pathfinder-2-sqlite-MIRROR/data/monsters/cloaker.yaml

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ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 3
int_mod: 2
str_mod: 5
wis_mod: 3
ac: 22
ac_special: null
alignment: CN
automatic_abilities: null
description: 'Weird and paranoid creatures that dwell in the Darklands, cloakers resemble
hideous, flying manta rays. Crafty and careful hunters, their motivations, their
patterns of attack, and even their societies and history are often an inscrutable
jumble of contradicting reports, confused rumors, and terrifying accounts.
Like many of the stranger creatures of Golarion, cloakers were originally created
by the alghollthus, who bred them to spy on their Azlanti thralls. Upon the fall
of the Azlanti empire, the alghollthus cast out their cloaker creations, who, in
turn, fled to the lower reaches of the Darklands. Amid the vaults and twisted corridors
of their new home, their attitudes—particularly regarding their apprehension toward
their former masters—changed dramatically. Suspicion became paranoia, egotism, sadism,
and much worse. Now, most cloakers lead solitary lives, stalking the Darklands for
easy prey and delving deeper into internal horrors. Their paranoia is so great that
they interact only rarely even with their own kind, encountering another cloaker
only briefly to mate before flitting back to isolation.
But there are exceptions. Every so often, a charismatic cloaker priest can call
together a dark cabal of these creatures and other Darklands denizens to worship
unspeakable ancient gods. These rare cloakers whip their acolytes and followers
into a frenzy of dark rituals and heinous acts. While these cults are depraved and
destructive, they rarely survive longer than their founder.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20'
hp: 80
hp_misc: null
immunities: null
items: null
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knowledge_checks:
dc: 20
skills:
- Occultism
languages:
- Aklo
- Undercommon
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d10+7
type: piercing
name: jaws
plus_damage: null
to_hit: 14
traits: null
- action_cost: One Action
damage:
formula: 2d6+7
type: slashing
name: tail
plus_damage: null
to_hit: 14
traits:
- agile
- reach 10 feet
name: Cloaker
perception: 12
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The cloaker makes an attack roll with a +14 bonus against an adjacent
creature's Reflex DC. If it succeeds, it envelops the target, who is restrained.
Attacks that hit an enveloping cloaker deal half their damage to the cloaker and
half to the trapped victim. The cloaker can't Fly, and when it moves using its
land Speed it moves the enveloped creature with it. The cloaker can make only
jaws Strikes against the restrained creature but can make tail Strikes against
other creatures.A creature that voluntarily puts on the cloaker becomes engulfed
automatically. A cloaker can engulf only Large or smaller creatures, and no more
than one creature at a time.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Envelop
range: null
raw_description: '**Envelop** (__attack__, __incapacitation__) The cloaker makes
an attack roll with a +14 bonus against an adjacent creature''s Reflex DC. If
it succeeds, it envelops the target, who is restrained. Attacks that hit an enveloping
cloaker deal half their damage to the cloaker and half to the trapped victim.
The cloaker can''t Fly, and when it moves using its land Speed it moves the enveloped
creature with it. The cloaker can make only jaws Strikes against the restrained
creature but can make tail Strikes against other creatures.A creature that voluntarily
puts on the cloaker becomes engulfed automatically. A cloaker can engulf only
Large or smaller creatures, and no more than one creature at a time.'
requirements: null
success: null
traits:
- attack
- incapacitation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The cloaker lets out an infrasonic moan that has one of the effects
below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature
that attempts this save becomes temporarily immune for 1 hour. Because the moan
is infrasonic, most humanoids don't detect the source of their plight if they
aren't already aware of the cloaker.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: Each creature within a 30-foot emanation becomes frightened 1 (or,
on a critical failure, frightened 2 and fleeing until the end of its next turn).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fear
range: null
raw_description: '**Fear** (fear, incapacitation) Each creature within a 30-foot
emanation becomes frightened 1 (or, on a critical failure, frightened 2 and
fleeing until the end of its next turn).'
requirements: null
success: null
traits:
- fear
- incapacitation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Each creature within a 30-foot emanation falls prone and become sickened
2.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Nausea
range: null
raw_description: '**Nausea** Each creature within a 30-foot emanation falls prone
and become sickened 2.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The cloaker targets a single creature within 30 feet. The creature
becomes clumsy 1 and stupefied 1 for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stupor
range: null
raw_description: '**Stupor** The cloaker targets a single creature within 30 feet.
The creature becomes clumsy 1 and stupefied 1 for 1 minute.'
requirements: null
success: null
traits: null
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Infrasonic Moan
range: null
raw_description: "**Infrasonic Moan** [Two Actions] (__auditory__, __emotion__,\
\ __mental__) The cloaker lets out an infrasonic moan that has one of the effects\
\ below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature\
\ that attempts this save becomes temporarily immune for 1 hour. Because the moan\
\ is infrasonic, most humanoids don't detect the source of their plight if they\
\ aren't already aware of the cloaker.\n\n * **Fear** (fear, incapacitation)\
\ Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical\
\ failure, frightened 2 and fleeing until the end of its next turn).\n\n * **Nausea**\
\ Each creature within a 30-foot emanation falls prone and become sickened 2.\n\
\n * **Stupor** The cloaker targets a single creature within 30 feet. The creature\
\ becomes clumsy 1 and stupefied 1 for 1 minute."
requirements: null
success: null
traits:
- auditory
- emotion
- mental
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Cloakers are concealed in dim light even to creatures with low-light
vision and darkvision.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shadow Shift
range: null
raw_description: '**Shadow Shift** Cloakers are concealed in dim light even to creatures
with low-light vision and darkvision.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +12
- darkvision
size: Large
skills:
- bonus: 14
misc: +16 to Impersonate a cloak, sheet, or ray
name: 'Deception '
- bonus: 12
misc: null
name: 'Religion '
- bonus: 14
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 65
page_stop: null
speed:
- amount: 10
type: Land
- amount: 30
type: fly
spell_lists: null
traits:
- CN
- Large
- Aberration
type: Creature
weaknesses: null