pathfinder-2-sqlite-MIRROR/data/monsters/Nalfeshnee (Boar Demon).yaml

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ability_mods:
cha_mod: 4
con_mod: 8
dex_mod: 2
int_mod: 5
str_mod: 8
wis_mod: 5
ac: 34
ac_special: null
automatic_abilities: null
description: Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures
and knowledge alike and form from the souls of avaricious mortals.
divine_spells: null
hp: 360
immunities: null
innate_spells:
- frequency: at will
level: 6
name: dispel magic
- frequency: at will
level: 6
name: divine wrath
- frequency: at will
level: 5
name: dimension door
- frequency: at will
level: 5
name: illusory object
- frequency: at will
level: 4
name: circle of protection
- frequency: at will
level: 4
name: dimension door
- frequency: constant
level: 6
name: true seeing
items: null
languages:
- Abyssal
- Celestial
- Draconic
level: 14
melee:
- action_cost: One Action
damage:
formula: 3d12+14
type: piercing
name: jaws
to_hit: 28
traits:
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d8+14
type: slashing
name: claw
to_hit: 28
traits:
- agile
- magical
- reach 15 feet
name: Nalfeshnee (Boar Demon)
perception: 25
proactive_abilities:
- action_cost: One Action
description: The nalfeshnee steals all unattended items glowing with its Light of
Avarice into an extradimensional space. The demon can Interact to regurgitate
any number of these items into its hand or onto the ground. If the demon dies,
is affected by a teleportation effect, or consumes an extradimensional space (such
as a *bag of holding*), it vomits up all the items.
name: Claim Wealth
traits:
- conjuration
- divine
- extradimensional
- action_cost: Two Actions
description: '**Frequency** once per hour; **Effect** Beams of unholy light shoot
out from the nalfeshnee toward four items within 60 feet. If someone is holding
or wearing a targeted item, they can keep it from being affected with a DC 34
Reflex save. For 1 minute, all affected items glow in nauseating colors. Any non-demon
is sickened 2 and slowed 1 as long as it holds, wears, or touches a glowing item.
Recovering from this sickness requires a DC 29 Will save instead of a Fortitude
save. Ending the sickness in this way ends the slowed condition and makes the
creature temporarily immune to the Light of Avarice for 24 hours. If the creature
removes or drops the item, both the conditions end immediately, but the creature
doesn''t become immune.'
name: Light of Avarice
traits:
- divine
- enchantment
- light
- mental
ranged: null
resistances: null
saves:
fort: 26
ref: 22
will: 23
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. spells
senses:
- darkvision
- '*true seeing*'
skills:
Arcana: 25
Athletics: 28
Deception: 26
Diplomacy: 24
Intimidation: 28
Religion: 25
skills_special: null
speed:
- amount: 30
type: Land
- amount: 40
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- CE
- Huge
- Demon
- Fiend
type: Creature