pathfinder-2-sqlite-MIRROR/data/monsters/Marid.yaml

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ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 5
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 28
ac_special: null
automatic_abilities: null
description: Marids are capricious but powerful genies from the Plane of Water; among
geniekind, they are rivaled in power only by the fiery efreet. Marids embody the
strength of the ocean's waves and currents, but they also have a gentler side, loving
performance and art such as dancing, music, and storytelling. Marids regard efreet
with hostility but rarely encounter them in their native environment. They get along
with djinn, jann, and shaitans, although the latter consider marids flighty and
annoying, associating only long enough to close trade deals. Marid society has strict
rules of hospitality, and many marid cities have a magically sealed foreign quarter
where marid shahzadas conduct business with air-breathers.
divine_spells: null
hp: 145
immunities: null
innate_spells:
- frequency: at will; to Astral Plane, Elemental Planes, or Material Plane only
level: 7
name: plane shift
- frequency: at will
level: 5
name: control water
- frequency: at will
level: 5
name: hallucinatory terrain
- frequency: at will
level: 4
name: hydraulic push
- frequency: at will
level: 4
name: hydraulic torrent
- frequency: at will
level: 4
name: solid fog
- frequency: at will
level: 2
name: blur
- frequency: at will
level: 2
name: illusory object
- frequency: constant
level: 5
name: detect magic
- frequency: constant
level: 5
name: detect alignment
- frequency: constant
level: 1
name: detect alignment
items: null
languages:
- Aquan
- Common
level: 9
melee:
- action_cost: One Action
damage:
formula: 2d8+11
type: piercing
name: trident
to_hit: 21
traits:
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d4+11
type: bludgeoning
name: fist
to_hit: 20
traits:
- agile
- magical
- nonlethal
- reach 10 feet
name: Marid
perception: 18
proactive_abilities:
- action_cost: One Action
description: The marid can take on the appearance of any water elemental or humanoid.
This ability doesn't change the marid's Speed or its attack and damage bonuses
with its Strikes.
name: Change Shape
traits:
- arcane
- concentrate
- polymorph
- transmutation
- action_cost: Two Actions
description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning
damage (DC 28 basic Reflex save). A creature that fails its save is also pushed
10 feet (20 feet on a critical failure). The marid can't use Rush of Water again
for 1d4 rounds.
name: Rush of Water
traits:
- arcane
- evocation
- water
- action_cost: One Action
description: .
name: Skewer
traits:
- 4d6 on a critical hit
ranged:
- action_cost: One Action
damage:
formula: 2d8+11
type: piercing
name: trident
to_hit: 21
traits:
- magical
- thrown 20 feet
resistances:
- amount: 10
type: fire
saves:
fort: 18
ref: 21
will: 17
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
- '*detect alignment*'
- '*detect magic*'
- wavesense (imprecise) 60 feet
skills:
Athletics: 20
Crafting: 16
Diplomacy: 19
Nature: 18
Performance: 16
Society: 14
Stealth: 18
skills_special: null
speed:
- amount: 20
type: Land
- amount: 40
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- CN
- Large
- Elemental
- Genie
- Water
type: Creature