pathfinder-2-sqlite-MIRROR/data/monsters/otyugh.yaml

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ability_mods:
cha_mod: -2
con_mod: 4
dex_mod: 2
int_mod: -2
str_mod: 6
wis_mod: 2
ac: 20
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude
save or be sickened 1 (plus slowed 1 for the same duration on a critical failure).
On a success, the creature is temporarily immune to the sickened and slowed effects
of this stench for 1 hour. Regardless of the save, while within the aura, creatures
take a -2 circumstance penalty to saves against diseases. An otyugh's stench is
due to the offal and refuse that it wallows in, so cleaning the creature thoroughly
(with __create water__ and sufficient scrubbing, for example) deactivates the
aura, while a sufficiently plugged nose allows an individual to avoid exposure
to the stench.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stench
range: null
raw_description: '**Stench** (__aura__, __olfactory__) 40 feet. A creature entering
the aura must succeed at a DC 20 Fortitude save or be sickened 1 (plus slowed
1 for the same duration on a critical failure). On a success, the creature is
temporarily immune to the sickened and slowed effects of this stench for 1 hour.
Regardless of the save, while within the aura, creatures take a -2 circumstance
penalty to saves against diseases. An otyugh''s stench is due to the offal and
refuse that it wallows in, so cleaning the creature thoroughly (with __create
water__ and sufficient scrubbing, for example) deactivates the aura, while a sufficiently
plugged nose allows an individual to avoid exposure to the stench.'
requirements: null
success: null
traits:
- aura
- olfactory
trigger: null
description: 'Lords of sewers, ditches, and landfllls, otyughs are lthy monstrosities
that stomp about on three massive legs in search of tasty garbage and refuse. Using
two barbed tentacles to grasp and tear, guided by a third with a proliferation of
eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting
environment, where it uses its appendages to see into tight spaces and grasp hidden
prey.
Most assume that otyughs originally evolved in swamps and moved into sewers as civilization
encroached on their natural habitats. True or not, they are now one of the larger
predators in those dank environs. Otyughs are territorial, but they have been known
to form loose collectives, even giving each other important-sounding titles like
"king of offal" and "duchess of slime" to indicate their rank and station in their
sludgy underworld beneath the streets.
Those who run across an otyugh might be surprised to hear it speak, shouting at
intruders to leave its putrid home or demanding tribute in the form of trash or
other prizes of dubious nature.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 19'
hp: 70
hp_misc: null
immunities:
- disease
items: null
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knowledge_checks:
dc: 19
skills:
- Occultism
languages:
- Common
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d6+6
type: piercing
name: jaws
plus_damage:
- formula: null
type: filth fever
to_hit: 14
traits: null
- action_cost: One Action
damage:
formula: 1d6+6
type: bludgeoning
name: tentacle
plus_damage:
- formula: null
type: Grab
to_hit: 14
traits:
- agile
- reach 10 feet
name: Otyugh
perception: 10
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d6+6 bludgeoning, DC 22
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d6+6 bludgeoning, DC 22'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The __sickened__ and __unconscious__ conditions from filth fever don't
improve on their own until the disease is cured. **Saving Throw** DC 20 Fortitude;
**Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** __sickened 1__
(1 day); **Stage 3** __sickened 1__ and __slowed 1__ as long as it remains __sickened__
(1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Filth Fever
range: null
raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__
conditions from filth fever don''t improve on their own until the disease is cured.
**Saving Throw** DC 20 Fortitude; **Stage 1** carrier with no ill effect (1d4
hours); **Stage 2** __sickened 1__ (1 day); **Stage 3** __sickened 1__ and __slowed
1__ as long as it remains __sickened__ (1 day); **Stage 4** __unconscious__ (1
day); **Stage 5** dead'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The otyugh attempts to move all creatures that it has grabbed into
other spaces within the reach of its tentacles, rolling a single __Athletics__
check and comparing the result against each creature's Fortitude DC. On a failure,
the creature remains in place, and on a critical failure, the creature is no longer
grabbed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reposition
range: null
raw_description: '**Reposition** The otyugh attempts to move all creatures that
it has grabbed into other spaces within the reach of its tentacles, rolling a
single __Athletics__ check and comparing the result against each creature''s Fortitude
DC. On a failure, the creature remains in place, and on a critical failure, the
creature is no longer grabbed.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 10
will_misc: null
sense_abilities: null
senses:
- Perception +10
- darkvision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 14
misc: null
name: 'Athletics '
- bonus: 8
misc: +11 in lair
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 258
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Large
- Aberration
type: Creature
weaknesses: null