2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 1
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con_mod: 4
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dex_mod: 3
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 18
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: None
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critical_failure: __Sickened 2__ plus an additional penalty, determined by the sinspawn's
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sin, while it remains sickened.
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critical_success: Unaffected.
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description: A creature hit by the jaws of a sinspawn must attempt a DC 18 Will
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save as it is assailed by sinful thoughts.
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effect: null
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failure: __Sickened 2__.
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frequency: null
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maximum_duration: null
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name: Sinful Bite
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range: null
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raw_description: '**Sinful Bite** (__arcane__, __emotion__, __mental__) A creature
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hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed
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by sinful thoughts.
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**Critical Success** Unaffected.
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**Success** __Sickened 1__.
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**Failure** __Sickened 2__.
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**Critical Failure** __Sickened 2__ plus an additional penalty, determined by
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the sinspawn''s sin, while it remains sickened.'
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requirements: null
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saving_throw: null
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stages: null
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success: __Sickened 1__.
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traits:
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- arcane
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- emotion
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A sinspawn gains an additional skill based on its sin, as well as a
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weapon that reflects the preferences of its kinds' ancient creators. The seven
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sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins
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section.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Sin
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range: null
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raw_description: '**Sin** A sinspawn gains an additional skill based on its sin,
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as well as a weapon that reflects the preferences of its kinds'' ancient creators.
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The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn
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Sins section.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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2020-05-30 01:59:14 -04:00
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alignment: NE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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2020-09-15 16:30:39 -04:00
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description: Sinspawn were created by one of seven ancient wizards known collectively
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as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn
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was created by the Runelord of Wrath, utilizing techniques that have since gone
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on to influence fleshwarping practices. It wasn't long before the technique used
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to create sinspawn fell into the hands of the other runelords, and while each tried
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their own hand at crafting variants of their own design, today sinspawn of wrath
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remain the most numerous and notorious of their kind. Bearing only a vague resemblance
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to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically
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emaciated and have unnaturally long arms and digitigrade legs, each with a trio
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of stubby, taloned digits. Veins bulge across sinspawn's bodies in sanguine patterns
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that suspiciously resemble twisted runes, and their flesh is pale and hairless.
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Their heads are elongated, bearing only slits for a nose, red eyes, and disturbing
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lower jaws that split in half at the chin, revealing pedipalps that end in tiny,
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three-fingered hands and framing a long, lolling tongue. Sinspawn stand 6-1/2 feet
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tall and typically weigh as much as an emaciated human of their size. They behave
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in a manner consistent with their associated sin and have physical characteristics
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that hint at these qualities. For example, greedspawn's veins appear to run with
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gold while envyspawn appear even more wasted than the rest of their kin.
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2020-05-30 01:59:14 -04:00
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hp: 30
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hp_misc: null
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immunities:
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- controlled
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items:
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- one weapon determined by its sin
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languages:
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- Aklo
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level: 2
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 1d8+4
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2020-05-30 01:59:14 -04:00
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type: piercing
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- formula: null
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type: sinful bite
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2021-01-11 23:08:55 -05:00
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name: jaws
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2020-05-30 01:59:14 -04:00
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to_hit: 10
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traits:
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- agile
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 1d6+4
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2020-05-30 01:59:14 -04:00
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type: slashing
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name: claw
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to_hit: 10
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traits: null
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name: Sinspawn
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perception: 10
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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resistances:
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- amount: 5
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: mental
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saves:
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fort: 10
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fort_misc: null
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misc: +1 status to saves vs. magic, +4 status to saves vs. mental
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ref: 9
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: A sinspawn can smell creatures that reflect its sin, as the scent ability.
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The GM determines which creatures are appropriately sinful.
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Sin Scent
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range: null
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raw_description: '**Sin Scent** A sinspawn can smell creatures that reflect its
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sin, as the scent ability. The GM determines which creatures are appropriately
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2020-09-15 16:30:39 -04:00
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sinful.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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- sin scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 9
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Acrobatics
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2020-05-30 01:59:14 -04:00
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- bonus: 8
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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2020-05-30 01:59:14 -04:00
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- bonus: 9
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Stealth
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2020-05-30 01:59:14 -04:00
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- bonus: 6
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Survival
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary
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2020-09-15 16:30:39 -04:00
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page_start: '297'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 30
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists: null
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traits:
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- Aberration
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