2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 5
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con_mod: 1
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dex_mod: 4
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int_mod: -2
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str_mod: 3
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wis_mod: 5
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ac: 27
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Any humanoid who dies while __drained__ or __doomed__ by a bodak rises
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as an autonomous bodak 24 hours after its death.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Bodak Spawn
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range: null
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raw_description: '**Bodak Spawn** (__necromancy__, __occult__) Any humanoid who
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dies while __drained__ or __doomed__ by a bodak rises as an autonomous bodak 24
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hours after its death.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- necromancy
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- occult
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trigger: null
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- action_cost: Two Actions
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2021-01-11 23:08:55 -05:00
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critical_failure: The creature is doomed 1 and drained 4.
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critical_success: The creature is unaffected.
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2020-09-15 16:30:39 -04:00
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description: The bodak stares at a living creature within 30 feet that it can sense
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with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If
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the target becomes __drained__, the bodak gains a number of temporary Hit Points
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equal to 5 times the value of the drained condition the target gained. Multiple
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exposures to this ability can increase a creature's drained condition to a maximum
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of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained
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from Death Gaze are removed.
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effect: null
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2021-01-11 23:08:55 -05:00
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failure: The creature is doomed 1 and drained 2.
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2020-09-15 16:30:39 -04:00
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frequency: null
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maximum_duration: null
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name: Death Gaze
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range: null
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raw_description: '**Death Gaze** [Two Actions] (__death__, __necromancy__, __occult__,
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__visual__) The bodak stares at a living creature within 30 feet that it can sense
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with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If
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the target becomes __drained__, the bodak gains a number of temporary Hit Points
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equal to 5 times the value of the drained condition the target gained. Multiple
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exposures to this ability can increase a creature''s drained condition to a maximum
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of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained
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2021-01-11 23:08:55 -05:00
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from Death Gaze are removed.
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**Critical Success **The creature is unaffected.
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**Success **The creature is drained 1.
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**Failure **The creature is doomed 1 and drained 2.
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**Critical Failure **The creature is doomed 1 and drained 4.'
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2020-09-15 16:30:39 -04:00
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requirements: null
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saving_throw: null
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stages: null
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2021-01-11 23:08:55 -05:00
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success: The creature is drained 1.
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2020-09-15 16:30:39 -04:00
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traits:
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- death
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- necromancy
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- occult
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- visual
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trigger: null
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2020-05-30 01:59:14 -04:00
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If exposed to direct sunlight, the bodak can't use actions with the
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__death__ trait and it becomes __slowed 1__. The slowed value increases by 1 each
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time the bodak ends its turn in sunlight. If the bodak loses all its actions this
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way, it is destroyed.
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Sunlight Vulnerability
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range: null
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raw_description: '**Sunlight Vulnerability** If exposed to direct sunlight, the
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bodak can''t use actions with the __death__ trait and it becomes __slowed 1__.
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The slowed value increases by 1 each time the bodak ends its turn in sunlight.
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If the bodak loses all its actions this way, it is destroyed.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The target must attempt a DC 23 Fortitude save. If it fails, the bodak regains
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5 Hit Points and the target becomes __drained 1__.
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Draining Glance
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range: null
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raw_description: '**Draining Glance [Reaction]** (__aura__, __death__, __necromancy__,
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__occult__, __visual__) **Trigger **A living creature within 30 feet that the
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bodak can perceive with its __lifesense__ starts its turn; **Effect **The target
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must attempt a DC 23 Fortitude save. If it fails, the bodak regains 5 Hit Points
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and the target becomes __drained 1__.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- aura
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- death
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- necromancy
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- occult
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- visual
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2021-01-11 23:08:55 -05:00
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trigger: A living creature within 30 feet that the bodak can perceive with its __lifesense__
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starts its turn
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2020-05-30 01:59:14 -04:00
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description: 'When a living, sentient humanoid is exposed to an extreme expression
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of supernatural evil, the experience can irrevocably damn the victim, crushing their
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mind and ripping out their soul in an appalling, unholy transformation that results
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in a creature that''s anathema to life—the bodak.
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The shreds of physicality that survive this absolute corruption serve only to enhance
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the humanoid''s profoundly disturbing appearance. The bodak''s body is horrifically
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twisted, as though it''s locked in a convulsion of agony and terror. Its desiccated
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and hairless flesh bears an otherworldly, pearlescent sheen, strung taut across
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a malformed skeleton that reduces its gait to a slow shamble. But most disturbing
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of all are its eyes, set in a drooping, melted visage with scant remains of its
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former facial structure. These eyes, sunken deep into their sockets, nevertheless
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glow with an unholy light, stare with unremitting malevolence, and constantly weep
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noxious vapor.
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Fragmented memories of a prior existence filtered through a vengeful hatred of the
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living lead the bodak to try to return to those places it once knew. If successful,
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it assaults former friends, acquaintances, and loved ones with its murderous gaze
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and an incomprehensible torrent of gibberish laced with vile curses, accusations,
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and threats—an assault that often leads to the victims rising as newly formed bodaks
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themselves.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 26'
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hp: 160
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hp_misc: negative healing
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immunities:
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2020-09-15 16:30:39 -04:00
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
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2020-05-30 01:59:14 -04:00
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languages:
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- Abyssal
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- Common
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level: 8
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 2d6+6
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2020-05-30 01:59:14 -04:00
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type: bludgeoning
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2021-01-11 23:08:55 -05:00
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- formula: 1d6
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type: negative
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2020-05-30 01:59:14 -04:00
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name: fist
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to_hit: 18
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traits:
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- agile
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- finesse
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name: Bodak
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perception: 17
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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rarity: Uncommon
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 19
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will_misc: null
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senses:
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- darkvision
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- lifesense 60 feet
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size: Medium
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skills:
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- bonus: 18
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Acrobatics
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2020-05-30 01:59:14 -04:00
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- bonus: 15
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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2020-05-30 01:59:14 -04:00
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- bonus: 19
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Intimidation
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2020-05-30 01:59:14 -04:00
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- bonus: 18
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Stealth
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary 2
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2020-09-15 16:30:39 -04:00
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page_start: '42'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 20
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists: null
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traits:
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- Undead
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2020-09-15 16:30:39 -04:00
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weaknesses:
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- amount: 10
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misc: null
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type: good
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