2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -5
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con_mod: 4
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dex_mod: 0
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int_mod: -5
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str_mod: 5
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wis_mod: 0
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ac: 21
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The ice golem exhales a blast of freezing mist that deals 6d6 cold
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damage in a 30-foot cone (DC 22 basic Reflex save). It can't use Breath Weapon
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again for 1d4 rounds.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__, __evocation__)
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The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a
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30-foot cone (DC 22 basic Reflex save). It can''t use Breath Weapon again for
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1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- cold
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- evocation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the ice golem gets a critical hit with a fist Strike, the target
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also takes 2d6 __persistent cold damage__ and is __slowed 1__ for 1 round.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Creeping Cold
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range: null
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raw_description: '**Creeping Cold** (__arcane__, __cold__, __evocation__) When the
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ice golem gets a critical hit with a fist Strike, the target also takes 2d6 __persistent
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cold damage__ and is __slowed 1__ for 1 round.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- cold
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- evocation
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trigger: null
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2020-05-30 01:59:14 -04:00
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: harmed by fire (4d6, 1d10 from areas or __persistent damage__); healed
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by cold (area 1d6 HP); __slowed__ by water
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Golem Antimagic
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range: null
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raw_description: '**Golem Antimagic** harmed by fire (4d6, 1d10 from areas or __persistent
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damage__); healed by cold (area 1d6 HP); __slowed__ by water'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When an ice golem is destroyed, its body explodes in a blast of frigid
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air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures
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in a 20-foot emanation, with a DC 19 basic Reflex save.
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Icy Demise
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range: null
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raw_description: '**Icy Demise** (__arcane__, __cold__, __evocation__) When an ice
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golem is destroyed, its body explodes in a blast of frigid air and razor-sharp
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ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot
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emanation, with a DC 19 basic Reflex save.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- arcane
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- cold
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- evocation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An ice golem can be targeted with __endure elements__ even if it's
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not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit
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from creeping cold, and its fist attack doesn't deal cold damage.
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Vulnerable to Endure Elements
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range: null
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raw_description: '**Vulnerable to Endure Elements** An ice golem can be targeted
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with __endure elements__ even if it''s not willing. If it is targeted, for 1 round
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it can''t use Breath Weapon or benefit from creeping cold, and its fist attack
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doesn''t deal cold damage.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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description: 'Ice golems are either carved from massive blocks of ice, or pieced together
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from individual components that are then fused together through heat and refreezing.
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In most cases, the resulting shape is little more than a crude approximation of
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a humanoid form, but given the right talent, an ice golem could be an exquisitely
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carved statue of a mythical creature, famous persona, or even a deity.
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While ice golems most frequently serve as guardians in freezing climates, the magic
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that holds an ice golem together keeps it from melting in warmer temperatures. This,
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combined with the fact that ice golems lie on the lower end of the scale as far
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as cost and difficulty to create, gives these constructs unusual features that puts
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them in great demand. The rich and powerful in hot, arid regions often commission
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ice golems not only as guardians for their estates and vaults, but for comfort—the
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presence of an ice golem standing quietly sentinel in the corner of a room can help
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to keep the chamber at a comfortable temperature. The truly decadent use ice golems
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as servants to keep drinks cold.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 22'
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hp: 80
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hp_misc: null
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immunities:
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- bleed
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- cold
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2020-09-15 16:30:39 -04:00
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=9">doomed</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=10">drained</a>
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2020-05-30 01:59:14 -04:00
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- electricity
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2020-09-15 16:30:39 -04:00
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=15">fatigued</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=89">healing</a>
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2020-05-30 01:59:14 -04:00
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- magic (see Golem Antimagic below)
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2020-09-15 16:30:39 -04:00
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- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=117">necromancy</a>
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2020-05-30 01:59:14 -04:00
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- nonlethal attacks
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2020-09-15 16:30:39 -04:00
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
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2020-05-30 01:59:14 -04:00
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level: 5
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 2d6+7
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2020-05-30 01:59:14 -04:00
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type: bludgeoning
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2021-01-11 23:08:55 -05:00
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- formula: 1d6
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type: cold
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2020-05-30 01:59:14 -04:00
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name: fist
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to_hit: 15
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traits:
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- magical
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- versatile P
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name: Ice Golem
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perception: 9
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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rarity: Uncommon
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resistances:
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- amount: 5
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2020-09-15 16:30:39 -04:00
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misc: except adamantine and bludgeoning
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type: physical
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2020-05-30 01:59:14 -04:00
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 9
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 15
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary 2
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2020-09-15 16:30:39 -04:00
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page_start: '129'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 25
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists: null
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traits:
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- Cold
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- Construct
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- Golem
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- Mindless
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