113 lines
3.3 KiB
YAML
113 lines
3.3 KiB
YAML
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ability_mods:
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cha_mod: 3
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con_mod: 4
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dex_mod: 7
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int_mod: -1
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str_mod: 7
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wis_mod: -2
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ac: 36
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ac_special: null
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automatic_abilities: null
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description: An uthul most often appears to be a dark, swirling cloud filled with
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flying debris and streaked with sudden flashes of lightning. Although they are clearly
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elemental in nature, uthuls are nearly always found on the Material Plane, where
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they hide among natural cloud formations, especially thunderstorms.
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divine_spells: null
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hp: 250
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immunities:
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- electricity
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- paralyze
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- poison
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- sleep
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innate_spells: null
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items: null
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languages:
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- Aquan
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level: 14
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melee:
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- action_cost: One Action
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damage:
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formula: 3d12+11
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type: slashing
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name: claw
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to_hit: 29
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traits:
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- agile
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name: Uthul
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perception: 20
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proactive_abilities:
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- action_cost: One Action
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description: The uthul unleashes a powerful bolt of lightning and a stunning thunderclap.
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The bolt deals 6d12 electricity damage to all creatures in a 30-foot line, with
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a DC 34 basic Reflex save, and every creature in a 20-foot emanation must attempt
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a DC 34 Fortitude save. The uthul can't use Lightning Crash again for 1d4 rounds.
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**Critical Success** The creature is unaffected. **Success** The creature is stunned
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1. **Failure** The creature is stunned for 1 round. **Critical Failure** The creature
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is stunned for 1d4 rounds.
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name: Lightning Crash
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traits:
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- electricity
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- incapacitation
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- sonic
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- description: An uthul's movement doesn't trigger reactions.
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name: Swiftness
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traits: null
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- action_cost: Two Actions
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description: The uthul transforms itself into a swirling vortex of storm and fury
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10 feet wide and up to 40 feet tall. It stays in this form for 3 rounds or until
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it Dismisses the effect. While in this form, the uthul gains resistance 10 to
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physical damage and can move through other creatures. Its aura remains active,
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but it can't make debris Strikes nor use Lightning Crash. Instead, any creature
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the uthul moves through takes 4d6 bludgeoning damage and 2d12 electricity damage.
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A creature can take this damage only once per round. A Large or smaller creature
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must also succeed at a DC 32 Reflex save or be picked up and held suspended within
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the vortex. Suspended creatures move with the uthul. A creature can attempt to
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escape by spending an action to attempt a DC 32 Reflex save (or a DC 32 Acrobatics
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check to maneuver in flight if it has a fly Speed). Upon escaping, or when the
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uthul transforms back into its storm cloud form, a suspended creature is hurled
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1d4 × 10 feet in a random direction, then falls unless it can fly or otherwise
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remain aloft. After returning to its normal form, the uthul must wait 1 minute
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before it can use Whirlwind Form again.
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name: Whirlwind Form
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traits:
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- concentrate
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ranged:
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- action_cost: One Action
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damage:
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formula: 5d8+15
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type: bludgeoning
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name: debris
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to_hit: 29
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traits:
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- range increment 60 feet
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resistances: null
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saves:
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fort: 28
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ref: 29
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will: 22
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Acrobatics: 29
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Athletics: 27
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Intimidation: 23
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Stealth: 25
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skills_special: null
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speed:
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- amount: 100
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type: Fly
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- amount: null
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type: Swiftness
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CE
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- Huge
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- Air
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- Elemental
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type: Creature
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