115 lines
3.2 KiB
YAML
115 lines
3.2 KiB
YAML
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ability_mods:
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cha_mod: 4
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con_mod: 0
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dex_mod: 5
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int_mod: -1
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str_mod: -5
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wis_mod: 2
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ac: 22
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ac_special: null
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automatic_abilities:
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- description: A poltergeist is tied to a location and can't travel more than from
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the place where it was created or formed. Some poltergeists are instead bound
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to a specific room, building, or similar area
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name: Site Bound
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range: 120 feet
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traits: null
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description: 'When a creature dies, and for whatever reason its spirit is unable or
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unwilling to leave the site of its death, that spirit may manifest as a poltergeist:
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a restless invisible spirit that is still able to manipulate physical objects. Many
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poltergeists perished in a way that resulted from or has led to extreme emotional
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trauma.'
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divine_spells: null
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hp: 55
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- precision
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- unconscious
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innate_spells:
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- frequency: at will
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level: 3
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name: telekinetic maneuver
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items: null
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languages:
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- Common
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level: 5
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melee: null
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name: Poltergeist
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perception: 11
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proactive_abilities:
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- action_cost: One Action
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description: '**Requirement** The poltergeist must be invisible. **Effect** The
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poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each
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creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2
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on a failure. On a critical failure, it''s also fleeing for as long as it''s frightened.
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On a success, the creature is temporarily immune for 1 minute. At the start of
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its next turn, the poltergeist becomes invisible again.'
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name: Frighten
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traits:
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- concentrate
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- emotion
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- fear
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- incapacitation
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- mental
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- action_cost: Two Actions
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description: The poltergeist telekinetically throws numerous small objects, such
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as dozens of pieces of silverware or books, either spreading them out among multiple
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foes or directing them at one target. <ul><li>When this effect is spread out among
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multiple foes, the poltergeist makes a telekinetic object Strike at a –2 penalty
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against each creature within 30 feet. These count as one attack for the poltergeist's
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multiple attack penalty, and the penalty doesn't increase until after all the
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attacks.</li><li>When this effect has only one target, the poltergeist makes a
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telekinetic object Strike against the target, and the damage increases to 3d12.
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It deals 1d12 damage on a failure, and no damage on a critical failure.</li></ul>
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name: Telekinetic Storm
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traits:
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- concentrate
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- evocation
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- occult
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d12 piercing, or slashing (depending on object)
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type: bludgeoning,
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name: telekinetic object
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to_hit: 13
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traits:
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- evocation
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- magical
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- occult
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- range increment 60 feet
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resistances:
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- amount: 5
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type: all damage (except force, ghost touch, or positive; double resistance against
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non-magical)
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saves:
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fort: 9
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ref: 14
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will: 13
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Acrobatics: 14
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Intimidation: 15
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Stealth: 14
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skills_special: null
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speed:
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- amount: 20
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type: Fly
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spell_attack_to_hit: 13
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spell_dc: 23
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traits:
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- LE
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- Medium
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- Incorporeal
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- Spirit
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- Undead
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type: Creature
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