117 lines
2.6 KiB
YAML
117 lines
2.6 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 6
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int_mod: 2
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str_mod: 4
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wis_mod: 1
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ac: 30
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ac_special: null
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automatic_abilities: null
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description: When not disguised as a humanoid, the raja rakshasa has the head of an
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animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers
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of these fiends bend outward, away from the palms.
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divine_spells: null
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hp: 155
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immunities: null
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innate_spells: []
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items: null
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languages:
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- Common
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- Infernal
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- Undercommon
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level: 10
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+10
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type: slashing
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name: kukri
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to_hit: 23
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traits:
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- agile
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- finesse
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- magical
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- trip
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- action_cost: One Action
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damage:
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formula: 2d12+10
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type: piercing
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name: fangs
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to_hit: 20
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traits:
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- agile
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- magical
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- action_cost: One Action
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damage:
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formula: 2d8+10
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type: slashing
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name: claw
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to_hit: 22
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traits:
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- agile
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- finesse
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- magical
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name: Raja Rakshasa
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perception: 19
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proactive_abilities:
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- action_cost: One Action
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description: The raja rakshasa takes on the appearance of any Medium humanoid. This
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doesn't change the raja rakshasa's Speed or its attack and damage modifiers with
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its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
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It typically loses its fangs Strike unless the humanoid form has fangs or a similar
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unarmed attack.
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name: Change Shape
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traits:
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- concentrate
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- occult
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- polymorph
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- transmutation
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- action_cost: One Action
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description: The raja rakshasa's eyes flash green as it projects a telepathic wave
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in a 30-foot emanation. All creatures in the area are assailed by a vision of
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evil decadence from one of the rakshasa's past lives. Each non-evil creature in
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the area must succeed at a DC 29 Will save or become sickened 1 (and stunned 1
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on a critical failure). The visions last 1d4 rounds, and while they do, the raja
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rakshasa and all evil creatures in the area gain a +1 status bonus to all checks.
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The raja rakshasa can use this ability again only once the previous visions end.
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name: Disturbing Vision
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traits:
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- concentrate
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- enchantment
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- mental
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- occult
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ranged: null
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resistances:
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- amount: 10
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type: physical (except piercing)
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saves:
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fort: 19
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ref: 21
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will: 18
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saves_special:
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fort: null
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ref: null
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will: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
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senses:
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- darkvision
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skills:
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Deception: 23
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Diplomacy: 21
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Intimidation: 21
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Occultism: 18
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Performance: 19
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Stealth: 20
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skills_special: null
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speed:
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- amount: 35
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type: Land
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spell_attack_to_hit: null
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spell_dc: 31
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traits:
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- LE
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- Medium
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- Fiend
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- Rakshasa
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type: Creature
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