2020-09-15 16:30:39 -04:00
|
|
|
ability_mods:
|
|
|
|
cha_mod: 0
|
|
|
|
con_mod: 3
|
|
|
|
dex_mod: 4
|
|
|
|
int_mod: 0
|
|
|
|
str_mod: -4
|
|
|
|
wis_mod: 1
|
|
|
|
ac: 19
|
|
|
|
ac_special: null
|
|
|
|
active_abilities:
|
|
|
|
- action_cost: Two Actions
|
2021-01-11 23:08:55 -05:00
|
|
|
critical_failure: As failure, but the target can't make saves to end the effect.
|
|
|
|
critical_success: The target is unaffected and is temporarily immune to Agonizing
|
|
|
|
Wail for 1 minute.
|
2020-09-15 16:30:39 -04:00
|
|
|
description: The binumir unleashes a distressing cry that fills others with wrenching
|
|
|
|
sadness. Creatures within 30 feet must attempt a DC 17 Will save.
|
|
|
|
effect: null
|
2021-01-11 23:08:55 -05:00
|
|
|
failure: The target is __slowed 1__ and can't use reactions for 1 minute as it sobs
|
|
|
|
uncontrollably. It can attempt a new Will save to end the effect at the end of
|
|
|
|
each of its turns.
|
2020-09-15 16:30:39 -04:00
|
|
|
frequency: null
|
|
|
|
maximum_duration: null
|
|
|
|
name: Agonizing Wail
|
|
|
|
range: null
|
|
|
|
raw_description: '**Agonizing Wail** [Two Actions] (__auditory__, __concentrate__)
|
|
|
|
The binumir unleashes a distressing cry that fills others with wrenching sadness.
|
2021-01-11 23:08:55 -05:00
|
|
|
Creatures within 30 feet must attempt a DC 17 Will save.
|
|
|
|
|
|
|
|
|
|
|
|
**Critical Success** The target is unaffected and is temporarily immune to Agonizing
|
2020-09-15 16:30:39 -04:00
|
|
|
Wail for 1 minute.
|
2021-01-11 23:08:55 -05:00
|
|
|
|
|
|
|
|
|
|
|
**Success** The target can''t use reactions for 1 round.
|
|
|
|
|
|
|
|
|
|
|
|
**Failure** The target is __slowed 1__ and can''t use reactions for 1 minute as
|
2020-09-15 16:30:39 -04:00
|
|
|
it sobs uncontrollably. It can attempt a new Will save to end the effect at the
|
|
|
|
end of each of its turns.
|
2021-01-11 23:08:55 -05:00
|
|
|
|
|
|
|
|
|
|
|
**Critical Failure** As failure, but the target can''t make saves to end the effect.'
|
2020-09-15 16:30:39 -04:00
|
|
|
requirements: null
|
|
|
|
saving_throw: null
|
|
|
|
stages: null
|
2021-01-11 23:08:55 -05:00
|
|
|
success: The target can't use reactions for 1 round.
|
|
|
|
traits:
|
|
|
|
- auditory
|
|
|
|
- concentrate
|
2020-09-15 16:30:39 -04:00
|
|
|
trigger: null
|
|
|
|
- action_cost: Three Actions
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: The binumir makes four Strikes; no more than two can be against the
|
|
|
|
same target. These attacks count toward the binumir's multiple attack penalty,
|
|
|
|
but the penalty doesn't increase until after all the attacks have been made.
|
|
|
|
effect: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
maximum_duration: null
|
|
|
|
name: Dual Assault
|
|
|
|
range: null
|
|
|
|
raw_description: '**Dual Assault** [Three Actions] The binumir makes four Strikes;
|
|
|
|
no more than two can be against the same target. These attacks count toward the
|
|
|
|
binumir''s multiple attack penalty, but the penalty doesn''t increase until after
|
|
|
|
all the attacks have been made.'
|
|
|
|
requirements: null
|
|
|
|
saving_throw: null
|
|
|
|
stages: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
alignment: LE
|
|
|
|
automatic_abilities:
|
|
|
|
- action_cost: None
|
|
|
|
critical_failure: null
|
|
|
|
critical_success: null
|
|
|
|
description: The binumir's dual spirit takes longer to be affected by detrimental
|
|
|
|
effects. When the binumir is the target of an effect that imparts the __confused__,
|
|
|
|
__controlled__, __fascinated__, __frightened__, __sickened__, __slowed__, or __stunned__
|
|
|
|
condition, the condition is automatically suppressed until the end of the binumir's
|
|
|
|
next turn.
