pathfinder-2-sqlite-MIRROR/data/monsters/Phistophilus (Contract Devi...

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ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 4
int_mod: 7
str_mod: 3
wis_mod: 5
ac: 30
ac_special: null
automatic_abilities: null
description: Contract devils are clerks, scribes, and bureaucrats of Hell rarely found
outside the infernal courts, and then almost always to pursue potential contracts,
tempting mortals to sell their souls in exchange for achieving their worldly desires.
If a target is desirable enough, a phistophilus can offer contracts for prices seemingly
lesser than their soul all at once, though in this case, the devil carefully manipulates
the price to drive the signatory toward the forces of law and evil, and therefore
ultimately to Hell anyway. Contract devils are tall creatures with skin tones that
range from bronze to crimson and large curving horns extending from their bodies,
over which they often drape favored or important contracts.
divine_spells: null
hp: 150
immunities:
- fire
- ward contract
innate_spells:
- frequency: at will, see infernal investment
level: 10
name: scrying
- level: 7
name: plane shift
- frequency: at will
level: 5
name: dimension door
- frequency: at will
level: 5
name: fireball
- frequency: at will
level: 5
name: illusory scene
- frequency: at will
level: 5
name: lightning bolt
- frequency: at will
level: 5
name: locate
- frequency: at will
level: 5
name: mind probe
- frequency: at will
level: 5
name: sending
- frequency: at will
level: 4
name: dimension door
- frequency: at will
level: 4
name: private sanctum
- frequency: at will
level: 4
name: silence
- frequency: at will
level: 3
name: mind reading
- frequency: constant
level: 5
name: tongues
items: null
languages:
- Abyssal
- Aklo
- Celestial
- Common
- Draconic
- Infernal
- Undercommon
level: 10
melee:
- action_cost: One Action
damage:
formula: 3d6+11 plus 1d6 evil, Grab, and infernal wound
type: slashing
name: binding contract
to_hit: 23
traits:
- agile
- disarm
- evil
- magical
- reach 10 feet
- trip
- action_cost: One Action
damage:
formula: 3d10+11 and infernal wound
type: piercing
name: horn
to_hit: 21
traits:
- magical
name: Phistophilus (Contract Devil)
perception: 21
proactive_abilities:
- description: The contract devil produces an infernal contract for a single living
mortal. This contract can grant a wide range of abilities and effects, akin to
the power of a *wish* spell but fulfilled to the letter by the contract devil.
To receive any of those benefits, the mortal must willingly sign its true name
to the contract. At that point, the mortal's soul is bound to the contract devil
and Hell. While the contract is in effect, the victim can't be restored to life
except by *wish* or similar magic. If the mortal is restored to life by those
means, the contract devil knows which mortal came to life and can locate the creature
or creatures who restored the mortal to life for 1 year, gaining the effects of
a *locate* spell with unlimited range. Avoiding the terms of an infernal contract
is difficult and often dangerous.
name: Draft Contract
traits:
- conjuration
- divine
- manipulate
- description: spell at will, but only to target a creature with which it has a contract.
The target automatically critically fails its save.
name: Infernal Investment
traits: null
- description: A contract devil's Strikes also deal 3d6 persistent bleed damage that
resist attempts to heal it. The flat check to stop the bleeding starts at DC 20.
The DC is reduced to 15 only if the bleeding creature or an ally successfully
assists with the recovery. The DC to Administer First Aid to a creature with an
infernal wound is increased by 5. A spellcaster or item attempting to use healing
magic on a creature suffering from an infernal wound must succeed at a DC 29 counteract
check or the magic fails to heal the creature.
name: Infernal Wound
traits:
- divine
- necromancy
ranged: null
resistances:
- amount: 10
type: physical (except silver)
- amount: 10
type: 'poison '
saves:
fort: 18
ref: 18
will: 23
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- greater darkvision
skills:
Arcana: 19
Deception: 23
Diplomacy: 21
Intimidation: 21
Religion: 19
Society: 19
Stealth: 18
skills_special: null
speed:
- amount: 25
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- LE
- Medium
- Devil
- Fiend
type: Creature