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level: 1
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name: command
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items: null
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languages:
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- Abyssal
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- Aklo
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- Infernal
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- Undercommon
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level: 15
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+12 plus mental erosion
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type: bludgeoning
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name: pseudopod
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to_hit: 27
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traits: null
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name: Immortal Ichor
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perception: 20
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proactive_abilities:
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- description: A creature that fails to save against an immortal ichor's *charm* spell
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becomes stupefied 1. The stupefied value reduces by 1 every 24 hours. The first
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time each day a creature stupefied by the ichor's *charm* fails to save against
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another casting of the ichor's *charm*, the value of the condition increases by
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1d4. If the stupefied condition ever equals the creature's Wisdom score, it becomes
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controlled by the ichor permanently; if it dies, it rises the next round as a
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zombie (of the GM's choice) under the ichor's control. If the ichor is killed,
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these zombies are destroyed.
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name: Corrupt Ally
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traits:
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- divine
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- enchantment
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- mental
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- description: .
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name: Dead Spells
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traits:
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- the domain spells presented here are from the destruction domain
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- description: for 1 day unless it succeeds at a DC 35 Will save.
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name: Mental Erosion
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traits: null
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- description: The immortal ichor draws blood from the pores of living creatures around
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it. Any living creature within 30 feet that has blood takes 4d6 damage (DC 33
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basic Fortitude save). The immortal ichor regains HP equal to the total damage
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dealt. A creature that fails its save is also drained 1 (or drained 2 on a critical
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failure).
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name: Resanguinate
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traits:
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- divine
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- healing
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- necromancy
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ranged: null
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resistances:
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- amount: 15
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type: physical
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saves:
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fort: 30
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ref: 20
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will: 29
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- motion sense 60 feet
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- no vision
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skills:
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Arcana: 30
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Religion: 29
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skills_special: null
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speed:
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- amount: 20
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type: Land
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- amount: 20
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type: Fly
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spell_attack_to_hit: 31
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spell_dc: null
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traits:
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- Rare
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- NE
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- Medium
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- Ooze
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type: Creature
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