141 lines
3.4 KiB
YAML
141 lines
3.4 KiB
YAML
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ability_mods:
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cha_mod: 1
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con_mod: 2
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dex_mod: 4
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int_mod: 0
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str_mod: 2
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wis_mod: 2
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ac: 19
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ac_special: null
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automatic_abilities:
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- description: he wererat can communicate with rodents.
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name: Rat Empathy
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traits:
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- divination
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- primal
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description: Wererats tend to be selfishly opportunistic, avaricious, and paranoid
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as a result of their curse. Because wererats typically dwell in metropolitan areas
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where they can hide in plain sight, practically any city-goer could be a wererat
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in disguise—from the quiet shopkeep to the city's criminal mastermind. The bustle
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of crowds and countless rat-holes make ghettos and shantytowns favored homes for
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wererats, especially since in these poorer districts the wererat can kill out of
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greed or fear with little chance of the authorities noticing. In some cities, wererats
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operate entire thieves' guilds or organized crime rings, and membership requires
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willfully submitting to the wererat's cursed bite. Wererats look very similar to
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ratfolk when in hybrid form, apart from potential differences in size, but ratfolk
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have no love for these monsters.
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divine_spells: null
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hp: 45
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immunities: null
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innate_spells: null
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items:
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- hand crossbow (20 bolts)
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- leather armor
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- shortsword
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languages:
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- Common
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: piercing
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name: shortsword
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to_hit: 10
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traits:
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- agile
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- finesse
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- versatile S
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- action_cost: One Action
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damage:
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formula: 1d6+2
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type: slashing
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name: claw
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to_hit: 10
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traits:
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- agile
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- finesse
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- action_cost: One Action
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damage:
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formula: 1d8+2 plus curse of the wererat
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type: piercing
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name: jaws
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to_hit: 10
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traits:
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- finesse
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name: Wererat
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perception: 8
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proactive_abilities:
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- action_cost: One Action
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description: Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed
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30 feet, climb 10 feet.
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name: Charge Shape
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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- description: This curse affects only humanoids. **Saving Throw** DC 18 Fortitude
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save. On each full moon, the cursed creature must succeed at another Fortitude
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save or turn into a wererat until dawn. The creature is under the GM's control
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and goes on a rampage for half the night before falling unconscious until dawn.
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name: Curse of the Wererat
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traits:
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- curse
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- necromancy
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- primal
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- description: When a full moon appears in the night sky, the wererat must enter hybrid
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form, can't Change Shape thereafter, becomes one size larger, increases its reach
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by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the
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sun rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.
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name: Moon Frenzy
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traits:
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- polymorph
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- primal
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- transmutation
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- description: The wererat deals 1d6 extra precision damage to flat-footed creatures.
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name: Sneak Attack
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traits: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6
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type: piercing
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name: hand crossbow
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to_hit: 10
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traits:
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- range increment 60 feet
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- reload 1
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resistances: null
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saves:
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fort: 6
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ref: 10
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will: 8
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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- scent (imprecise) 30 feet
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skills:
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Acrobatics: 8
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Athletics: 6
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Deception: 5
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Society: 4
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Stealth: 8
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skills_special: null
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speed:
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- amount: 25
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- LE
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- Medium
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- Beast
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- Human
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- Humanoid
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- Werecreature
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type: Creature
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