pathfinder-2-sqlite-MIRROR/data/monsters/Stone Golem.yaml

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ability_mods:
cha_mod: -5
con_mod: 4
dex_mod: -1
int_mod: -5
str_mod: 7
wis_mod: 0
ac: 30
ac_special: null
automatic_abilities: null
description: Stone golems are slow and steady constructs typically carved from marble
or granite. They're often made to serve as works of art when at rest, so some golem
crafters employ master sculptors to ensure the constructs make beautiful statues.
Older stone golems might be weathered, with scuffed or cracked surfaces or missing
noses and digits, but this weathering is largely cosmetic and doesn't adversely
impact the golems' functionality.
divine_spells: null
hp: 175
immunities:
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
innate_spells: null
items: null
languages: null
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d10+13
type: bludgeoning
name: fist
to_hit: 24
traits:
- magical
- reach 10 feet
name: Stone Golem
perception: 17
proactive_abilities:
- description: '**Trigger** The stone golem hits a slowed creature. **Effect** The
creature must succeed at a DC 30 Fortitude save or become paralyzed for 1 round.'
name: Impose Paralysis
traits:
- incapacitation
- action_cost: One Action
description: The stone golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can attempt to bar the way by succeeding at a DC 34 Fortitude save.
On a critical success, the resisting creature takes no damage; otherwise it is
damaged as if hit by the golem's fist.
name: Inexorable March
traits: null
- action_cost: One Action
description: Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude
save or be slowed 1 for 1 minute. The golem can't use Slowing Pulse again for
1d4 rounds.
name: Slowing Pulse
traits:
- arcane
- concentrate
- transmutation
ranged: null
resistances:
- amount: 10
type: physical (except adamantine)
saves:
fort: 24
ref: 18
will: 19
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 26
skills_special: null
speed:
- amount: 20
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- N
- Large
- Construct
- Golem
- Mindless
type: Creature