132 lines
3.5 KiB
YAML
132 lines
3.5 KiB
YAML
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ability_mods:
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cha_mod: -1
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con_mod: 6
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dex_mod: 5
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int_mod: 0
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str_mod: 9
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wis_mod: 5
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ac: 39
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ac_special: null
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automatic_abilities: null
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description: Zaramuuns are beings of elemental sand that hide in deserts and wastelands.
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They disguise themselves as massive dunes before rising up to attack living creatures.
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The most infamous zaramuuns kill any living creatures they find, but others simply
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rob their victims of all metal and stone possessions before fleeing. Although zaramuuns
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insist they are only reclaiming what was taken from their ancestral earth, this
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is simple self-delusion; most zaramuuns use their stolen goods as payment and material
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components to conjure fiends, for Zaramuuns were exiled from the Plane of Earth
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after worshipping fiends who promised to give them power over other elementals.
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This worship gradually transformed into servitude, and now many zaramuuns believe
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that if they send enough souls to their masters, they will be set free.
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divine_spells: null
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hp: 291
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immunities:
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- paralyzed
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- poison
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- sleep
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innate_spells:
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- frequency: at will
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level: 8
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name: dimensional anchor
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- level: 6
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name: disintegrate
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- level: 6
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name: spirit blast
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- frequency: at will
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level: 4
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name: suggestion
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- frequency: constant
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level: 8
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name: dimensional anchor
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items: null
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languages:
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- Abyssal
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- Terran
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level: 16
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melee:
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- action_cost: One Action
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damage:
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formula: 4d12+13
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type: bludgeoning
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name: fist
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to_hit: 33
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traits: null
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name: Zaramuun
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perception: 30
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proactive_abilities:
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- action_cost: One Action
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description: Until the next time it acts, the zaramuun appears to be a sand dune.
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It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth
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checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun
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moves into its body and is Engulfed.
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name: Dune
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traits:
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- concentrate
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- action_cost: Two Actions
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description: ', Escape DC 32, Rupture 28'
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name: Engulf
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traits: null
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- action_cost: One Action
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description: The zaramuun attempts to Disarm one primarily metal or stone object
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from the Struck or Engulfed creature and casts its innate dimensional anchor on
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the target creature.
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name: Raking Sand
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traits: null
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- description: at its full burrow Speed, leaving no tunnel or sign of its passing.
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Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are
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not difficult terrain for a zaramuun.
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name: Sand Glide
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traits:
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- but not stone
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- action_cost: Two Actions
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description: The zaramuun sprays a blast of sand that deals 11d10 slashing damage
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to all creatures in a 60-foot line (Reflex DC 38). It can't Sandblast again for
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1d4 rounds. **Critical Success** No effect. **Success** Half damage. **Failure**
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Full damage. **Critical Failure** Full damage and blinded for 1 round.
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name: Sandblast
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traits:
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- earth
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ranged:
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- action_cost: One Action
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damage:
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formula: 4d8+13
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type: bludgeoning
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name: rock or metal debris
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to_hit: 29
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traits:
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- range increment 120 feet
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resistances: null
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saves:
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fort: 34
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ref: 30
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will: 25
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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- tremorsense 60 feet
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skills:
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Athletics: 31
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Religion: 26
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Stealth: 27
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skills_special:
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- +35 Athletics to disarm stone or metal objects
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- +30 Stealth in sandy terrain
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speed:
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- amount: 35
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type: Land
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- amount: 35
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type: Burrow
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- amount: null
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type: Sand Glide
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spell_attack_to_hit: 31
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spell_dc: null
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traits:
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- CE
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- Large
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- Earth
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- Elemental
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type: Creature
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