146 lines
6.5 KiB
YAML
146 lines
6.5 KiB
YAML
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ability_mods:
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cha_mod: 1
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con_mod: 4
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dex_mod: 3
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 18
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ac_special: null
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automatic_abilities:
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- description: A sinspawn can smell creatures that reflect its sin, as the scent ability.
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The GM determines which creatures are appropriately sinful.
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name: Sin Scent
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traits: null
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description: 'Sinspawn were created by one of seven ancient wizards known collectively
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as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn
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was created by the Runelord of Wrath, utilizing techniques that have since gone
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on to influence fleshwarping practices. It wasn''t long before the technique used
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to create sinspawn fell into the hands of the other runelords, and while each tried
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their own hand at crafting variants of their own design, today sinspawn of wrath
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remain the most numerous and notorious of their kind. Bearing only a vague resemblance
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to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically
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emaciated and have unnaturally long arms and digitigrade legs, each with a trio
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of stubby, taloned digits. Veins bulge across sinspawn''s bodies in sanguine patterns
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that suspiciously resemble twisted runes, and their flesh is pale and hairless.
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Their heads are elongated, bearing only slits for a nose, red eyes, and disturbing
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lower jaws that split in half at the chin, revealing pedipalps that end in tiny,
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three-fingered hands and framing a long, lolling tongue. Sinspawn stand 6-1/2 feet
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tall and typically weigh as much as an emaciated human of their size. They behave
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in a manner consistent with their associated sin and have physical characteristics
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that hint at these qualities. For example, greedspawn''s veins appear to run with
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gold while envyspawn appear even more wasted than the rest of their kin.<h2 class="title">Sinspawn
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Sins</h2> When a sinspawn is created, it becomes associated with one of the seven
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sins: envoy, gluttony, greed, lust, pride, sloth, or wrath. A sinspawn''s sin is
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determined by the *runewell* that spawned it or by its creator''s preferred sin,
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and cannot be changed. Each sin grants sinspawn associated with it additional benefits
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and abilities beyond those described by the sinspawn stat block, as detailed below.<h3
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class="title">Envyspawn</h3> An envyspawn has Deception +7 and typically carries
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a halberd. They tend to be shorter and thinner than other sinspawn. **Melee** |1|
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halberd +10 (reach 10 feet, versatile S), **Damage** 1d10+4 piercing **Sinful Bite**
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Creatures that critically fail their saves against an envyspawn''s sinful bite are
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enfeebled 2 for 1 minute. <h3 class="title">Gluttonyspawn</h3> A gluttonyspawn has
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Survival +10 and usually carries a scythe. They are obese, but hardy and strong.
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**Melee** |1| scythe +10 (deadly d10, trip), **Damage** 1d10+4 slashing **Sinful
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Bite** Creatures that critically fail their saves against a gluttonyspawn''s sinful
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bite are drained 1. <h3 class="title">Greedspawn</h3> A greedspawn has Thievery
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+9 and typically wields a glaive. They are the tallest of sinspawn, often 7 feet
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in height, and with gold-tinged veins. **Melee** |1| glaive +10 (deadly d8, forceful,
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reach 10 feet), **Damage** 1d8+4 slashing **Sinful Bite** Creatures that critically
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fail their saves against a greedspawn''s sinful bite are clumsy 2 for 1 minute.
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<h3 class="title">Lustspawn</h3> A lustspawn has Diplomacy +7 and usually carries
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a guisarme. They have attractive bodies, but hideous faces. **Melee** |1| guisarme
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+10 (reach 10 feet, trip), **Damage** 1d10+4 slashing **Sinful Bite** Creatures
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that critically fail their saves against a lustspawn''s sinful bite are stupefied
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2 for 1 minute. <h3 class="title">Pridespawn</h3> A pridespawn has Intimidation
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+7 and often wields a maul. They are nearly skeletal in their gauntness, and often
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seek out fine clothes or jewelry to wear, taking strange pleasure in appearing elegant
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and regal. **Melee** |1| maul +10 (shove), **Damage** 1d12+4 bludgeoning **Sinful
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Bite** Creatures that critically fail their saves against a pridespawn''s sinful
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bite are clumsy 1 and enfeebled 1 for 1 minute. <h3 class="title">Slothspawn</h3>
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A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess
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skin drape the slothspawn''s hunched frame. **Melee** |1| longspear +10 (reach 10
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feet), **Damage** 1d8+4 piercing **Sinful Bite** Creatures that critically fail
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their saves against a slothspawn''s sinful bite take a –10-foot status penalty to
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their Speeds for 1 minute. <h3 class="title">Wrathspawn</h3> The most commonly encountered
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of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur.
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These sinspawn are the bulkiest looking of their kind. **Melee** |1| ranseur + 10
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(disarm, reach 10 feet), **Damage** 1d10+4 piercing **Sinful Bite** Creatures that
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critically fail their saves against a wrathspawn''s sinful bite are drained 1 as
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well as enfeebled 1 for 1 minute.'
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divine_spells: null
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hp: 30
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immunities:
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- controlled
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innate_spells: null
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items:
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- one weapon determined by its sin
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languages:
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- Aklo
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+4 plus sinful bite
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type: piercing
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name: jaws
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to_hit: 10
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: slashing
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name: claw
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to_hit: 10
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traits: null
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name: Sinspawn
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perception: 10
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proactive_abilities:
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- description: A sinspawn gains an additional skill based on its sin, as well as a
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weapon that reflects the preferences of its kinds' ancient creators. The seven
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sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins
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section.
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name: Sin
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traits: null
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- description: A creature hit by the jaws of a sinspawn must attempt a DC 18 Will
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save as it is assailed by sinful thoughts. **Critical Success** Unaffected. **Success**
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Sickened 1. **Failure** Sickened 2. **Critical Failure** Sickened 2 plus an additional
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penalty, determined by the sinspawn's sin, while it remains sickened.
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name: Sinful Bite
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traits:
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- arcane
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- emotion
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- mental
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ranged: null
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resistances:
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- amount: 5
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type: mental
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saves:
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fort: 10
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ref: 9
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will: 6
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saves_special:
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fort: null
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ref: null
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will: +1 status to saves vs. magic, +4 status to saves vs. mental
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senses:
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- darkvision
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- sin scent (imprecise) 30 feet
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skills:
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Acrobatics: 9
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Athletics: 8
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Stealth: 9
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Survival: 6
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skills_special: null
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speed:
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- amount: 30
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- NE
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- Medium
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- Aberration
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type: Creature
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