pathfinder-2-sqlite-MIRROR/data/monsters/Iron Golem.yaml

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ability_mods:
cha_mod: -5
con_mod: 4
dex_mod: -1
int_mod: -5
str_mod: 8
wis_mod: 0
ac: 34
ac_special: null
automatic_abilities: null
description: Traditionally crafted into the forms of giant suits of armor or powerful
animals, iron golems are products of exquisite artistry and skill. Their articulated
joints and sturdy armored bodies require great care and mathematical precision to
craft, and regular cleaning and oiling ensure they don't rust over the ages. With
proper care, iron golems can remain in good shape for thousands of years, being
passed down for generations, as long as they aren't destroyed by meddlesome adventurers.
In addition to their incredible strength, iron golems possess a potent toxic breath
weapon that is often more than enough to dispatch entire groups of opponents.
divine_spells: null
hp: 190
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- fire
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
innate_spells: null
items: null
languages: null
level: 13
melee:
- action_cost: One Action
damage:
formula: 3d10+12
type: bludgeoning
name: fist
to_hit: 28
traits:
- magical
- reach 10 feet
name: Iron Golem
perception: 21
proactive_abilities:
- action_cost: Two Actions
description: The iron golem exhales poisonous gas in a 10-foot radius centered on
the corner of one of the iron golem's squares. The gas persists for 1 round. Any
creature in the area (or that later enters the area) is exposed to the iron golem's
poison. The golem can't use its Breath Weapon again for 1d4 rounds.
name: Breath Weapon
traits:
- arcane
- necromancy
- poison
- action_cost: One Action
description: The iron golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save.
On a critical success, the resisting creature takes no damage; otherwise, it is
damaged as if hit by the golem's fist.
name: Inexorable March
traits: null
- description: Any drained value from this poison is reduced by 1 every hour. **Saving
Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison
and drained 1 (1 round); **Stage 2** 4d6 poison and drained 2 (1 round); **Stage
3** 8d6 poison and drained 3 (1 round).
name: Iron Golem Poison
traits:
- poison
ranged: null
resistances:
- amount: 15
type: physical (except adamantine)
saves:
fort: 26
ref: 21
will: 22
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 30
skills_special: null
speed:
- amount: 20
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- N
- Large
- Construct
- Golem
- Mindless
type: Creature