161 lines
4.1 KiB
YAML
161 lines
4.1 KiB
YAML
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ability_mods:
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cha_mod: -1
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con_mod: 3
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dex_mod: 2
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int_mod: 0
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str_mod: 4
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wis_mod: 1
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ac: 18
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ac_special:
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- descr: 20 with shield raised
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You snap your shield in place to ward off a blow. Your shield prevents you
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from taking an amount of damage up to the shield's Hardness. You and the shield
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each take any remaining damage, possibly breaking or destroying the shield.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shield Block
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range: null
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raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
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raised, you would take damage from a physical attack. **Effect** You snap your
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shield in place to ward off a blow. Your shield prevents you from taking an amount
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of damage up to the shield''s Hardness. You and the shield each take any remaining
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damage, possibly breaking or destroying the shield.'
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requirements: null
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success: null
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traits: null
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trigger: While you have your shield raised, you would take damage from a physical
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attack.
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description: 'Deep gnome warriors are quick to charge into battle but focus on defending
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their kin and their homes over more aggressive tactics when a choice is available.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
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hp: 34
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hp_misc: null
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immunities: null
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items:
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- heavy crossbow (20 bolts)
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- spear
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- steel shield (Hardness 5, HP 20, BT 10)
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- studded leather armor
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languages:
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- Gnomish
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- Undercommon
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: piercing
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name: spear
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plus_damage: null
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to_hit: 10
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traits: null
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name: Deep Gnome Warrior
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perception: 7
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proactive_abilities: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d10
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type: piercing
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name: heavy crossbow
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plus_damage: null
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to_hit: 8
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traits:
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- range increment 120 feet
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- reload 2
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 5
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +7
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- darkvision
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size: Small
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skills:
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 5
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misc: null
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name: 'Intimidation '
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- bonus: 5
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 75
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists:
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- dc: 15
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: illusory disguise
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requirement: null
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to_hit: null
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traits:
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- N
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- Small
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- Gnome
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- Humanoid
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type: Creature
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weaknesses: null
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