85 lines
1.9 KiB
YAML
85 lines
1.9 KiB
YAML
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ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 1
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int_mod: 0
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str_mod: 4
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wis_mod: 3
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ac: 18
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ac_special: null
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automatic_abilities: null
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description: Wights are undead humanoids that, much like wraiths, can drain the life
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from living creatures with but a touch. They arise as a result of necromantic rituals,
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especially violent deaths, or the sheer malevolent will of the deceased.
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divine_spells: null
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hp: 50
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immunities:
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- death effects
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- disease
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- paralyze
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- poison
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- unconscious
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innate_spells: null
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items: null
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languages:
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- Common
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- Necril
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+4 plus drain life
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type: slashing
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name: claw
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to_hit: 12
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traits: null
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name: Wight
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perception: 10
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proactive_abilities:
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- description: When the wight damages a living creature with its claw Strike, the
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wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 Fortitude
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save or become drained 1. Further damage dealt by the wraith increases the amount
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of drain by 1 on a failed save to a maximum of drained 4
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name: Drain Life
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traits:
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- divine
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- necromancy
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- description: A living humanoid slain by a wight's claw Strike rises as a wight after
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1d4 rounds. This wight spawn is under the command of the wight that killed it.
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It doesn't have Drain Life or Wight Spawn and becomes clumsy 2 for as long as
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it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes
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a full-fledged, autonomous wight; it regains its free will, gains Drain Life and
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Wight Spawn, and is no longer clumsy.
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name: Wight Spawn
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traits:
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- divine
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- necromancy
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ranged: null
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resistances: null
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saves:
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fort: 11
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ref: 6
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will: 10
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 11
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Intimidation: 9
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Stealth: 6
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skills_special: null
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speed:
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- amount: 25
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- LE
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- Medium
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- Undead
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- Wight
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type: Creature
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