2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -2
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con_mod: 3
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dex_mod: 3
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int_mod: -4
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str_mod: 2
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wis_mod: 1
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Inhabitants of damp, subterranean caves, blindheims resemble stubby
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humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft
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glow at all times, but a blindheim can draw back the heavy membrane that normally
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covers them to emit an intense light as bright as day. These simple creatures use
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their lights to draw in or disorient prey, mostly small animals like lizards, rodents,
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or fish. However, they might go after larger prey if trying to feed their young.
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When they encounter creatures their own size or larger they retreat, flashing their
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eyes to facilitate their escape if necessary. They often hunt in pairs or small
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packs. Using their lights to coordinate from a distance, they slowly close in on
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the creatures they hunt. One common hunting pattern involves one blindheim diving
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deep and using its light to chase fish to the surface, while another up above snatches
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them up and tosses them onto the land to eat later.
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Blindheims make their nests in damp caverns, especially grottoes next to underground
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lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat,
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a few fish swimming in a lake, and the comforting drip of water from the ceiling.
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Blindheims prefer to lead quiet and serene lives, and even when first born they
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emit only the meekest of vocalizations. A blindheim is born shining, and its parents
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cuddle over it to dim the light so as to avoid attracting predators.
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It''s not just animals that endanger blindheims. Underground peoples find the creatures
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useful and attempt to capture them for specialized purposes. __Duergars__ use them
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as "raid frogs," placing heavy hoods over blindheims'' heads and revealing them
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suddenly during raids to blind their foes. They sometimes send the creatures along
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with their slaves that lack darkvision into the mines as a source of light. __Drow__
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use them for some of these same purposes, and some nobles have been known to treat
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the creatures as mere lanterns, having them hoisted to the ceilings of their halls.
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Neither duergars nor drow take good care of the captive creatures, so blindheims
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rarely last long in captivity.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 27
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hp_misc: null
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immunities:
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- blinded
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- light
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 16
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skills:
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- Nature
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2020-05-30 01:59:14 -04:00
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d12+2
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 10
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d8+2
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 11
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traits:
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- agile
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- finesse
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name: Blindheim
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perception: 9
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: "Bright light shines from the blindheim's eyes in a 30-foot emanation\
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\ (also creating dim light to 60 feet). Each creature in the bright light when\
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\ the blindheim uses this action, or who enters it while the light continues,\
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\ must attempt a DC 18 Fortitude save. It is then temporarily immune for 1 hour.\
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\ This light remains until the blindheim dims its eyes by using this action again.\
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\ \n\n**Critical Success **The creature is unaffected. \n\n**Success **The creature\
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\ is __dazzled__ for 1 round. \n\n**Failure **The creature is __blinded__ for\
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\ 1d4 rounds. \n\n**Critical Failure **The creature is blinded for 1 hour."
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Spotlight
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range: null
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raw_description: "**Spotlight** (__concentrate__, __light__) Bright light shines\
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\ from the blindheim's eyes in a 30-foot emanation (also creating dim light to\
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\ 60 feet). Each creature in the bright light when the blindheim uses this action,\
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\ or who enters it while the light continues, must attempt a DC 18 Fortitude save.\
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\ It is then temporarily immune for 1 hour. This light remains until the blindheim\
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\ dims its eyes by using this action again. \n\n**Critical Success **The creature\
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\ is unaffected. \n\n**Success **The creature is __dazzled__ for 1 round. \n\n\
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**Failure **The creature is __blinded__ for 1d4 rounds. \n\n**Critical Failure\
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\ **The creature is blinded for 1 hour."
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requirements: null
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success: null
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traits:
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- concentrate
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- light
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 5
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +9
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- darkvision
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size: Small
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skills:
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- bonus: 7
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misc: null
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name: 'Acrobatics '
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- bonus: 6
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misc: +9 to Leap or Swim
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name: 'Athletics '
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- bonus: 7
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 39
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 15
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type: climb
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- amount: 15
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type: swim
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spell_lists: null
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traits:
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- N
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- Small
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- Animal
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type: Creature
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weaknesses: null
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