pathfinder-2-sqlite-MIRROR/data/monsters/flesh golem.yaml

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ability_mods:
cha_mod: -5
con_mod: 3
dex_mod: -1
int_mod: -5
str_mod: 5
wis_mod: 0
ac: 26
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: '**Requirement** The flesh golem is berserk.'
effect: The flesh golem Strikes with its fist at a 1 circumstance penalty. If it
hits, it deals 1d6 extra damage and knocks the target __prone__.
failure: null
frequency: null
maximum_duration: null
name: Berserk Slam
range: null
raw_description: '**Berserk Slam** [One Action] **Requirement** The flesh golem
is berserk. **Effect** The flesh golem Strikes with its fist at a 1 circumstance
penalty. If it hits, it deals 1d6 extra damage and knocks the target __prone__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
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- action_cost: None
critical_failure: null
critical_success: null
description: A severely damaged flesh golem has a chance of going berserk. If it
has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5
flat check or go berserk. A berserk golem wildly attacks the nearest living creature,
or the nearest object if no creatures are nearby.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Berserk
range: null
raw_description: '**Berserk** A severely damaged flesh golem has a chance of going
berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed
at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest
living creature, or the nearest object if no creatures are nearby.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by fire (5d8, 3d4 from areas or persistent damage); healed by
electricity (area 2d4 HP); slowed by cold
effect: null
failure: null
frequency: null
maximum_duration: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by fire (5d8, 3d4 from areas or persistent
damage); healed by electricity (area 2d4 HP); slowed by cold'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Casting a flesh to stone spell on the flesh golem affects the golem
normally.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Vulnerable to Flesh to Stone
range: null
raw_description: '**Vulnerable to Flesh to Stone** Casting a flesh to stone spell
on the flesh golem affects the golem normally.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The golem lashes out and tries to grab a nearby creature. The golem attempts
an Athletics check to Grapple an adjacent creature. The creature also takes 3d6
electricity damage on a success, or 6d6 electricity damage on a critical success.
failure: null
frequency: null
maximum_duration: null
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name: Electric Reflexes
range: null
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raw_description: '**Electric Reflexes** [Reaction] **Trigger** The golem takes electricity
damage and a creature is adjacent to it. **Effect** The golem lashes out and tries
to grab a nearby creature. The golem attempts an Athletics check to Grapple an
adjacent creature. The creature also takes 3d6 electricity damage on a success,
or 6d6 electricity damage on a critical success.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The golem takes electricity damage and a creature is adjacent to it.
description: 'Made of odd scraps of skin and muscle, a flesh golem is a grotesque
parody of life. Though it has no mind, it can still go into a berserk rage when
harmed, giving it a faint semblance of emotion. Flesh golems guard the laboratories
and charnel houses of fleshwarpers and necromancers who feel no compunctions about
desecrating corpses for their own ends. Though the first flesh golem is believed
to have been a misguided attempt to create from simple base elements, these monstrosities
are far from human. In isolated cases, echoes of a personality might rise in a flesh
golem if the brain used as part of its construction belonged to a particularly powerful
personality, but such tragic instances are (thankfully) rare in the extreme.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
hp: 140
hp_misc: null
immunities:
- bleed
- disease
- death effects
- electricity
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
level: 8
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d10+7
type: bludgeoning
name: fist
to_hit: 20
traits:
- magical
- reach 10 feet
name: Flesh Golem
perception: 12
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 5
misc: except adamantine
type: physical
saves:
fort: 18
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 15
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 19
misc: null
name: Athletics
sources:
- abbr: Bestiary
page_start: '185'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Construct
- Golem
- Mindless