2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 6
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con_mod: 5
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dex_mod: 6
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int_mod: 1
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str_mod: 7
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wis_mod: 6
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ac: 33
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'Derghodaemons represent death through unfathomable violence and being
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eaten alive. Whether in life a ravenous murderer hacked them to bits for stew, a
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werewolf tore them limb from limb, or they simply succumbed to the elements and
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became worm meat, derghodaemons seek to inflict the same twisted and bloody ends
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upon any they come across. Unlike some daemons, derghodaemons derive little pleasure
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from prolonged deaths—to these fiends, the quicker they can enact a gory demise,
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the sooner they can turn their attentions to their next victim and repeat the violent
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cycle.
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Derghodaemons look like walking masses of razor-sharp insect claws connected to
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equally menacing chitinous limbs, but few linger on their appearance for long— the
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gaze of a derghodaemon is enough to cause others in the vicinity to experience severe
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visual warping. The derghodaemon''s appearance becomes more and more twisted as
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those who stare at it experience vicious hallucinations and ravenous urges to inflict
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harm on and devour others. Perhaps the most horrific attack derghodaemons can unleash
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upon their victims, though, is their swarming infestation—the daemons cough up a
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crawling, buzzing cloud of ravenous insects that cling to those targeted and chew
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them to death, provided the mind-numbing, half-whispered threats made by the rasp
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of the insects'' bodies don''t drive them to violent fury first!
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 30'
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hp: 240
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hp_misc: null
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immunities:
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- confusion
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- death effects
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- swarm attacks
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 30
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skills:
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- Religion
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Daemonic
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- telepathy 100 feet
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level: 12
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+10
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type: slashing
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name: claw
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plus_damage:
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- formula: 1d6
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type: evil
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to_hit: 25
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traits:
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- deadly 1d12
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- evil
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- magical
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- reach 10 feet
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name: Derghodaemon
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perception: 24
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: A non-evil target must succeed at a DC 32 Will save or become __confused__
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for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10
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minutes.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Derghodaemon's Stare
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range: null
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raw_description: '**Derghodaemon''s Stare** (__divine__, __emotion__, __enchantment__,
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__incapacitation__, __mental__, __visual__) A non-evil target must succeed at
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a DC 32 Will save or become __confused__ for 1 round, or 1 minute on a critical
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failure. It is temporarily immune for 10 minutes.'
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requirements: null
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success: null
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traits:
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- divine
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- emotion
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- enchantment
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- incapacitation
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- mental
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- visual
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: claw
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effect: The monster automatically deals that Strike's damage again to the enemy.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Rend
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range: null
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raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
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monster hit the same enemy with two consecutive Strikes of the listed type in
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the same round. **Effect** The monster automatically deals that Strike's damage
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again to the enemy.
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requirements: The monster hit the same enemy with two consecutive Strikes of the
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listed type in the same round.
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The derghodaemon makes up to five claw Strikes, each against a different
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target. These attacks count toward the derghodaemon's multiple attack penalty,
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but the penalty doesn't increase until after all the attacks.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Savage Assault
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range: null
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raw_description: '**Savage Assault** [Two Actions] The derghodaemon makes up to
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five claw Strikes, each against a different target. These attacks count toward
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the derghodaemon''s multiple attack penalty, but the penalty doesn''t increase
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until after all the attacks.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: "The derghodaemon spews a large swarm, making a swarm spit Strike against\
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\ up to two adjacent targets within range. Whether or not the targets are hit,\
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\ each must attempt a DC 31 Reflex save (at a -2 circumstance penalty if it was\
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\ actually hit by the swarm spit). __Persistent damage__ caused by the swarming\
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\ infestation ends as soon as the creature takes any amount of damage from an\
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\ area effect. The derghodaemon can't use this ability for 1d4 rounds. \n\n**Critical\
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\ Success **The swarm disperses as soon as it deals its swarm spit Strike damage.\
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\ \n\n**Success **The swarm clings to the target and infests it, dealing 1d6 persistent\
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\ piercing damage. \n\n**Failure **The swarm clings to the target and infests\
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\ it, dealing 2d6 persistent piercing damage. \n\n**Critical Failure **As failure,\
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\ but the hissing sounds caused by the infestation also cause the target to become\
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\ __confused__ for 1 round; this additional effect has the __auditory__, __emotion__,\
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\ and __mental__ traits."
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Swarming Infestation
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range: null
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raw_description: "**Swarming Infestation** [Two Actions] The derghodaemon spews\
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\ a large swarm, making a swarm spit Strike against up to two adjacent targets\
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\ within range. Whether or not the targets are hit, each must attempt a DC 31\
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\ Reflex save (at a -2 circumstance penalty if it was actually hit by the swarm\
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\ spit). __Persistent damage__ caused by the swarming infestation ends as soon\
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\ as the creature takes any amount of damage from an area effect. The derghodaemon\
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\ can't use this ability for 1d4 rounds. \n\n**Critical Success **The swarm disperses\
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\ as soon as it deals its swarm spit Strike damage. \n\n**Success **The swarm\
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\ clings to the target and infests it, dealing 1d6 persistent piercing damage.\
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\ \n\n**Failure **The swarm clings to the target and infests it, dealing 2d6 persistent\
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\ piercing damage. \n\n**Critical Failure **As failure, but the hissing sounds\
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\ caused by the infestation also cause the target to become __confused__ for 1\
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\ round; this additional effect has the __auditory__, __emotion__, and __mental__\
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\ traits."
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d6+13
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type: piercing
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name: swarm spit
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plus_damage:
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- formula: 1d6
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type: evil
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to_hit: 25
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traits:
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- evil
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- magical
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- range 60 feet
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rarity: Common
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resistances:
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- amount: 10
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type: good
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ritual_lists: null
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saves:
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fort: 21
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 24
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ref_misc: null
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will: 22
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +24
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- darkvision
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- scent (imprecise) 60 feet
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size: Large
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skills:
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- bonus: 22
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misc: null
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name: 'Acrobatics '
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- bonus: 25
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misc: null
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name: 'Athletics '
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- bonus: 24
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misc: null
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name: 'Intimidation '
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- bonus: 24
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 59
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page_stop: null
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speed:
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- amount: 35
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type: Land
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spell_lists:
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- dc: 32
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 6
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spells:
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- frequency: null
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name: blade barrier
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requirement: null
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- frequency: ×3
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name: feeblemind
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: good only, at will
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name: detect alignment
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requirement: null
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to_hit: null
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traits:
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- NE
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- Large
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- Daemon
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- Fiend
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type: Creature
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weaknesses: null
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