pathfinder-2-sqlite-MIRROR/data/monsters/Veiled Master (Vidileth).yaml

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ability_mods:
cha_mod: 6
con_mod: 8
dex_mod: 6
int_mod: 7
str_mod: 6
wis_mod: 5
ac: 34
ac_special: null
automatic_abilities:
- description: While underwater, a veiled master exudes a cloud of transparent slime.
An air-breathing creature within 30 feet of a veiled master must succeed at a
DC 36 Fortitude save each round or lose the ability to breathe air but gain the
ability to breathe water for 24 hours.
name: Mucus Cloud
range: 30 feet
traits:
- aura
- disease
description: The powerful vidileths are the insidious veiled masters of the alghollthus.
These manipulators of mind and body alike lead their species in the open, using
their ability to change form to walk among and deceive humans and other sapient
species. Many veiled masters are even more powerful than the typical specimen presented
here and can use a wide range of arcane or occult spells and rituals. While veiled
masters command significant combat prowess and impressive magical skills, the greatest
danger they pose to others is their uncanny ability to infiltrate into societies
much different than their own. The most paranoid of adventurers and conspiracy scholars
worry that every major city has been infested by secret cabals of vidileths, while
others dismiss this as hogwash and fearmongering. The truth is likely somewhere
in between, but it doesn't take many veiled masters pulling the strings behind the
scenes to wreak havoc upon an entire nation!
divine_spells: null
hp: 270
immunities:
- controlled
- electricity
- mental
innate_spells:
- frequency: at will
level: 9
name: project image
- frequency: at will
level: 8
name: illusory scene
- frequency: at will
level: 8
name: suggestion
- frequency: at will
level: 7
name: veil
- frequency: x3
level: 6
name: dominate
- frequency: x3
level: 5
name: dimension door
- frequency: x3
level: 5
name: hallucinatory terrain
- frequency: x3
level: 5
name: illusory object
- frequency: at will
level: 3
name: hypnotic pattern
- frequency: at will
level: 3
name: levitate
- frequency: at will
level: 3
name: mind reading
- frequency: at will
level: 3
name: secret page
- frequency: constant
level: 5
name: tongues
items: null
languages:
- Aklo
- Alghollthu
- Aquan
- Common
- Undercommon
level: 14
melee:
- action_cost: One Action
damage:
formula: 3d10+12 plus slime
type: slashing
name: claw
to_hit: 30
traits:
- agile
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d8+12 plus slime and consume memories
type: piercing
name: fangs
to_hit: 28
traits:
- agile
- magical
- reach 10 feet
- versatile S
- action_cost: One Action
damage:
formula: 7d6 plus thoughtlance
type: electricity
name: tentacle
to_hit: 28
traits:
- agile
- electricity
- magical
- reach 20 feet
name: Veiled Master (Vidileth)
perception: 25
proactive_abilities:
- action_cost: Free Action
description: Once per round, a veiled master can take on the appearance of a humanoid
of Large, Medium, or Small size or resume its true form. While in humanoid form,
the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim
Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master
loses its own aquatic trait as well. In humanoid form, the veiled master can use
weapons, or it can make Strikes that work like its tentacle attack but use the
reach of its current form. If the assumed form has fangs or claws, the veiled
master can also make such Strikes, but these attacks lack the veiled master's
slime.
name: Change Shape
traits:
- concentrate
- occult
- polymorph
- transmutation
- description: When a veiled master makes a fangs Strike against a creature, it can
consume some of that creature's memories. The target must succeed at a DC 37 Fortitude
saving throw or become stupefied 1. A veiled master regains 5 Hit Points each
time it successfully consumes memories. When a veiled master consumes memories,
it learns some of the creature's memories (subject to the GM's discretion).
name: Consume Memories
traits:
- mental
- occult
- description: When a veiled master successfully casts *dominate* on a creature, a
*suggestion* spell triggers when the *dominate* spell ends. This *suggestion*
usually causes the target to return to the veiled master, so the creature can
cast *dominate* again, but a veiled master can set the *suggestion* to different
orders if it wishes.
name: Delayed Suggestion
traits:
- enchantment
- occult
- description: '**Saving Throw** Fortitude DC 36; **Stage 1** no ill effect (1 round);
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
2 until the curse ends; every hour this membrane remains dry, the creature''s
drained condition increases by 1 (permanent). A remove disease spell can counteract
this curse, but immunity to disease offers no protection against it.'
name: Slime
traits:
- curse
- occult
- virulent
- action_cost: Two Actions
description: The veiled master thrashes about with its tentacles. Make a tentacle
Strike against each creature within its reach. Roll only one attack roll, and
roll the damage only once for all targets.
name: Tentacle Flurry
traits: null
- description: A creature touched by the veiled master's tentacles, whether those
tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed
1 on a failure or slowed 2 on a critical failure. Each time the affected creature
ends its turn, its slowed value decreases by 1.
name: Thoughtlance
traits:
- curse
- enchantment
- occult
ranged: null
resistances:
- amount: 20
type: cold
saves:
fort: 26
ref: 22
will: 24
saves_special:
fort: null
ref: null
will: +2 status to all saves vs. magic
senses:
- darkvision
skills:
Arcana: 27
Athletics: 24
Deception: 28
Intimidation: 26
Lore: 29
Occultism: 29
Society: 27
Stealth: 24
skills_special: null
speed:
- amount: 10
type: Land
- amount: 80
type: Swim
spell_attack_to_hit: null
spell_dc: 37
traits:
- Rare
- LE
- Large
- Aberration
- Aquatic
type: Creature