2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 0
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con_mod: 5
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dex_mod: 4
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int_mod: -2
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str_mod: 5
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wis_mod: 4
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ac: 24
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
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value increases by 1. When it is wounded 3, it can no longer use this ability.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ferocity
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range: null
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raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
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0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
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its wounded value increases by 1. When it is wounded 3, it can no longer use this
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ability.'
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requirements: null
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success: null
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traits: null
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trigger: The monster is reduced to 0 HP.
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description: 'Because they are often described only in drunken retellings of loggers''
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or miners'' tales, hodags are considered by many to exist only in the local folklore
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of remote areas. However, some individuals have actually encountered these dangerous
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beasts firsthand, and even fewer have lived to tell their tales.
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Hodags are reptilian creatures the size of bulls. These vicious predators'' long
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claws can tear creatures apart in seconds. Their backs sport dozens of long spines
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that run from their snouts all the way down the length of their powerful tails.
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Their wide mouths are full of sharp and twisted rows of teeth not unlike those of
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a shark. The hodags'' rough, scaly hides carry hues of green and brown, allowing
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them to blend into their forest surroundings where they ambush prey. Only their
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glowing red eyes reveal their presence, though hodags have learned to use this to
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their advantage by drawing attention to their eyes in one area, then closing their
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eyes and stealthily moving to another area to cause their prey to misconstrue their
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location.
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In the wintertime, when snow and ice blankets a region, hodags grow a foul-smelling
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coat of greasy, dark-brown fur that sprouts in tufts from between their scales.
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A typical hodag measures over 10 feet long from snout to tail and weighs upward
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of 700 pounds.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
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hp: 90
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hp_misc: null
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immunities: null
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 24
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skills:
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- Arcana
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- Nature
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- can't speak any language
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+8
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 17
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traits: null
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- action_cost: One Action
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damage:
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formula: 2d6+8
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 17
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 2d6+8
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type: bludgeoning
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name: spiked tail
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plus_damage:
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- formula: null
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type: Knockdown
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to_hit: 17
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traits:
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- reach 10 feet
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- versatile P
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name: Hodag
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perception: 14
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The hodag makes two claw Strikes and one jaws Strike in any order.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Rip and Tear
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range: null
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raw_description: '**Rip and Tear** [Two Actions] The hodag makes two claw Strikes
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and one jaws Strike in any order.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The hodag Strides, then makes a Strike against a target in reach. If
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it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally
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and then attempts an __Athletics__ check against the creature's Fortitude DC to
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toss the enemy into the air. On a success, the tossed creature is thrown 10 feet
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in a straight line in the direction of the hodag's choice and then lands __prone__.
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If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage
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as well before landing prone. The hodag can instead toss a creature straight up
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in the air. The creature lands in the same square where it started, takes 1d6
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bludgeoning damage, and lands prone.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Toss
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range: null
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raw_description: '**Toss** [Two Actions] The hodag Strides, then makes a Strike
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against a target in reach. If it moves at least 20 feet and succeeds at its Strike,
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the hodag deals damage normally and then attempts an __Athletics__ check against
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the creature''s Fortitude DC to toss the enemy into the air. On a success, the
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tossed creature is thrown 10 feet in a straight line in the direction of the hodag''s
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choice and then lands __prone__. If the creature is knocked into a solid object,
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it takes 1d6 bludgeoning damage as well before landing prone. The hodag can instead
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toss a creature straight up in the air. The creature lands in the same square
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where it started, takes 1d6 bludgeoning damage, and lands prone.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A hodag sweeps the ground behind it with its tail as it moves, obscuring
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its tracks. The DCs of checks to __Track__ a hodag are increased by 10.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Trackless
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range: null
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raw_description: '**Trackless** A hodag sweeps the ground behind it with its tail
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as it moves, obscuring its tracks. The DCs of checks to __Track__ a hodag are
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increased by 10.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +14
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- darkvision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 15
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misc: null
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name: 'Athletics '
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- bonus: 14
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misc: +16 in forests
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name: 'Stealth '
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- bonus: 12
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 145
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 15
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type: burrow
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Large
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- Beast
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type: Creature
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weaknesses: null
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