220 lines
6.2 KiB
YAML
220 lines
6.2 KiB
YAML
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ability_mods:
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cha_mod: 6
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con_mod: 8
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dex_mod: 6
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int_mod: 7
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str_mod: 6
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wis_mod: 5
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ac: 34
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ac_special: null
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automatic_abilities:
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- description: While underwater, a veiled master exudes a cloud of transparent slime.
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An air-breathing creature within 30 feet of a veiled master must succeed at a
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DC 36 Fortitude save each round or lose the ability to breathe air but gain the
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ability to breathe water for 24 hours.
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name: Mucus Cloud
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range: 30 feet
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traits:
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- aura
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- disease
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description: The powerful vidileths are the insidious veiled masters of the alghollthus.
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These manipulators of mind and body alike lead their species in the open, using
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their ability to change form to walk among and deceive humans and other sapient
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species. Many veiled masters are even more powerful than the typical specimen presented
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here and can use a wide range of arcane or occult spells and rituals. While veiled
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masters command significant combat prowess and impressive magical skills, the greatest
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danger they pose to others is their uncanny ability to infiltrate into societies
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much different than their own. The most paranoid of adventurers and conspiracy scholars
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worry that every major city has been infested by secret cabals of vidileths, while
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others dismiss this as hogwash and fearmongering. The truth is likely somewhere
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in between, but it doesn't take many veiled masters pulling the strings behind the
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scenes to wreak havoc upon an entire nation!
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divine_spells: null
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hp: 270
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immunities:
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- controlled
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- electricity
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- mental
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innate_spells:
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- frequency: at will
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level: 9
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name: project image
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- frequency: at will
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level: 8
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name: illusory scene
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- frequency: at will
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level: 8
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name: suggestion
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- frequency: at will
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level: 7
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name: veil
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- frequency: x3
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level: 6
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name: dominate
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- frequency: x3
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level: 5
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name: dimension door
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- frequency: x3
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level: 5
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name: hallucinatory terrain
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- frequency: x3
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level: 5
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name: illusory object
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- frequency: at will
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level: 3
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name: hypnotic pattern
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- frequency: at will
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level: 3
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name: levitate
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- frequency: at will
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level: 3
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name: mind reading
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- frequency: at will
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level: 3
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name: secret page
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- frequency: constant
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level: 5
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name: tongues
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items: null
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languages:
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- Aklo
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- Alghollthu
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- Aquan
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- Common
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- Undercommon
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level: 14
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+12 plus slime
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type: slashing
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name: claw
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to_hit: 30
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traits:
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- agile
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 3d8+12 plus slime and consume memories
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type: piercing
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name: fangs
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to_hit: 28
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traits:
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- agile
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- magical
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- reach 10 feet
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- versatile S
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- action_cost: One Action
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damage:
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formula: 7d6 plus thoughtlance
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type: electricity
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name: tentacle
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to_hit: 28
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traits:
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- agile
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- electricity
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- magical
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- reach 20 feet
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name: Veiled Master (Vidileth)
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perception: 25
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proactive_abilities:
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- action_cost: Free Action
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description: Once per round, a veiled master can take on the appearance of a humanoid
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of Large, Medium, or Small size or resume its true form. While in humanoid form,
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the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim
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Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master
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loses its own aquatic trait as well. In humanoid form, the veiled master can use
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weapons, or it can make Strikes that work like its tentacle attack but use the
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reach of its current form. If the assumed form has fangs or claws, the veiled
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master can also make such Strikes, but these attacks lack the veiled master's
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slime.
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name: Change Shape
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traits:
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- concentrate
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- occult
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- polymorph
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- transmutation
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- description: When a veiled master makes a fangs Strike against a creature, it can
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consume some of that creature's memories. The target must succeed at a DC 37 Fortitude
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saving throw or become stupefied 1. A veiled master regains 5 Hit Points each
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time it successfully consumes memories. When a veiled master consumes memories,
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it learns some of the creature's memories (subject to the GM's discretion).
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name: Consume Memories
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traits:
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- mental
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- occult
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- description: When a veiled master successfully casts *dominate* on a creature, a
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*suggestion* spell triggers when the *dominate* spell ends. This *suggestion*
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usually causes the target to return to the veiled master, so the creature can
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cast *dominate* again, but a veiled master can set the *suggestion* to different
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orders if it wishes.
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name: Delayed Suggestion
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traits:
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- enchantment
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- occult
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- description: '**Saving Throw** Fortitude DC 36; **Stage 1** no ill effect (1 round);
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**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
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3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
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2 until the curse ends; every hour this membrane remains dry, the creature''s
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drained condition increases by 1 (permanent). A remove disease spell can counteract
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this curse, but immunity to disease offers no protection against it.'
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name: Slime
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traits:
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- curse
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- occult
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- virulent
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- action_cost: Two Actions
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description: The veiled master thrashes about with its tentacles. Make a tentacle
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Strike against each creature within its reach. Roll only one attack roll, and
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roll the damage only once for all targets.
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name: Tentacle Flurry
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traits: null
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- description: A creature touched by the veiled master's tentacles, whether those
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tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed
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1 on a failure or slowed 2 on a critical failure. Each time the affected creature
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ends its turn, its slowed value decreases by 1.
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name: Thoughtlance
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traits:
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- curse
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- enchantment
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- occult
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ranged: null
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resistances:
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- amount: 20
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type: cold
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saves:
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fort: 26
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ref: 22
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will: 24
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saves_special:
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fort: null
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ref: null
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will: +2 status to all saves vs. magic
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senses:
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- darkvision
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skills:
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Arcana: 27
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Athletics: 24
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Deception: 28
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Intimidation: 26
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Lore: 29
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Occultism: 29
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Society: 27
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Stealth: 24
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skills_special: null
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speed:
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- amount: 10
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type: Land
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- amount: 80
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type: Swim
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spell_attack_to_hit: null
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spell_dc: 37
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traits:
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- Rare
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- LE
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- Large
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- Aberration
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- Aquatic
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type: Creature
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