161 lines
3.4 KiB
YAML
161 lines
3.4 KiB
YAML
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ability_mods:
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cha_mod: 3
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con_mod: 4
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dex_mod: 5
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int_mod: 1
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str_mod: 5
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wis_mod: 3
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ac: 28
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ac_special: null
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automatic_abilities: null
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description: Marids are capricious but powerful genies from the Plane of Water; among
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geniekind, they are rivaled in power only by the fiery efreet. Marids embody the
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strength of the ocean's waves and currents, but they also have a gentler side, loving
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performance and art such as dancing, music, and storytelling. Marids regard efreet
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with hostility but rarely encounter them in their native environment. They get along
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with djinn, jann, and shaitans, although the latter consider marids flighty and
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annoying, associating only long enough to close trade deals. Marid society has strict
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rules of hospitality, and many marid cities have a magically sealed foreign quarter
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where marid shahzadas conduct business with air-breathers.
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divine_spells: null
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hp: 145
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immunities: null
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innate_spells:
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- frequency: at will; to Astral Plane, Elemental Planes, or Material Plane only
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level: 7
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name: plane shift
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- frequency: at will
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level: 5
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name: control water
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- frequency: at will
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level: 5
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name: hallucinatory terrain
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- frequency: at will
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level: 4
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name: hydraulic push
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- frequency: at will
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level: 4
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name: hydraulic torrent
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- frequency: at will
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level: 4
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name: solid fog
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- frequency: at will
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level: 2
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name: blur
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- frequency: at will
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level: 2
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name: illusory object
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- frequency: constant
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level: 5
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name: detect magic
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- frequency: constant
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level: 5
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name: detect alignment
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- frequency: constant
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level: 1
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name: detect alignment
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items: null
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languages:
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- Aquan
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- Common
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level: 9
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+11
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type: piercing
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name: trident
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to_hit: 21
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traits:
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 1d4+11
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type: bludgeoning
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name: fist
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to_hit: 20
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traits:
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- agile
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- magical
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- nonlethal
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- reach 10 feet
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name: Marid
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perception: 18
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proactive_abilities:
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- action_cost: One Action
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description: The marid can take on the appearance of any water elemental or humanoid.
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This ability doesn't change the marid's Speed or its attack and damage bonuses
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with its Strikes.
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name: Change Shape
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traits:
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- arcane
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- concentrate
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- polymorph
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- transmutation
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- action_cost: Two Actions
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description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning
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damage (DC 28 basic Reflex save). A creature that fails its save is also pushed
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10 feet (20 feet on a critical failure). The marid can't use Rush of Water again
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for 1d4 rounds.
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name: Rush of Water
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traits:
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- arcane
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- evocation
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- water
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- action_cost: One Action
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description: .
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name: Skewer
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traits:
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- 4d6 on a critical hit
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d8+11
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type: piercing
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name: trident
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to_hit: 21
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traits:
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- magical
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- thrown 20 feet
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resistances:
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- amount: 10
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type: fire
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saves:
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fort: 18
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ref: 21
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will: 17
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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- '*detect alignment*'
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- '*detect magic*'
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- wavesense (imprecise) 60 feet
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skills:
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Athletics: 20
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Crafting: 16
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Diplomacy: 19
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Nature: 18
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Performance: 16
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Society: 14
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Stealth: 18
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skills_special: null
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speed:
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- amount: 20
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type: Land
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- amount: 40
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type: Swim
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- CN
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- Large
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- Elemental
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- Genie
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- Water
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type: Creature
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