101 lines
2.8 KiB
YAML
101 lines
2.8 KiB
YAML
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ability_mods:
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cha_mod: -1
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con_mod: 3
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dex_mod: 0
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int_mod: -2
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str_mod: 6
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wis_mod: 2
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ac: 20
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ac_special: null
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automatic_abilities:
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- description: A minotaur automatically critically succeeds at Survival checks to
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avoid becoming lost or to find its way, including those from the *maze* spell.
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name: Natural Cunning
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traits: null
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description: Minotaurs are master hunters that dwell in cunning labyrinths or tangles
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of underground caverns meant to disorient and demoralize prey. These monstrous tormentors
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delight in the hunt, in the terror caused by closing in on prey, and in the very
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moment when the hunted realizes that they have lost the game. Only then will the
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minotaur charge in for the kill, cutting foes down with powerful strikes or impaling
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them on its sharp horns.
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divine_spells: null
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hp: 70
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immunities: null
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innate_spells: null
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items:
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- greataxe
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languages:
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- Jotun
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d12+8
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type: slashing
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name: greataxe
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to_hit: 14
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traits:
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- reach 10 feet
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d8+8
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type: piercing
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name: horn
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to_hit: 14
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traits: null
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name: Minotaur
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perception: 12
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proactive_abilities:
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- action_cost: Two Actions
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description: The minotaur swings its axe in a wide arc, making greataxe Strikes
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against any two foes who are adjacent to each other and within the minotaur's
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reach. The multiple attack penalty does not increase until after both attacks
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are resolved.
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name: Axe Swipe
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traits: null
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- action_cost: One Action
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description: The minotaur snorts and clomps as it hunts its prey, inspiring terror.
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The minotaur makes an Intimidation check to Demoralize all living creatures within
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60 feet that can hear the minotaur but not see it. Roll once and apply the result
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to all creatures. If the targets are in a maze or similarly difficult-to-navigate
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structure, the minotaur gains a +4 circumstance bonus to this check. Creatures
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that become frightened as a result also take a -2 circumstance penalty to Survival
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checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have
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the visual trait. Each target is temporarily immune for 1 minute.
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name: Hunted Fear
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traits: null
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- action_cost: Two Actions
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description: The minotaur Strides twice, then makes a horn Strike. If it moved at
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least 20 feet from its starting position, the Strike's damage is increased to
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2d8+10.
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name: Powerful Charge
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traits: null
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ranged: null
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resistances: null
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saves:
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fort: 13
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ref: 8
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will: 10
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 14
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Intimidation: 9
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Survival: 12
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skills_special: null
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speed:
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- amount: 25
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CE
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- Large
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- Humanoid
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type: Creature
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