2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 3
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con_mod: 2
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dex_mod: 3
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int_mod: 0
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str_mod: 4
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wis_mod: 5
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ac: 21
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The peryton rips out the heart of an adjacent corpse with their jaws.
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The creature must have died in the last minute. As the peryton rips the heart
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free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses
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this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened
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2 on a critical failure).
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Heart Ripper
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range: null
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raw_description: '**Heart Ripper** [One Action] (__attack__, __emotion__, __fear__,
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__visual__) The peryton rips out the heart of an adjacent corpse with their jaws.
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The creature must have died in the last minute. As the peryton rips the heart
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free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses
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this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened
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2 on a critical failure).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- attack
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- emotion
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- fear
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- visual
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The peryton Flies, going no higher than 20 feet over the target creature.
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The target creature must succeed at a DC 21 Will save or the peryton's shadow
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changes to match that cast by the target creature. With their shadow so transformed,
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the peryton gains a +2 status bonus to attack and damage rolls against that creature.
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In addition, each time the peryton successfully Strikes that creature, the creature
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must succeed at a DC 21 Will save or become __frightened 1__, or increase its
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frightened condition by 1 if it's already frightened. This is an __emotion__ and
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__fear__ effect. The shadow remains transformed for 1 hour or until the peryton
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Mimics a Shadow again, whichever comes first.
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failure: null
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frequency: null
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maximum_duration: null
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name: Mimic Shadow
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range: null
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raw_description: '**Mimic Shadow** [One Action] (__necromancy__, __occult__, __shadow__)
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**Requirements** The target must be casting a shadow; **Effect** The peryton Flies,
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going no higher than 20 feet over the target creature. The target creature must
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succeed at a DC 21 Will save or the peryton''s shadow changes to match that cast
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by the target creature. With their shadow so transformed, the peryton gains a
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+2 status bonus to attack and damage rolls against that creature. In addition,
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each time the peryton successfully Strikes that creature, the creature must succeed
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at a DC 21 Will save or become __frightened 1__, or increase its frightened condition
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by 1 if it''s already frightened. This is an __emotion__ and __fear__ effect.
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The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow
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again, whichever comes first.'
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requirements: The target must be casting a shadow
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saving_throw: null
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stages: null
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success: null
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traits:
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- necromancy
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- occult
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- shadow
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trigger: null
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2020-05-30 01:59:14 -04:00
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alignment: CE
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automatic_abilities: null
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description: 'The peryton is an amalgam of horror, merging the features of a stag,
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wolf, and hawk. They love using shadows to stalk their victims before ripping out
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their still-beating hearts and relishing the dying pulse as they swallow them whole,
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so the doomed victims spends their last moments watching as their flesh is consumed.
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Despite perytons'' animalistic appearance and brutal behavior, they are viciously
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cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler
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and stalk it from on high. Most perytons are loners who loathe all other creatures.
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These feelings extend to other perytons as well, and adult males attack each other
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on sight as surely as they attack anything else.
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Once per year, perytons mate. The males offer up hearts they have collected from
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humanoids to attract females. Those that manage to secure a mate rarely survive
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long though, as their mating ritual is short and violent. Female perytons generally
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abandon their eggs after laying them, so newly hatched perytons must fend for themselves
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from the moment they emerge.
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A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall
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and strong tree where they can observe nearby lands. Although they aren''t particularly
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interested in wealth, perytons do like to collect small objects from their victims.
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During those times between hunts, they sometimes study these trophies in order to
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relive the memories of victims'' last moments and the taste of victims'' hearts.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 19'
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hp: 60
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hp_misc: null
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languages:
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- Common
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level: 4
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 1d12+7
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2020-05-30 01:59:14 -04:00
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type: piercing
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name: antler
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to_hit: 14
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traits:
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- deadly d8
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 1d8+7
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2020-05-30 01:59:14 -04:00
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type: slashing
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name: fangs
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to_hit: 14
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traits:
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- agile
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name: Peryton
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perception: 13
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 13
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 11
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Acrobatics
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2020-05-30 01:59:14 -04:00
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- bonus: 11
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Intimidation
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2020-05-30 01:59:14 -04:00
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- bonus: 11
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Stealth
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary 2
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2020-09-15 16:30:39 -04:00
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page_start: '197'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 25
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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- amount: 50
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: fly
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spell_lists: null
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traits:
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- Beast
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