2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 0
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con_mod: 6
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dex_mod: 3
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int_mod: 0
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str_mod: 7
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wis_mod: 3
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ac: 30
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'A gug''s most horrid feature is its barrel-shaped head, which splits
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vertically to reveal numerous rows of sharp, yellow teeth and an open throat. Its
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eyes on either side of its head-jaw are small but keen. Bony ridges protect its
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eyes from the frantic flailing of its prey, as it prefers meals of raw and writhing
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meat over fungi and molds. It grips said prey with powerful arms that split at the
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elbow into a pair of forearms, giving it four clawed paws. These monstrous brutes
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are covered with shaggy black fur, often crusted with blood and gore.
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Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair
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far underground, but they sometimes come to the surface to hunt during dark nights,
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either alone or in small groups. As they possess voracious appetites, most gugs
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consume the creatures they catch, but some instead kidnap their victims and retreat
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below the surface, leaving only a lingering stench and odd, clawed paw-prints. Victims
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are taken to rancid lairs marked with strange runes and sacrificed to the gugs''
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wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug
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cities made of titanic blocks of stone far underground, where powerful gug leaders
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preach their vile doctrines to mobs of howling gugs.
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Gugs have a strange relationship with ghouls, which seems to date from their shared
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origin in a distant subterranean world. Gugs live in fear of ghouls, despite towering
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over them; however, this strange fear doesn''t apply to ghasts, whom gugs consume
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as voraciously as they do other creatures.
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Gugs stand 16 feet tall and weigh 2,000 pounds, although they have an eerie, graceful
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gait that belies their immense size. Their light step and ability to squeeze through
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very small crannies makes gugs common bogeymen in tales of strange disappearances
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or bloody massacres.
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Some particularly bloodthirsty gugs gain awful powers as gifts from their eldritch
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patrons. These monsters are known as savants, are never less than 12th level in
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power, and gain several occult innate spells. Though each savant''s precise mix
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of spells varies, normally, these spells grant invisibility, offer power to manipulate
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and change rock, or invoke awful and destructive energies upon living flesh.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27'
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hp: 175
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hp_misc: null
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immunities: null
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 27
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skills:
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- Occultism
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2020-05-30 01:59:14 -04:00
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languages:
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- Undercommon
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level: 10
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melee:
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- action_cost: One Action
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damage:
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formula: 2d12+13
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 23
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traits:
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d8+13
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 23
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traits:
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- agile
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- reach 15 feet
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name: Gug
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perception: 19
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Despite its size, the gug's multiple joints allow it to fit through
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tight spaces as if it were a Medium creature. While Squeezing, it can move at
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its full Speed.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Eerie Flexibility
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range: null
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raw_description: '**Eerie Flexibility** Despite its size, the gug''s multiple joints
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allow it to fit through tight spaces as if it were a Medium creature. While Squeezing,
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it can move at its full Speed.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The gug makes up to four claw Strikes, each against a different target.
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These attacks all count toward the gug's multiple attack penalty, but the penalty
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doesn't increase until after the gug makes all its attacks.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Furious Claws
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range: null
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raw_description: '**Furious Claws** [Two Actions] The gug makes up to four claw
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Strikes, each against a different target. These attacks all count toward the gug''s
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multiple attack penalty, but the penalty doesn''t increase until after the gug
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makes all its attacks.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: claw
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effect: The monster automatically deals that Strike's damage again to the enemy.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Rend
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range: null
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raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
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monster hit the same enemy with two consecutive Strikes of the listed type in
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the same round. **Effect** The monster automatically deals that Strike's damage
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again to the enemy.
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requirements: The monster hit the same enemy with two consecutive Strikes of the
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listed type in the same round.
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 22
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 19
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +19
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- darkvision
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size: Large
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skills:
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- bonus: 19
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misc: +23 to Squeeze
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name: 'Acrobatics '
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- bonus: 23
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misc: null
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name: 'Athletics '
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- bonus: 19
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misc: null
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name: 'Stealth '
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- bonus: 17
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 198
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page_stop: null
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speed:
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- amount: 40
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type: Land
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- amount: 20
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type: climb
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spell_lists: null
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traits:
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- CE
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- Large
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- Aberration
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type: Creature
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weaknesses: null
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