pathfinder-2-sqlite-MIRROR/data/monsters/bone prophet.yaml

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ability_mods:
cha_mod: 6
con_mod: 2
dex_mod: 3
int_mod: 5
str_mod: 3
wis_mod: 5
ac: 27
ac_special: null
alignment: NE
automatic_abilities: null
description: 'The speakers for the dead known as bone prophets hold an esteemed place
as voices for their decapitated god. Burial rites, necromantic rituals, and the
delivery of cryptic utterances supposedly whispered to them by __Ydersius__ all
fall under the dominion of these priests. Bone prophets often raise fallen aapophs
as skeletons.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 26'
hp: 115
hp_misc: null
immunities: null
items:
- +1 striking staff
- religious symbol of Ydersius
- invisibility potion
languages:
- Aklo
- Common
- Necril
- Undercommon
- telepathy 100 feet
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d4+9
type: bludgeoning
name: staff
plus_damage: null
to_hit: 18
traits:
- magical
- two-hand d8
- action_cost: One Action
damage:
formula: 2d6+9
type: piercing
name: fangs
plus_damage:
- formula: null
type: serpentfolk venom
to_hit: 17
traits:
- finesse
name: Bone Prophet
perception: 15
proactive_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine
creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and
they rise as skeletons. The bone prophet can raise one Large creature as a __skeletal
giant__ or up to three Medium creatures as __skeletal champions__; the equipment
and attacks might be different depending on the corpses' possessionsThese skeletons
have the __minion__ trait and are under the bone prophet's control; the bone prophet
can give all these minions the same command with a single action that has the
__concentrate__ trait. Any skeletal minions that still remain after 10 minutes
crumble to dust.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Raise Serpent
range: null
raw_description: '**Raise Serpent** [Three Actions] (__divine__, __necromancy__)
**Frequency** once per day; **Effect** The bone prophet animates corpses of snakes,
serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh
on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise
one Large creature as a __skeletal giant__ or up to three Medium creatures as
__skeletal champions__; the equipment and attacks might be different depending
on the corpses'' possessionsThese skeletons have the __minion__ trait and are
under the bone prophet''s control; the bone prophet can give all these minions
the same command with a single action that has the __concentrate__ trait. Any
skeletal minions that still remain after 10 minutes crumble to dust.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage
and enfeebled 1 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Serpentfolk Venom
range: null
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 26 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: poison
ritual_lists:
- dc: 28
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: create undead
requirement: null
to_hit: null
saves:
fort: 14
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 15
ref_misc: null
will: 19
will_misc: +4 status vs. mental
sense_abilities: null
senses:
- Perception +15
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 15
misc: null
name: 'Arcana '
- bonus: 18
misc: null
name: 'Deception '
- bonus: 16
misc: null
name: 'Intimidation '
- bonus: 17
misc: null
name: 'Occultism '
- bonus: 19
misc: null
name: 'Religion '
- bonus: 15
misc: null
name: 'Society '
- bonus: 13
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 239
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 28
misc: ''
name: Divine Spontaneous Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: air walk
requirement: null
- frequency: null
name: harm
requirement: null
- frequency: null
name: read omens
requirement: null
- frequency: 3 slots
name: talking corpse
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: bind undead
requirement: null
- frequency: null
name: blindness
requirement: null
- frequency: null
name: chilling darkness
requirement: null
- frequency: 4 slots
name: vampiric touch
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: darkness
requirement: null
- frequency: null
name: death knell
requirement: null
- frequency: null
name: resist energy
requirement: null
- frequency: 4 slots
name: see invisibility
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: bane
requirement: null
- frequency: null
name: command
requirement: null
- frequency: null
name: fear
requirement: null
- frequency: 4 slots
name: ventriloquism
requirement: null
- heightened_level: 4
level: 0
spells:
- frequency: null
name: chill touch
requirement: null
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: guidance
requirement: null
- frequency: null
name: light
requirement: null
- frequency: null
name: read aura
requirement: null
to_hit: 20
- dc: 28
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: null
name: dominate
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: illusory scene
requirement: null
- frequency: null
name: suggestion
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: at will
name: illusory disguise
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: mirror image
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: ventriloquism
requirement: null
to_hit: null
traits:
- Uncommon
- NE
- Medium
- Humanoid
- Serpentfolk
type: Creature
weaknesses: null