pathfinder-2-sqlite-MIRROR/data/monsters/Zaramuun.yaml

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ability_mods:
cha_mod: -1
con_mod: 6
dex_mod: 5
int_mod: 0
str_mod: 9
wis_mod: 5
ac: 39
ac_special: null
automatic_abilities: null
description: Zaramuuns are beings of elemental sand that hide in deserts and wastelands.
They disguise themselves as massive dunes before rising up to attack living creatures.
The most infamous zaramuuns kill any living creatures they find, but others simply
rob their victims of all metal and stone possessions before fleeing. Although zaramuuns
insist they are only reclaiming what was taken from their ancestral earth, this
is simple self-delusion; most zaramuuns use their stolen goods as payment and material
components to conjure fiends, for Zaramuuns were exiled from the Plane of Earth
after worshipping fiends who promised to give them power over other elementals.
This worship gradually transformed into servitude, and now many zaramuuns believe
that if they send enough souls to their masters, they will be set free.
divine_spells: null
hp: 291
immunities:
- paralyzed
- poison
- sleep
innate_spells:
- frequency: at will
level: 8
name: dimensional anchor
- level: 6
name: disintegrate
- level: 6
name: spirit blast
- frequency: at will
level: 4
name: suggestion
- frequency: constant
level: 8
name: dimensional anchor
items: null
languages:
- Abyssal
- Terran
level: 16
melee:
- action_cost: One Action
damage:
formula: 4d12+13
type: bludgeoning
name: fist
to_hit: 33
traits: null
name: Zaramuun
perception: 30
proactive_abilities:
- action_cost: One Action
description: Until the next time it acts, the zaramuun appears to be a sand dune.
It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth
checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun
moves into its body and is Engulfed.
name: Dune
traits:
- concentrate
- action_cost: Two Actions
description: ', Escape DC 32, Rupture 28'
name: Engulf
traits: null
- action_cost: One Action
description: The zaramuun attempts to Disarm one primarily metal or stone object
from the Struck or Engulfed creature and casts its innate dimensional anchor on
the target creature.
name: Raking Sand
traits: null
- description: at its full burrow Speed, leaving no tunnel or sign of its passing.
Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are
not difficult terrain for a zaramuun.
name: Sand Glide
traits:
- but not stone
- action_cost: Two Actions
description: The zaramuun sprays a blast of sand that deals 11d10 slashing damage
to all creatures in a 60-foot line (Reflex DC 38). It can't Sandblast again for
1d4 rounds. **Critical Success** No effect. **Success** Half damage. **Failure**
Full damage. **Critical Failure** Full damage and blinded for 1 round.
name: Sandblast
traits:
- earth
ranged:
- action_cost: One Action
damage:
formula: 4d8+13
type: bludgeoning
name: rock or metal debris
to_hit: 29
traits:
- range increment 120 feet
resistances: null
saves:
fort: 34
ref: 30
will: 25
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
- tremorsense 60 feet
skills:
Athletics: 31
Religion: 26
Stealth: 27
skills_special:
- +35 Athletics to disarm stone or metal objects
- +30 Stealth in sandy terrain
speed:
- amount: 35
type: Land
- amount: 35
type: Burrow
- amount: null
type: Sand Glide
spell_attack_to_hit: 31
spell_dc: null
traits:
- CE
- Large
- Earth
- Elemental
type: Creature