143 lines
3.3 KiB
YAML
143 lines
3.3 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 1
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dex_mod: 4
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int_mod: 6
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str_mod: 3
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wis_mod: 4
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ac: 27
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ac_special: null
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automatic_abilities:
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- description: ''
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name: Children of the Night
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traits:
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- divine
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- enchantment
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- mental
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description: Vampire masterminds are evil wizards who control entire cabals of the
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undead and instill fear in the hearts of mortals far and wide.
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divine_spells: null
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hp: 115
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immunities:
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- death effects
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- disease
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- paralyze
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- poison
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- sleep
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innate_spells: null
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items:
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- signet ring
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languages:
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- Common
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- Necril
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level: 9
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+9 plus Grab
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type: slashing
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name: claw
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to_hit: 18
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traits:
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- agile
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name: Vampire Mastermind
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perception: 20
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proactive_abilities:
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- action_cost: One Action
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description: Giant bat with fangs +19 for 2d8+9 piercing.
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name: Change Shape
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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- description: If a creature dies after being reduced to 0 HP by Drink Blood, the
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vampire can turn this victim into a vampire by donating some of its own blood
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to the victim and burying the victim in earth for 3 nights. If the new vampire
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is lower level than its creator, it is under the creator's control. If a vampire
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controls too many spawn at once (as determined by the GM), strong-willed spawn
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can free themselves by succeeding at a Will saving throw against the vampire's
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Will DC.
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name: Create Spawn
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traits:
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- divine
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- downtime
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- necromancy
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- action_cost: Two Actions
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description: DC 26
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name: Dominate
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traits:
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- divine
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- enchantment
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- incapacitation
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- mental
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- visual
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- action_cost: Free Action
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description: '**Frequency** Once per day. **Requirements** The vampire hasn''t acted
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yet on this turn. **Effect** The vampire expends the power stored in its signet
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ring. This gives the vampire the ability to cast one prepared spell it had already
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previously cast today, without spending a spell slot. The vampire must still Cast
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the Spell and meet the spell''s other requirements.'
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name: Drain Bonded Item
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traits:
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- arcane
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- wizard
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- action_cost: One Action
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description: When Drinking Blood, the vampire regains 10 HP.
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name: Drink Blood
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traits:
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- divine
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- necromancy
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- description: If another creature's reaction would disrupt the vampire mastermind's
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spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds,
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its action isn't disrupted.
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name: Steady Spellcasting
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traits: null
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- action_cost: One Action
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description: The vampire turns into a cloud of vapor, as the gaseous form spell,
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or back to its normal form. The vampire loses fast healing while in gaseous form.
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The vampire can remain in this form indefinitely.
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name: Turn to Mist
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traits:
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- concentrate
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- divine
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- transmutation
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ranged: null
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resistances:
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- amount: 10
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type: physical (except magical silver)
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saves:
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fort: 15
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ref: 18
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will: 20
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Acrobatics: 17
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Arcana: 21
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Athletics: 16
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Deception: 20
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Diplomacy: 20
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Intimidation: 22
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Society: 19
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Stealth: 19
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skills_special: null
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speed:
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- amount: 25
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type: Land
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- amount: 25
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type: Climb
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- CE
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- Medium
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- Undead
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- Vampire
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type: Creature
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