2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 1
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con_mod: 4
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dex_mod: 3
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int_mod: 2
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str_mod: 5
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wis_mod: 3
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ac: 22
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ac_special: null
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alignment: CN
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automatic_abilities: null
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description: 'Weird and paranoid creatures that dwell in the Darklands, cloakers resemble
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hideous, flying manta rays. Crafty and careful hunters, their motivations, their
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patterns of attack, and even their societies and history are often an inscrutable
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jumble of contradicting reports, confused rumors, and terrifying accounts.
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Like many of the stranger creatures of Golarion, cloakers were originally created
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by the alghollthus, who bred them to spy on their Azlanti thralls. Upon the fall
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of the Azlanti empire, the alghollthus cast out their cloaker creations, who, in
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turn, fled to the lower reaches of the Darklands. Amid the vaults and twisted corridors
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of their new home, their attitudes—particularly regarding their apprehension toward
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their former masters—changed dramatically. Suspicion became paranoia, egotism, sadism,
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and much worse. Now, most cloakers lead solitary lives, stalking the Darklands for
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easy prey and delving deeper into internal horrors. Their paranoia is so great that
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they interact only rarely even with their own kind, encountering another cloaker
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only briefly to mate before flitting back to isolation.
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But there are exceptions. Every so often, a charismatic cloaker priest can call
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together a dark cabal of these creatures and other Darklands denizens to worship
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unspeakable ancient gods. These rare cloakers whip their acolytes and followers
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into a frenzy of dark rituals and heinous acts. While these cults are depraved and
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destructive, they rarely survive longer than their founder.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20'
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hp: 80
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hp_misc: null
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immunities: null
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 20
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skills:
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- Occultism
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2020-05-30 01:59:14 -04:00
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languages:
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- Aklo
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- Undercommon
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+7
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 14
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traits: null
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: slashing
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name: tail
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plus_damage: null
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to_hit: 14
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traits:
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- agile
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- reach 10 feet
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name: Cloaker
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perception: 12
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The cloaker makes an attack roll with a +14 bonus against an adjacent
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creature's Reflex DC. If it succeeds, it envelops the target, who is restrained.
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Attacks that hit an enveloping cloaker deal half their damage to the cloaker and
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half to the trapped victim. The cloaker can't Fly, and when it moves using its
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land Speed it moves the enveloped creature with it. The cloaker can make only
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jaws Strikes against the restrained creature but can make tail Strikes against
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other creatures.A creature that voluntarily puts on the cloaker becomes engulfed
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automatically. A cloaker can engulf only Large or smaller creatures, and no more
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than one creature at a time.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Envelop
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range: null
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raw_description: '**Envelop** (__attack__, __incapacitation__) The cloaker makes
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an attack roll with a +14 bonus against an adjacent creature''s Reflex DC. If
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it succeeds, it envelops the target, who is restrained. Attacks that hit an enveloping
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cloaker deal half their damage to the cloaker and half to the trapped victim.
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The cloaker can''t Fly, and when it moves using its land Speed it moves the enveloped
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creature with it. The cloaker can make only jaws Strikes against the restrained
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creature but can make tail Strikes against other creatures.A creature that voluntarily
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puts on the cloaker becomes engulfed automatically. A cloaker can engulf only
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Large or smaller creatures, and no more than one creature at a time.'
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requirements: null
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success: null
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traits:
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- attack
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- incapacitation
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The cloaker lets out an infrasonic moan that has one of the effects
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below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature
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that attempts this save becomes temporarily immune for 1 hour. Because the moan
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is infrasonic, most humanoids don't detect the source of their plight if they
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aren't already aware of the cloaker.
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effect: null
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effects:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Each creature within a 30-foot emanation becomes frightened 1 (or,
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on a critical failure, frightened 2 and fleeing until the end of its next turn).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Fear
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range: null
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raw_description: '**Fear** (fear, incapacitation) Each creature within a 30-foot
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emanation becomes frightened 1 (or, on a critical failure, frightened 2 and
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fleeing until the end of its next turn).'
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requirements: null
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success: null
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traits:
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- fear
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- incapacitation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Each creature within a 30-foot emanation falls prone and become sickened
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2.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Nausea
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range: null
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raw_description: '**Nausea** Each creature within a 30-foot emanation falls prone
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and become sickened 2.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The cloaker targets a single creature within 30 feet. The creature
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becomes clumsy 1 and stupefied 1 for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Stupor
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range: null
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raw_description: '**Stupor** The cloaker targets a single creature within 30 feet.
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The creature becomes clumsy 1 and stupefied 1 for 1 minute.'
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requirements: null
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success: null
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traits: null
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trigger: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Infrasonic Moan
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range: null
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raw_description: "**Infrasonic Moan** [Two Actions] (__auditory__, __emotion__,\
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\ __mental__) The cloaker lets out an infrasonic moan that has one of the effects\
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\ below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature\
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\ that attempts this save becomes temporarily immune for 1 hour. Because the moan\
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\ is infrasonic, most humanoids don't detect the source of their plight if they\
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\ aren't already aware of the cloaker.\n\n * **Fear** (fear, incapacitation)\
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\ Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical\
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\ failure, frightened 2 and fleeing until the end of its next turn).\n\n * **Nausea**\
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\ Each creature within a 30-foot emanation falls prone and become sickened 2.\n\
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\n * **Stupor** The cloaker targets a single creature within 30 feet. The creature\
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\ becomes clumsy 1 and stupefied 1 for 1 minute."
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requirements: null
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success: null
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traits:
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- auditory
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- emotion
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- mental
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Cloakers are concealed in dim light even to creatures with low-light
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vision and darkvision.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shadow Shift
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range: null
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raw_description: '**Shadow Shift** Cloakers are concealed in dim light even to creatures
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with low-light vision and darkvision.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +12
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- darkvision
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size: Large
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skills:
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- bonus: 14
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misc: +16 to Impersonate a cloak, sheet, or ray
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name: 'Deception '
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- bonus: 12
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misc: null
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name: 'Religion '
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- bonus: 14
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 65
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page_stop: null
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speed:
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- amount: 10
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type: Land
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- amount: 30
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type: fly
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spell_lists: null
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traits:
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- CN
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- Large
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- Aberration
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type: Creature
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weaknesses: null
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