|
|
|
|
effect: null
|
|
|
|
failure: null
|
|
|
|
frequency: null
|
|
|
|
maximum_duration: null
|
|
|
|
name: Delay Condition
|
|
|
|
range: null
|
|
|
|
raw_description: '**Delay Condition** The binumir''s dual spirit takes longer to
|
|
|
|
be affected by detrimental effects. When the binumir is the target of an effect
|
|
|
|
that imparts the __confused__, __controlled__, __fascinated__, __frightened__,
|
|
|
|
__sickened__, __slowed__, or __stunned__ condition, the condition is automatically
|
|
|
|
suppressed until the end of the binumir''s next turn.'
|
|
|
|
requirements: null
|
|
|
|
saving_throw: null
|
|
|
|
stages: null
|
|
|
|
success: null
|
|
|
|
traits: null
|
|
|
|
trigger: null
|
|
|
|
description: 'Whenever two individuals who share a strong emotional bond perish together,
|
|
|
|
they might rise as a combined spirit known as a binumir. The two individuals'' souls
|
|
|
|
partially merge into a singular entity, though each one feels a constant longing
|
|
|
|
for the other. This curse causes a binumir great distress and envy, leading the
|
|
|
|
creature to lash out and attack others. Only the destruction of the binumir will
|
|
|
|
liberate the two spirits and finally give them peace.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Binumirs commonly appear in places where people die sharing their last moments together,
|
|
|
|
such as in settlements hit by natural disasters. The two spirits of a binumir are
|
|
|
|
distinct. Each half retains the visage of the respective individual that died to
|
|
|
|
later form part of the creature. The spirits typically appear holding hands, but
|
|
|
|
they constantly search for each other. They cry and weep for their lost loved one,
|
|
|
|
unable to recognize the other''s presence right beside them.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Spirit__ (__Occultism__)**: DC 18
|
|
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Undead__ (__Religion__)**: DC 18'
|
|
|
|
hp: 25
|
|
|
|
hp_misc: negative healing
|
|
|
|
immunities:
|
|
|
|
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
|
|
|
|
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
|
|
|
|
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
|
|
|
|
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
|
|
|
|
- precision
|
|
|
|
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
|
|
|
|
languages:
|
|
|
|
- Common
|
|
|
|
level: 3
|
|
|
|
melee_attacks:
|
|
|
|
- action_cost: One Action
|
|
|
|
damage:
|
2021-01-11 23:08:55 -05:00
|
|
|
- formula: 1d8+4
|
2020-09-15 16:30:39 -04:00
|
|
|
type: negative
|
|
|
|
name: ghostly hand
|
|
|
|
to_hit: 12
|
|
|
|
traits:
|
|
|
|
- agile
|
|
|
|
- finesse
|
|
|
|
- magical
|
|
|
|
name: Binumir
|
|
|
|
perception: 10
|
|
|
|
ranged_attacks: null
|
|
|
|
resistances:
|
|
|
|
- amount: 2
|
|
|
|
misc: null
|
|
|
|
type: all damage
|
|
|
|
saves:
|
|
|
|
fort: 9
|
|
|
|
fort_misc: null
|
|
|
|
misc: null
|
|
|
|
ref: 12
|
|
|
|
ref_misc: null
|
|
|
|
will: 8
|
|
|
|
will_misc: null
|
|
|
|
senses:
|
|
|
|
- darkvision
|
|
|
|
size: Medium
|
|
|
|
skills:
|
|
|
|
- bonus: 10
|
|
|
|
misc: null
|
|
|
|
name: Society
|
|
|
|
sources:
|
|
|
|
- abbr: 'Pathfinder #157: Devil at the Dreaming Palace'
|
|
|
|
page_start: '82'
|
|
|
|
page_stop: null
|
|
|
|
speed:
|
|
|
|
- amount: 25
|
|
|
|
misc: null
|
|
|
|
type: fly
|
|
|
|
spell_lists: null
|
|
|
|
traits:
|
|
|
|
- Incorporeal
|
|
|
|
- Spirit
|
|
|
|
- Undead
|