129 lines
3.0 KiB
YAML
129 lines
3.0 KiB
YAML
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ability_mods:
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cha_mod: 4
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con_mod: 8
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dex_mod: 2
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int_mod: 5
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str_mod: 8
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wis_mod: 5
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ac: 34
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ac_special: null
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automatic_abilities: null
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description: Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures
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and knowledge alike and form from the souls of avaricious mortals.
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divine_spells: null
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hp: 360
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immunities: null
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innate_spells:
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- frequency: at will
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level: 6
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name: dispel magic
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- frequency: at will
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level: 6
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name: divine wrath
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- frequency: at will
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level: 5
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name: dimension door
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- frequency: at will
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level: 5
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name: illusory object
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- frequency: at will
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level: 4
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name: circle of protection
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- frequency: at will
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level: 4
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name: dimension door
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- frequency: constant
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level: 6
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name: true seeing
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items: null
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languages:
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- Abyssal
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- Celestial
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- Draconic
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level: 14
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melee:
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- action_cost: One Action
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damage:
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formula: 3d12+14
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type: piercing
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name: jaws
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to_hit: 28
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traits:
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 3d8+14
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type: slashing
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name: claw
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to_hit: 28
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traits:
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- agile
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- magical
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- reach 15 feet
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name: Nalfeshnee (Boar Demon)
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perception: 25
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proactive_abilities:
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- action_cost: One Action
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description: The nalfeshnee steals all unattended items glowing with its Light of
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Avarice into an extradimensional space. The demon can Interact to regurgitate
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any number of these items into its hand or onto the ground. If the demon dies,
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is affected by a teleportation effect, or consumes an extradimensional space (such
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as a *bag of holding*), it vomits up all the items.
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name: Claim Wealth
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traits:
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- conjuration
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- divine
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- extradimensional
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- action_cost: Two Actions
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description: '**Frequency** once per hour; **Effect** Beams of unholy light shoot
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out from the nalfeshnee toward four items within 60 feet. If someone is holding
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or wearing a targeted item, they can keep it from being affected with a DC 34
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Reflex save. For 1 minute, all affected items glow in nauseating colors. Any non-demon
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is sickened 2 and slowed 1 as long as it holds, wears, or touches a glowing item.
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Recovering from this sickness requires a DC 29 Will save instead of a Fortitude
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save. Ending the sickness in this way ends the slowed condition and makes the
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creature temporarily immune to the Light of Avarice for 24 hours. If the creature
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removes or drops the item, both the conditions end immediately, but the creature
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doesn''t become immune.'
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name: Light of Avarice
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traits:
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- divine
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- enchantment
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- light
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- mental
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ranged: null
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resistances: null
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saves:
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fort: 26
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ref: 22
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will: 23
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. spells
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senses:
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- darkvision
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- '*true seeing*'
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skills:
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Arcana: 25
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Athletics: 28
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Deception: 26
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Diplomacy: 24
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Intimidation: 28
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Religion: 25
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skills_special: null
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speed:
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- amount: 30
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type: Land
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- amount: 40
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CE
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- Huge
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- Demon
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- Fiend
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type: Creature
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