pathfinder-2-sqlite-MIRROR/data/monsters/Satyr.yaml

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ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 4
int_mod: 1
str_mod: 3
wis_mod: 2
ac: 19
ac_special: null
automatic_abilities:
- description: satyr's wineskin magically enchants any alcohol inside. With an Interact
action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will
saves and a +3 item bonus to Will saves against fear effects for the following
hour. When the wineskin is removed from a satyr's person, the magic remains only
until the wine spoils. The wineskin holds up to eight drafts of wine.
name: Sylvan Wine
traits:
- enchantment
- mental
- primal
description: To a satyr, life is a party and everyone is invited. Notorious for their
hedonism, these fey believe there's no greater beauty than can be found in song,
drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs
and natural charm to encourage all manner of people to follow their true desires
and free themselves from society's rules. This usually involves enticing mortals
to join raucous parties or engage in trysts in moonlit glades. If a potential companion
rejects a satyr's advances, however, the satyr has little interest in continuing
a conversation and goes off to find more amenable revelers.
divine_spells: null
hp: 80
immunities: null
innate_spells:
- level: 4
name: charm
- level: 4
name: fear
- level: 4
name: sleep
- level: 4
name: suggestion
items:
- dagger
- panpipes
- shortbow (20 arrows)
- wineskin
languages:
- Common
- Sylvan
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d4+6
type: piercing
name: dagger
to_hit: 14
traits:
- agile
- finesse
- versatile S
name: Satyr
perception: 10
proactive_abilities:
- description: When the satyr Plays the Pipes to cast a spell, he can Step or Stride
as part of the activity.
name: Fleet Performer
traits: null
- description: '**Requirements** The satyr is holding a musical instrument. **Effect**
The satyr plays a melody on his instrument to cast *charm*, *fear*, *sleep*, or
*suggestion* without expending the spell slot and using his music in place of
providing the spell''s component actions. The spell gains the auditory trait and
targets all creatures in a 60-foot emanation instead of its usual targets. A creature
that succeeds at its Will save against any spell is then temporarily immune from
spells played from that satyr''s pipes for 1 minute. Satyrs are immune to this
music.'
name: Play the Pipes
traits:
- auditory
- primal
ranged:
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: shortbow
to_hit: 14
traits:
- deadly 1d10
- range increment 60 feet
- reload 0
- action_cost: One Action
damage:
formula: 1d4+6
type: piercing
name: dagger
to_hit: 14
traits:
- agile
- thrown 10 feet
- versatile S
resistances: null
saves:
fort: 9
ref: 11
will: 12
saves_special:
fort: null
ref: null
will: null
senses:
- low-light vision
skills:
Athletics: 8
Deception: 13
Diplomacy: 13
Intimidation: 11
Nature: 9
Performance: 13
Stealth: 11
Survival: 8
skills_special: null
speed:
- amount: 35
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- CN
- Medium
- Fey
type: Creature