pathfinder-2-sqlite-MIRROR/data/monsters/rat swarm.yaml

135 lines
3.2 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: -3
con_mod: 1
dex_mod: 3
int_mod: -4
str_mod: -2
wis_mod: 1
ac: 14
ac_special: null
alignment: N
automatic_abilities: null
description: 'A swarm of rats can cause total chaos within a household or business.
Contracting filth fever is all the easier when dozens of these agitated or hungry
vermin gather to bite victims en masse, making rat-hunting a viable career in many
parts of the world as desperate townspeople seek relief from the disease''s spread.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 15'
hp: 14
hp_misc: null
immunities:
- precision
- swarm mind
items: null
2020-07-29 12:06:31 -04:00
knowledge_checks:
dc: 15
skills:
- Nature
languages: null
level: 1
melee: null
name: Rat Swarm
perception: 5
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The __sickened__ and __unconscious__ conditions from filth fever don't
improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude;
**Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__
(1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__
(1 day), **Stage 5** dead
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Filth Fever
range: null
raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__
conditions from filth fever don''t improve on their own until the disease is cured.
**Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4
hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed
1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Each enemy in the swarm's space takes 1d6 piercing damage and must
attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to
filth fever.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swarming Bites
range: null
raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 1d6
piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails
its save is exposed to filth fever.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 6
type: physical (except bludgeoning)
ritual_lists: null
saves:
fort: 2
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 4
will_misc: null
sense_abilities: null
senses:
- Perception +5
- low-light vision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 4
misc: +6 to Climb or Swim
name: 'Athletics '
- bonus: 6
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 276
page_stop: null
speed:
- amount: 30
type: Land
- amount: 10
type: climb
spell_lists: null
traits:
- N
- Large
- Animal
- Swarm
type: Creature
weaknesses:
- amount: 3
type: area damage
- amount: 3
type: splash damage