132 lines
3.2 KiB
YAML
132 lines
3.2 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 1
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dex_mod: 4
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int_mod: 1
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str_mod: 3
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wis_mod: 2
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ac: 19
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ac_special: null
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automatic_abilities:
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- description: satyr's wineskin magically enchants any alcohol inside. With an Interact
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action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will
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saves and a +3 item bonus to Will saves against fear effects for the following
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hour. When the wineskin is removed from a satyr's person, the magic remains only
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until the wine spoils. The wineskin holds up to eight drafts of wine.
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name: Sylvan Wine
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traits:
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- enchantment
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- mental
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- primal
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description: To a satyr, life is a party and everyone is invited. Notorious for their
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hedonism, these fey believe there's no greater beauty than can be found in song,
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drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs
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and natural charm to encourage all manner of people to follow their true desires
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and free themselves from society's rules. This usually involves enticing mortals
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to join raucous parties or engage in trysts in moonlit glades. If a potential companion
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rejects a satyr's advances, however, the satyr has little interest in continuing
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a conversation and goes off to find more amenable revelers.
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divine_spells: null
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hp: 80
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immunities: null
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innate_spells:
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- level: 4
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name: charm
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- level: 4
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name: fear
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- level: 4
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name: sleep
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- level: 4
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name: suggestion
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items:
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- dagger
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- panpipes
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- shortbow (20 arrows)
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- wineskin
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languages:
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- Common
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- Sylvan
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d4+6
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type: piercing
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name: dagger
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to_hit: 14
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traits:
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- agile
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- finesse
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- versatile S
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name: Satyr
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perception: 10
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proactive_abilities:
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- description: When the satyr Plays the Pipes to cast a spell, he can Step or Stride
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as part of the activity.
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name: Fleet Performer
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traits: null
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- description: '**Requirements** The satyr is holding a musical instrument. **Effect**
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The satyr plays a melody on his instrument to cast *charm*, *fear*, *sleep*, or
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*suggestion* without expending the spell slot and using his music in place of
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providing the spell''s component actions. The spell gains the auditory trait and
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targets all creatures in a 60-foot emanation instead of its usual targets. A creature
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that succeeds at its Will save against any spell is then temporarily immune from
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spells played from that satyr''s pipes for 1 minute. Satyrs are immune to this
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music.'
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name: Play the Pipes
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traits:
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- auditory
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- primal
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: piercing
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name: shortbow
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to_hit: 14
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traits:
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- deadly 1d10
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- range increment 60 feet
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- reload 0
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- action_cost: One Action
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damage:
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formula: 1d4+6
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type: piercing
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name: dagger
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to_hit: 14
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traits:
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- agile
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- thrown 10 feet
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- versatile S
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resistances: null
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saves:
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fort: 9
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ref: 11
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will: 12
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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skills:
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Athletics: 8
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Deception: 13
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Diplomacy: 13
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Intimidation: 11
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Nature: 9
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Performance: 13
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Stealth: 11
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Survival: 8
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skills_special: null
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speed:
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- amount: 35
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CN
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- Medium
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- Fey
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type: Creature
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