pathfinder-2-sqlite-MIRROR/data/monsters/zombie hulk.yaml

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ability_mods:
cha_mod: -2
con_mod: 4
dex_mod: -1
int_mod: -5
str_mod: 7
wis_mod: 0
ac: 21
ac_special: null
alignment: NE
automatic_abilities: null
description: 'These towering horrors are animated from the corpses of monstrosities.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
hp: 160
hp_misc: negative healing
immunities:
- death effects
- disease
- mental
- paralyzed
- poison
- unconscious
items: null
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knowledge_checks:
dc: 22
skills:
- Religion
languages: null
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+9
type: bludgeoning
name: hunk of meat
plus_damage: null
to_hit: 17
traits:
- reach 15 feet
name: Zombie Hulk
perception: 8
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A zombie hulk can throw corpses at foes. While any Medium dead body
will do, they sometimes throw zombie shamblers, who take just as much damage from
being thrown as the target they hit. A thrown shambler lands prone, but if it's
not destroyed, it can rise and use other actions normally.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Corpse Throwing
range: null
raw_description: '**Corpse Throwing** A zombie hulk can throw corpses at foes. While
any Medium dead body will do, they sometimes throw zombie shamblers, who take
just as much damage from being thrown as the target they hit. A thrown shambler
lands prone, but if it''s not destroyed, it can rise and use other actions normally. '
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The zombie hulk makes a hunk of meat Strike and compares the attack
roll result to the AC of up to two foes, each of whom must be within the Strike's
reach. This attack counts as two attacks for the zombie hulk's multiple attack
penalty.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wide Swing
range: null
raw_description: '**Wide Swing** The zombie hulk makes a hunk of meat Strike and
compares the attack roll result to the AC of up to two foes, each of whom must
be within the Strike''s reach. This attack counts as two attacks for the zombie
hulk''s multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d10+9
type: bludgeoning
name: hunk of meat
plus_damage: null
to_hit: 9
traits:
- thrown 10 feet
- action_cost: One Action
damage:
formula: 2d6+9
type: bludgeoning
name: corpse
plus_damage: null
to_hit: 17
traits:
- brutal
- range increment 30 feet
rarity: Common
resistances:
- amount: 10
type: positive
- amount: 10
type: slashing
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A zombie is permanently slowed 1 and can't use reactions.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slow
range: null
raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +8
- darkvision
size: Huge
skills:
- bonus: 18
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 341
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- NE
- Huge
- Mindless
- Undead
- Zombie
type: Creature
weaknesses: null