2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 4
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con_mod: 4
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dex_mod: 6
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int_mod: 0
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str_mod: -5
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wis_mod: 4
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ac: 25
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 30 feet, DC 22
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 30 feet, DC 22 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A specter that goes for more than a month without dealing negative
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damage to a living humanoid becomes desperate and almost feral. It changes alignment
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from lawful evil to chaotic evil, loses control of any corrupted thralls it might
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have, and becomes __quickened__. It can use its additional action only to make
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vile touch Strikes against __humanoid__ targets. At the end of any turn in which
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it deals any amount of negative damage to a living humanoid, it reverts to lawful
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evil and is no longer quickened, but any thralls it lost control of remain free.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Pain Starvation
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range: null
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raw_description: '**Pain Starvation** A specter that goes for more than a month
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without dealing negative damage to a living humanoid becomes desperate and almost
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feral. It changes alignment from lawful evil to chaotic evil, loses control of
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any corrupted thralls it might have, and becomes __quickened__. It can use its
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additional action only to make vile touch Strikes against __humanoid__ targets.
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At the end of any turn in which it deals any amount of negative damage to a living
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humanoid, it reverts to lawful evil and is no longer quickened, but any thralls
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it lost control of remain free.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as
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long as it remains in the sunlight.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sunlight Powerlessness
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range: null
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raw_description: '**Sunlight Powerlessness** A specter caught in sunlight is __clumsy
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2__ and __slowed 2__ for as long as it remains in the sunlight.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'When an evil mortal creature dies, it sometimes returns to haunt the
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area of its death as a specter, a hateful remnant, always seeking to slay others—particularly
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__humanoids__—in an attempt to distribute its pain among as many souls as it can.
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A specter maintains a strange semblance of its prior identity, but with a corrupted
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sense of purpose. It cannot be reasoned with.
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A specter denied the opportunity to harm living humanoids grows increasingly agonized
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and irrational, akin to the mindset of a starving person forever denied a release
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from agony through death.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 23'
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hp: 95
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- precision
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- unconscious
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 23
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skills:
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- Religion
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Necril
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- telepathy 100 feet (with spectral thralls only)
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 6d6
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type: negative
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name: vile touch
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plus_damage:
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- formula: null
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type: spectral corruption
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to_hit: 18
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traits:
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- finesse
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name: Specter
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perception: 15
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proactive_abilities:
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- action_cost: None
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critical_failure: As failure, but the creature remains a thrall to the specter until
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the curse is removed or until the specter succumbs to pain starvation; it can't
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attempt new Will saves to recover on its own.
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critical_success: The creature is unaffected and is temporarily immune to spectral
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corruption for 1 minute.
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description: "When the specter damages a living creature with its vile touch Strike,\
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\ the specter gains 5 temporary Hit Points and the target creature must attempt\
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\ a DC 25 Will save to avoid becoming corrupted. \n\n"
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effect: null
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effects: null
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failure: The creature succumbs to the corruption and becomes a spectral thrall.
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The creature is controlled by the specter, obeying the specter's telepathic or
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spoken orders, though a spectral thrall does not obey obviously self-destructive
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orders. It can attempt a new Will save at the end of each of its turns; on a success,
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it is no longer controlled by the specter but becomes stupefied 2 for 1 hour.
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frequency: null
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full_description: null
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generic_description: null
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name: Spectral Corruption
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range: null
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raw_description: "**Spectral Corruption** (__curse__, __divine__, __enchantment__,\
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\ __incapacitation__, __mental__) When the specter damages a living creature with\
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\ its vile touch Strike, the specter gains 5 temporary Hit Points and the target\
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\ creature must attempt a DC 25 Will save to avoid becoming corrupted. \n\n**Critical\
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\ Success** The creature is unaffected and is temporarily immune to spectral corruption\
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\ for 1 minute. \n\n**Success** The creature is __stupefied 2__ for 1 hour. \n\
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\n**Failure** The creature succumbs to the corruption and becomes a spectral thrall.\
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\ The creature is controlled by the specter, obeying the specter's telepathic\
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\ or spoken orders, though a spectral thrall does not obey obviously self-destructive\
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\ orders. It can attempt a new Will save at the end of each of its turns; on a\
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\ success, it is no longer controlled by the specter but becomes stupefied 2 for\
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\ 1 hour. \n\n**Critical Failure** As failure, but the creature remains a thrall\
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\ to the specter until the curse is removed or until the specter succumbs to pain\
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\ starvation; it can't attempt new Will saves to recover on its own."
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requirements: null
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success: The creature is stupefied 2 for 1 hour.
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traits:
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- curse
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- divine
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- enchantment
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- incapacitation
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- mental
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: all (except force
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- amount: null
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type: ghost touch
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- amount: null
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type: or positive
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ritual_lists: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 15
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +15
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- darkvision
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size: Medium
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skills:
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- bonus: 17
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misc: null
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name: 'Acrobatics '
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- bonus: 15
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misc: null
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name: 'Intimidation '
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- bonus: 17
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 248
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page_stop: null
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speed:
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- amount: 40
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type: fly
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spell_lists: null
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traits:
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- LE
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- Medium
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- Incorporeal
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- Undead
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type: Creature
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weaknesses: null
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