261 lines
6.5 KiB
YAML
261 lines
6.5 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 1
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dex_mod: 4
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int_mod: 4
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str_mod: 2
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wis_mod: 2
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ac: 22
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'Some serpentfolk undergo intense ritual training and practice to improve
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their innate ability to disguise themselves. These serpentfolk often identify as
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members of a sinister society known as the Coils of __Ydersius__, and the most devoted
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of their number seek out methods of reincarnating into new forms to even more efficiently
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infiltrate enemy societies. But before such agents take this extreme step, they
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must prove themselves as Coil spies. These serpentfolk train in methods of infiltrating
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other societies to such an extent that they might be capable of infiltrating a mammalian
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civilization for years. Though they''re expected to work entirely toward the eventual
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triumph of their people, most Coil spies also find personal pursuits to keep them
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occupied in the shorter term. When Coil spies get caught, it''s rarely due to a
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lack of pure skill, but rather to their arrogance or recklessness as they pursue
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their hedonistic desires.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
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hp: 48
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hp_misc: null
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immunities: null
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items:
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- hand crossbow (20 bolts)
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- hunting spider venom (2)
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- shortsword
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- thieves' tools
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languages:
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- Aklo
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- Common
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- Dwarven
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- Gnomish
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- Undercommon
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- telepathy 100 feet
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+5
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type: piercing
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name: shortsword
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plus_damage:
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- formula: null
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type: serpentfolk venom
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to_hit: 14
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traits:
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- agile
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- finesse
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- versatile S
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- action_cost: One Action
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damage:
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formula: 1d6+5
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type: piercing
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name: fangs
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plus_damage:
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- formula: null
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type: serpentfolk venom
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to_hit: 14
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traits:
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- finesse
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name: Coil Spy
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perception: 10
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The Coil spy Strides up to half their Speed and attempts a __Feint__,
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in either order.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Deceptive Reposition
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range: null
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raw_description: '**Deceptive Reposition** The Coil spy Strides up to half their
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Speed and attempts a __Feint__, in either order.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A Coil spy can maintain an ongoing illusory disguise as long as they
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are conscious without having to re-cast the spell; they need only Cast the Spell
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again to reassume their illusory disguise if they wish to change their appearance
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or if the active spell is dispelled. Coil spies typically seek privacy when they
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need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Maintain Disguise
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range: null
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raw_description: '**Maintain Disguise** A Coil spy can maintain an ongoing illusory
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disguise as long as they are conscious without having to re-cast the spell; they
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need only Cast the Spell again to reassume their illusory disguise if they wish
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to change their appearance or if the active spell is dispelled. Coil spies typically
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seek privacy when they need to sleep, as an ongoing illusory disguise ends an
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hour after they fall __unconscious__.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage
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1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage
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and enfeebled 1 (1 round)'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Serpentfolk Venom
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range: null
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raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 19 Fortitude;
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**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
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(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
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requirements: null
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success: null
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traits:
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- poison
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The Coil spy's Strikes deal an extra 2d6 precision damage to __flat-footed__
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creatures.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sneak Attack
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range: null
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raw_description: '**__Sneak Attack__** The Coil spy''s Strikes deal an extra 2d6
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precision damage to __flat-footed__ creatures.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: piercing
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name: hand crossbow
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plus_damage:
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- formula: null
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type: serpentfolk venom or hunting spider venom
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to_hit: 10
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traits:
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- range increment 60 feet
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- reload 1
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rarity: Uncommon
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resistances:
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- amount: 5
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type: poison
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 12
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ref_misc: null
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will: 10
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will_misc: +4 status vs. mental
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sense_abilities: null
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senses:
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- Perception +10
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- darkvision
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- scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 10
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misc: null
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name: 'Acrobatics '
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- bonus: 13
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misc: null
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name: 'Deception '
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- bonus: 11
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misc: null
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name: 'Diplomacy '
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- bonus: 11
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misc: null
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name: 'Intimidation '
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- bonus: 10
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misc: null
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name: 'Occultism '
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- bonus: 10
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misc: null
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name: 'Society '
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- bonus: 12
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misc: null
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name: 'Stealth '
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- bonus: 12
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misc: null
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name: 'Thievery '
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source:
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- abbr: Bestiary 2
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page_start: 238
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 21
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misc: null
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name: Occult Innate Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: suggestion
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: at will
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name: illusory disguise
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will
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name: mirror image
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: at will
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name: ventriloquism
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- NE
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- Medium
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- Humanoid
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- Serpentfolk
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type: Creature
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weaknesses: null
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