148 lines
3.8 KiB
YAML
148 lines
3.8 KiB
YAML
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ability_mods:
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cha_mod: 7
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con_mod: 6
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dex_mod: 6
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int_mod: 2
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str_mod: 8
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wis_mod: 8
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ac: 42
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ac_special: null
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automatic_abilities:
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- description: skulltaker taps into the memories of the creatures whose bones make
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up its body. This gives it the Skeletal Lore skill, which it can use to Recall
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Knowledge of any kind. In addition, it can speak and understand all the languages
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known by the creatures whose bones make up its body (typically including Common
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and the regional language of the skulltaker's home region). The skulltaker can
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use Skeletal Lore as the primary skill check for the legend lore ritual, and it
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can cast legend lore without secondary casters.
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name: Skeletal Lore
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traits:
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- divination
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- divine
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description: Swirling down from misty peaks and through howling mountain passes like
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an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation
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of the delirium and agony experienced by doomed climbers and lost trailblazers just
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before they met their end. In some places, a skulltaker is also known as a saxra.
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divine_spells: null
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hp: 300
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immunities:
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- cold
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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innate_spells:
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- frequency: x2
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level: 8
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name: finger of death
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- frequency: x2
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level: 8
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name: horrid wilting
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- frequency: x2
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level: 8
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name: punishing winds
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- frequency: constant
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level: 6
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name: true seeing
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items: null
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languages:
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- Necril
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level: 18
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+14 plus 3d6 negative and energy drain
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type: piercing
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name: jaws
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to_hit: 35
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traits:
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- deadly 2d12
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 3d6+14 plus 3d6 negative and energy drain
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type: slashing
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name: claw
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to_hit: 35
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traits:
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- agile
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- deadly 2d12
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- magical
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- reach 15 feet
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name: Skulltaker
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perception: 33
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proactive_abilities:
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- description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker
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draws a portion of the creature's bones into its shard storm. The creature must
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succeed at a DC 40 Will save or rise as a *skeletal champion* in 1d4 rounds. These
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skeletal champions are controlled by the skulltaker.
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name: Bonetaker
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traits:
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- divine
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- necromancy
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- description: When a skulltaker hits with a melee Strike, the target must succeed
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at a DC 40 Fortitude save or become drained 2 and doomed 1.
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name: Energy Drain
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traits:
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- divine
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- necromancy
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- action_cost: One Action
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description: The skulltaker causes splintered bones to erupt from all solid surfaces
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in a 100-foot emanation, except for surfaces of worked stone. A creature moving
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through the bones takes 10 piercing damage and 10 negative damage for every 5
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feet of movement. The first time each round a creature takes piercing damage from
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these splintered bones, it must succeed at a Reflex save or take a –10-foot circumstance
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penalty to all Speeds for 10 minutes, or a –15-foot circumstance penalty for 24
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hours on a critical failure. The bones remain in place until the skulltaker uses
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this action again or the bones are manually removed, which takes 10 minutes for
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each 5-foot square.
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name: Splintered Ground
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traits: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 3d8+6 plus 3d6 negative
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type: piercing
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name: bone javelin
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to_hit: 33
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traits:
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- magical
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- thrown 100 feet
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resistances:
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- amount: 15
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type: piercing
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- amount: 15
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type: slashing
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saves:
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fort: 31
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ref: 33
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will: 35
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. positive
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senses:
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- darkvision
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- '*true seeing*'
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skills:
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Acrobatics: 34
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Intimidation: 35
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Religion: 30
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Stealth: 32
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skills_special: null
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speed:
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- amount: 30
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type: Land
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- amount: 60
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- NE
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- Huge
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- Undead
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type: Creature
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