pathfinder-2-sqlite-MIRROR/data/monsters/Wight.yaml

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ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 1
int_mod: 0
str_mod: 4
wis_mod: 3
ac: 18
ac_special: null
automatic_abilities: null
description: Wights are undead humanoids that, much like wraiths, can drain the life
from living creatures with but a touch. They arise as a result of necromantic rituals,
especially violent deaths, or the sheer malevolent will of the deceased.
divine_spells: null
hp: 50
immunities:
- death effects
- disease
- paralyze
- poison
- unconscious
innate_spells: null
items: null
languages:
- Common
- Necril
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d6+4 plus drain life
type: slashing
name: claw
to_hit: 12
traits: null
name: Wight
perception: 10
proactive_abilities:
- description: When the wight damages a living creature with its claw Strike, the
wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 Fortitude
save or become drained 1. Further damage dealt by the wraith increases the amount
of drain by 1 on a failed save to a maximum of drained 4
name: Drain Life
traits:
- divine
- necromancy
- description: A living humanoid slain by a wight's claw Strike rises as a wight after
1d4 rounds. This wight spawn is under the command of the wight that killed it.
It doesn't have Drain Life or Wight Spawn and becomes clumsy 2 for as long as
it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes
a full-fledged, autonomous wight; it regains its free will, gains Drain Life and
Wight Spawn, and is no longer clumsy.
name: Wight Spawn
traits:
- divine
- necromancy
ranged: null
resistances: null
saves:
fort: 11
ref: 6
will: 10
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 11
Intimidation: 9
Stealth: 6
skills_special: null
speed:
- amount: 25
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- LE
- Medium
- Undead
- Wight
type: Creature