89 lines
1.7 KiB
YAML
89 lines
1.7 KiB
YAML
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ability_mods:
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cha_mod: 2
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con_mod: 1
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dex_mod: 2
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int_mod: 0
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str_mod: 3
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wis_mod: 4
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ac: 17
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ac_special: null
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automatic_abilities: null
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description: Merfolk wavecallers use their primal power to call forth allies and defend
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their people with deadly magic.
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divine_spells: null
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hp: 30
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immunities: null
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innate_spells: null
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items: null
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languages:
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- Aquan
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- Common
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d4+3
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type: piercing
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name: dagger
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to_hit: 9
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traits:
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- agile
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- versatile S
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name: Merfolk Wavecaller
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perception: 8
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proactive_abilities:
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- action_cost: One Action
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description: '**Requirement** The target is fully submerged in water, within 30
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feet of the merfolk wavecaller, and holding its breath. **Effect** The merfolk
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wavecaller commands the tides to crush their foe''s throat, rooting the target
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in place and forcing it to choke up precious air. The target must succeed at a
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DC 18 Fortitude save or become immobilized for 1 round and immediately lose 1d4
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actions'' worth of air (or twice that on a critical failure).'
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name: Hydraulic Asphyxiation
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traits:
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- divine
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- evocation
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- water
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d4+3
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type: piercing
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name: dagger
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to_hit: 9
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traits:
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- agile
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- thrown 10 feet
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- versatile S
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resistances: null
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saves:
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fort: 7
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ref: 6
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will: 10
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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skills:
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Athletics: 7
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Deception: 6
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Nature: 8
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Religion: 8
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skills_special: null
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speed:
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- amount: 5
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type: Land
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- amount: 30
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type: Swim
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- N
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- Medium
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- Aquatic
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- Humanoid
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- Merfolk
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type: Creature
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