pathfinder-2-sqlite-MIRROR/data/monsters/Interlocutor.yaml

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ability_mods:
cha_mod: 5
con_mod: 5
dex_mod: 3
int_mod: 2
str_mod: 7
wis_mod: 6
ac: 33
ac_special: null
automatic_abilities:
- description: n interlocutor automatically knows whether a creature it sees has any
of the doomed, dying, and wounded conditions, as well as the value of those conditions.
name: Painsight
traits:
- divination
- divine
description: Interlocutors are the most talented surgeon-sculptors of the velstracs,
carving away flesh and replacing it with new body parts of muscle, sinew, and metal.
Few interlocutors resemble one another, but all are towering, multi-limbed amalgamations
of the strongest limbs, densest bone, and sharpest metal they can find. They continually
search for new material to graft to their forms, and their slain foes are rarely
found intact, as little is more valuable to interlocutors than a powerful opponent's
legs, eyes, or even brain.
divine_spells: null
hp: 215
immunities:
- cold
innate_spells:
- frequency: self only, to the Material or Shadow Plane only
level: 7
name: plane shift
- level: 5
name: breath of life
- frequency: x2
level: 4
name: heal
- frequency: x2
level: 4
name: restoration
items: null
languages:
- Common
- Infernal
- Shadowtongue
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d10+13 plus 2d6 persistent bleed
type: slashing
name: claw
to_hit: 25
traits:
- deadly 2d10
- reach 10 feet
name: Interlocutor
perception: 24
proactive_abilities:
- action_cost: One Action
description: The interlocutor stares at a creature it can see within 30 feet. The
target must immediately attempt a Will save against the interlocutor's unnerving
gaze. In addition, if the creature was already stunned, on a failed save, it feels
its muscles and organs twitch and writhe, causing it to be clumsy 2 for 1 minute.
After attempting this save, the creature is then temporarily immune until the
start of the interlocutor's next turn.
name: Focus Gaze
traits:
- concentrate
- divine
- enchantment
- mental
- visual
- action_cost: One Action
description: This functions as the Rend ability, dealing claw damage. In addition,
if the target is a living creature with organs and muscle, the interlocutor opens
a precise wound. Until the creature is restored to its maximum Hit Points, closing
the wound, Strikes against the creature deal 1d6 extra precision damage.
name: Surgical Rend
traits: null
ranged: null
resistances: null
saves:
fort: 23
ref: 21
will: 26
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
- painsight
skills:
Athletics: 25
Crafting: 22
Intimidation: 25
Medicine: 26
Religion: 22
Stealth: 19
skills_special: null
speed:
- amount: 40
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- LE
- Large
- Fiend
- Velstrac
type: Creature