pathfinder-2-sqlite-MIRROR/data/monsters/attic whisperer.yaml

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ability_mods:
cha_mod: 3
con_mod: 0
dex_mod: 5
int_mod: 2
str_mod: 0
wis_mod: 4
ac: 21
ac_special: null
active_abilities:
- action_cost: None
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critical_failure: The target is enfeebled 1 for 24 hours, is fatigued, and falls
__unconscious__.
critical_success: The target is unaffected.
description: The attic whisperer siphons the breath from living creatures, sapping
their strength. A living creature hit by a jaws Strike must attempt a DC 21 Fortitude
save.
effect: null
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failure: The target is enfeebled 1 for 24 hours and __fatigued__.
frequency: null
maximum_duration: null
name: Steal Breath
range: null
raw_description: '**Steal Breath** (__curse__, __incapacitation__, __necromancy__,
__occult__) The attic whisperer siphons the breath from living creatures, sapping
their strength. A living creature hit by a jaws Strike must attempt a DC 21 Fortitude
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save.
**Critical Success** The target is unaffected.
**Success **The target is __enfeebled 1__ for 1 round.
**Failure **The target is enfeebled 1 for 24 hours and __fatigued__.
**Critical Failure **The target is enfeebled 1 for 24 hours, is fatigued, and
falls __unconscious__.'
requirements: null
saving_throw: null
stages: null
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success: The target is __enfeebled 1__ for 1 round.
traits:
- curse
- incapacitation
- necromancy
- occult
trigger: null
- action_cost: None
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critical_failure: As failure, but the effects lasts until the attic whisperer is
destroyed or the curse is removed.
critical_success: The target is unaffected.
description: When an attic whisperer hits a living creature with a bony hand Strike,
it tries to pull the victim's voice into its aura. The victim must attempt a DC
21 Will save.
effect: null
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failure: The target loses the ability to speak for 1 hour, until the curse is removed,
or until the attic whisperer is destroyed, whichever comes first. During this
time, the attic whisperer can perfectly mimic the target's voice, and the target
takes a 2 circumstance penalty to saving throws against that attic whisperer's
aura of sobs.
frequency: null
maximum_duration: null
name: Steal Voice
range: null
raw_description: '**Steal Voice** (__curse__, __necromancy__, __occult__) When an
attic whisperer hits a living creature with a bony hand Strike, it tries to pull
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the victim''s voice into its aura. The victim must attempt a DC 21 Will save.
**Critical Success** The target is unaffected.
**Success **The target''s voice is weak for 1 minute. Anytime it attempts an action
with the __auditory__ trait, it must succeed at a DC 5 flat check or the action
is lost.
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**Failure **The target loses the ability to speak for 1 hour, until the curse
is removed, or until the attic whisperer is destroyed, whichever comes first.
During this time, the attic whisperer can perfectly mimic the target''s voice,
and the target takes a 2 circumstance penalty to saving throws against that attic
whisperer''s aura of sobs.
**Critical Failure** As failure, but the effects lasts until the attic whisperer
is destroyed or the curse is removed.'
requirements: null
saving_throw: null
stages: null
success: The target's voice is weak for 1 minute. Anytime it attempts an action
with the __auditory__ trait, it must succeed at a DC 5 flat check or the action
is lost.
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traits:
- curse
- necromancy
- occult
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An attic whisperer enshrouds itself in a tapestry of stolen voices.
Each living creature that enters or starts their turn in the aura must succeed
at a DC 19 Will save or the unnerving, bitter sobs render them distraught and
they become __stupefied 1__ for as long as they remain within the aura. A creature
that succeeds is temporarily immune for 1 hour. The attic whisperer can activate
or deactivate the aura with a single free action, which has the __concentrate__
trait.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Aura of Sobs
range: 10 feet
raw_description: '**Aura of Sobs** (__auditory__, __aura__, __emotion__, __enchantment__,
__mental__, __occult__) 10 feet. An attic whisperer enshrouds itself in a tapestry
of stolen voices. Each living creature that enters or starts their turn in the
aura must succeed at a DC 19 Will save or the unnerving, bitter sobs render them
distraught and they become __stupefied 1__ for as long as they remain within the
aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer
can activate or deactivate the aura with a single free action, which has the __concentrate__
trait.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- aura
- emotion
- enchantment
- mental
- occult
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The attic whisperer attempts to counteract the __emotion__ effect, with
a counteract modifier of +13.
failure: null
frequency: null
maximum_duration: null
name: Whispered Despair
range: null
raw_description: '**Whispered Despair [Reaction]** **Trigger **A creature with an
active __emotion__ effect enters an attic whisperer''s aura of sobs** **Effect
**The attic whisperer attempts to counteract the __emotion__ effect, with a counteract
modifier of +13.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
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trigger: A creature with an active __emotion__ effect enters an attic whisperer's
aura of sobs**
description: 'Beware the haunting sobs of the attic whisperer, for they carry the
pained wrath of an abandoned child who perished due to the neglect or absence of
their caretakers. Animated by loneliness, the embittered spirit binds itself to
the material world in a body made of bits and oddments of a lost childhood—wooden
blocks, scraps of blankets, ratty dolls, buttons, carved trinkets, and glass marbles.
To give themselves the semblance of a head, they top their patchwork bodies with
a small animal''s skull.
Attic whisperers most frequently lurk in old infirmaries, orphanages, and other
such institutions where children were forgotten, and they lay dormant for decades
in hopes that they might one day find a playmate to ease their eternal loneliness.
When they sense the living, attic whisperers attempt to lure them into their clutches
by calling out to them using the voice of a small child. Though attic whisperers
intend only to play with those they encounter, they drain the breath and voice from
living creatures as their dark impulses take over.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 19'
hp: 60
hp_misc: negative healing
immunities:
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
languages:
- Common
- Necril
level: 4
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8
type: piercing
- formula: null
type: steal breath
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name: jaws
to_hit: 15
traits:
- agile
- finesse
- action_cost: One Action
damage:
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- formula: 2d10
type: negative
- formula: null
type: steal voice
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name: bony hand
to_hit: 13
traits:
- agile
name: Attic Whisperer
perception: 10
ranged_attacks: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 12
will_misc: null
senses:
- darkvision
size: Small
skills:
- bonus: 11
misc: null
name: Deception
- bonus: 10
misc: null
name: Society
- bonus: 13
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '28'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- Undead