pathfinder-2-sqlite-MIRROR/data/monsters/cacodaemon.yaml

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ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 3
int_mod: -1
str_mod: 0
wis_mod: 1
ac: 16
ac_special: null
alignment: NE
automatic_abilities: null
description: 'These embodiments of demented violence and spite are spawned from eddies
of angry and warped souls amid Abaddon''s mists. Cacodaemons constantly hunger for
mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins,
and spines, they are the weakest of daemonkind, an amalgam of various petty forms
of death without the strength that comes from focusing on a single cause of demise.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 22
hp_misc: null
immunities:
- death effects
items: null
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knowledge_checks:
dc: 15
skills:
- Religion
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d8
type: piercing
name: jaws
plus_damage:
- formula: 1d4
type: evil and cacodaemonia
to_hit: 8
traits:
- agile
- disease
- evil
- finesse
- magical
name: Cacodaemon
perception: 6
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The cacodaemon can telepathically communicate with the afflicted creature
at any distance on the same plane; **Saving Throw** DC 17 Fortitude; **Stage 1**
carrier (1 day); **Stage 2** __stupefied 1__ (1 day); **Stage 3** __stupefied
2__ (1 day)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cacodaemonia
range: null
raw_description: '**Cacodaemonia** (__disease__) The cacodaemon can telepathically
communicate with the afflicted creature at any distance on the same plane; **Saving
Throw** DC 17 Fortitude; **Stage 1** carrier (1 day); **Stage 2** __stupefied
1__ (1 day); **Stage 3** __stupefied 2__ (1 day)'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: ''
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__), **Damage
**1d8+1 piercing
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lizard
range: null
raw_description: '**Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__),
**Damage **1d8+1 piercing'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: size Small; Speed 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__),
**Damage **1d8+1 bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__),
**Damage **1d6 piercing plus 2 poison
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Octopus
range: null
raw_description: '**Octopus **size Small; Speed 20 feet, swim 30 feet; **Melee
**tentacle +8 (__finesse__), **Damage **1d8+1 bludgeoning plus Grab; **Melee
**beak +8 (__agile__, __finesse__), **Damage **1d6 piercing plus 2 poison'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: size Small; Speed 30 feet; **Melee **pincer +8 (__agile__, __finesse__),
**Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger +8 (__agile__, __finesse__),
**Damage **1d6+1 piercing plus 1d4 poison
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Scorpion
range: null
raw_description: '**Scorpion **size Small; Speed 30 feet; **Melee **pincer +8
(__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger
+8 (__agile__, __finesse__), **Damage **1d6+1 piercing plus 1d4 poison'
requirements: null
success: null
traits: null
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\
\ __transmutation__) \n\n * **Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__,\
\ __finesse__), **Damage **1d8+1 piercing\n\n * **Octopus **size Small; Speed\
\ 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__), **Damage **1d8+1\
\ bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__), **Damage\
\ **1d6 piercing plus 2 poison\n\n * **Scorpion **size Small; Speed 30 feet;\
\ **Melee **pincer +8 (__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus\
\ Grab; **Melee **stinger +8 (__agile__, __finesse__), **Damage **1d6+1 piercing\
\ plus 1d4 poison"
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: 'Once per day, a cacodaemon can ingest the soul of a sentient creature
within 30 feet that died within the last minute. When it does, the cacodaemon
grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate
it at any time as an Interact action. Destroying the gem frees the soul within
but does not return the deceased creature to life. The caster of a spell to return
a creature to life whose soul is trapped within a soul gem must succeed at a DC
30 Religion check. On a success, the soul gem shatters and the creature is returned
to life as normal for the spell.
By using an Interact action, a fiend can ingest a soul gem it is holding, condemning
the soul to the fiend''s home plane. The fiend gains fast healing 5 for 1 minute.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Soul Lock
range: null
raw_description: '**Soul Lock** [Three Actions] (__death__, __divine__, __necromancy__)
Once per day, a cacodaemon can ingest the soul of a sentient creature within 30
feet that died within the last minute. When it does, the cacodaemon grows a fist-sized
soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an
Interact action. Destroying the gem frees the soul within but does not return
the deceased creature to life. The caster of a spell to return a creature to life
whose soul is trapped within a soul gem must succeed at a DC 30 Religion check.
On a success, the soul gem shatters and the creature is returned to life as normal
for the spell.
By using an Interact action, a fiend can ingest a soul gem it is holding, condemning
the soul to the fiend''s home plane. The fiend gains fast healing 5 for 1 minute.'
requirements: null
success: null
traits:
- death
- divine
- necromancy
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 3
type: good
ritual_lists: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 6
will_misc: null
sense_abilities: null
senses:
- Perception +6
- darkvision
size: Tiny
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 5
misc: null
name: 'Deception '
- bonus: 6
misc: null
name: 'Religion '
- bonus: 8
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 70
page_stop: null
speed:
- amount: 5
type: Land
- amount: 40
type: fly
spell_lists:
- dc: 17
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: read omens
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will, self only
name: invisibility
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, good only
name: detect alignment
requirement: null
- frequency: null
name: fear
requirement: null
- heightened_level: 1
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
to_hit: null
traits:
- NE
- Tiny
- Daemon
- Fiend
type: Creature
weaknesses: null