2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 5
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con_mod: 0
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dex_mod: 4
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int_mod: 2
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str_mod: -5
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wis_mod: 2
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ac: 24
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A wraith caught in sunlight is stunned 2 and clumsy 2.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sunlight Powerlessness
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range: null
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raw_description: '**Sunlight Powerlessness** A wraith caught in sunlight is stunned
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2 and clumsy 2.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Wraiths are malevolent undead who drain life and shun light. Their shadowy,
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incorporeal forms are dotted with burning eyes that reffect their hatred for the
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living, and shadowy claws are weapon enough to steal the vitality from their enemies.
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A wraith may be created by foul necromancy, but more often they are the result of
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a hermitic murderer or mutilator who even in death could not give up their wicked
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ways. Further complicating the matter is the fact that wraiths multiply by consuming
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and transforming the living into more of their foul kind—meaning a handful of wraiths
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left unchecked can easily turn into a horde of darkness.
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Wraiths weigh nothing and are unharmed by most physical attacks. They haunt any
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place where they can feed on the living, though their vulnerability to sunlight
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confines them to the shadowy places of the world—places where they can blend in
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seamlessly with their dark surroundings before silently engulfing their prey.
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Wraiths may form packs with others of their kind in places where death and mayhem
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are commonplace—countrysides ravaged by war, metropolitan underworlds run by criminal
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overlords, or sites of fiendish cultic rituals. In these places, the living do well
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to tread with sunrods and powerful clerics in tow. Ruins, sewers, and abandoned
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buildings provide sanctuary for wraiths during the day, as the creatures hunt exclusively
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at night or in dark places. Wraiths are smart enough to take advantage of their
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incorporeality in combat, so they keep to tortuous caverns or structures with hallways
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and avoid open areas.
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As they''re formed purely of anti-life from the Negative Energy Plane, wraiths pervade
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that unholy realm. Within nations and civilizations ruled by the undead, wraiths
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have places of power as assassins and spies. They''re among the ruling class in
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Geb, but have greater numbers in Ustalav, where packs of wraiths roam graveyards
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and misty trails, consuming the populations of entire villages. In other parts of
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the world, wraiths tend not to wander and limit their activity to smaller environs,
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typically just the site of their chosen haunting and its immediate surroundings.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
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hp: 80
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- precision
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- unconscious
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items: null
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2020-07-29 12:06:31 -04:00
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knowledge_checks:
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dc: 22
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skills:
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- Religion
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2020-05-30 01:59:14 -04:00
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languages:
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- Common
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- Necril
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+5
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type: negative
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name: spectral hand
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plus_damage:
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- formula: null
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type: drain life
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to_hit: 17
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traits:
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- finesse
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name: Wraith
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perception: 14
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the wraith damages a living creature with its spectral hand Strike,
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the wraith gains 5 temporary Hit Points and the creature must succeed at a DC
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23 Fortitude save or become __drained 1__. Further damage dealt by the wraith
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increases the amount of drain by 1 on a failed save to a maximum of __drained
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4__.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Drain Life
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range: null
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raw_description: '**Drain Life** (__divine__, __necromancy__) When the wraith damages
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a living creature with its spectral hand Strike, the wraith gains 5 temporary
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Hit Points and the creature must succeed at a DC 23 Fortitude save or become __drained
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1__. Further damage dealt by the wraith increases the amount of drain by 1 on
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a failed save to a maximum of __drained 4__.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A living humanoid slain by a wraith's spectral hand Strike rises as
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a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the
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wraith that killed it. It doesn't have drain life or wraith spawn and becomes
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__clumsy 2__ for as long as it is a wraith spawn. If the creator of the wraith
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spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains
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its free will, gains Wraith Spawn, and is no longer __clumsy__.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Wraith Spawn
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range: null
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raw_description: '**Wraith Spawn** (__divine__, __necromancy__) A living humanoid
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slain by a wraith''s spectral hand Strike rises as a wraith spawn after 1d4 rounds.
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This wraith spawn is under the command of the wraith that killed it. It doesn''t
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have drain life or wraith spawn and becomes __clumsy 2__ for as long as it is
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a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes
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a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn,
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and is no longer __clumsy__.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: all (except force
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- amount: null
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type: ghost touch
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- amount: null
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type: or positive
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- amount: null
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type: double resistance vs. non-magical)
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ritual_lists: null
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saves:
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fort: 8
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fort_misc: null
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misc: +1 status to all saves vs. positive
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ref: 14
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ref_misc: null
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will: 14
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Wraiths sense the vital essence of living and undead creatures within
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the listed range.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Lifesense
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range: null
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raw_description: '**Lifesense** (__divination__, __divine__) Wraiths sense the vital
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essence of living and undead creatures within the listed range.'
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requirements: null
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success: null
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traits:
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- divination
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- divine
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trigger: null
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senses:
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- Perception +14
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- darkvision
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- lifesense 60 feet
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size: Medium
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skills:
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- bonus: 14
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misc: null
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name: 'Acrobatics '
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- bonus: 15
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misc: null
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name: 'Intimidation '
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- bonus: 14
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 335
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page_stop: null
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speed:
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- amount: 40
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type: fly
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spell_lists: null
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traits:
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- LE
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- Medium
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- Incorporeal
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- Undead
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- Wraith
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type: Creature
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weaknesses: null
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