201 lines
5.9 KiB
YAML
201 lines
5.9 KiB
YAML
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ability_mods:
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cha_mod: 4
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con_mod: 0
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dex_mod: 3
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int_mod: 1
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str_mod: 3
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wis_mod: 2
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The doppelganger reverts to its natural form and can make a Strike against
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the triggering creature. If the creature was unaware the doppelganger was in disguise,
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that creature is flat-footed against this attack.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: End the Charade
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range: null
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raw_description: '**End the Charade** [Reaction] (__attack__); **Trigger** The doppelganger
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is transformed with Change Shape and another creature moves adjacent to it or
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takes a hostile action against it. **Effect** The doppelganger reverts to its
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natural form and can make a Strike against the triggering creature. If the creature
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was unaware the doppelganger was in disguise, that creature is flat-footed against
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this attack.'
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requirements: null
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success: null
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traits:
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- attack
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trigger: The doppelganger is transformed with Change Shape and another creature
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moves adjacent to it or takes a hostile action against it.
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description: 'In their natural forms, doppelgangers are humanoid creatures with flesh
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of indeterminate color and features that lack fine details, as if unfinished. As
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masters of mimicry, they use their abilities to impersonate others in devious ways,
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often infiltrating settlements and residing within them for years without being
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detected.
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Doppelgangers are incredibly secretive, with some nearing outright paranoia. They
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choose their targets carefully and go to great lengths not to reveal their intentions
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before their plans come to fruition. Doppelgangers usually infiltrate communities
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in order to gain some manner of wealth or power, and assume the guises of other
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(usually influential) persons to allow the creatures they''re impersonating to take
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the fall for any negative consequences that may result from their actions.
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Though most are not evil, doppelgangers are manipulative and self-serving. As they
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don''t have their own society and aren''t monolithic in their motivations, an individual
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doppelganger has its own unique interests and impulses, though many are over-indulgent.
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Some doppelgangers enjoy the thrill of subtlety, while others favor grander schemes,
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such as manipulating a nation''s political infrastructure. Others seek to exploit
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merchant guilds to gain immense wealth, while others use their shape-changing ability
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to destroy relationships between close friends or families.
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Doppelgangers are careful and patient creatures. They are willing to slowly construct
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elaborate schemes that may require extended periods of time—even decades—to yield
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results.
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Doppelgangers often work alone, as they don''t trust potential cohorts not to ruin
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their plans. There are rare times when doppelgangers might reveal secrets to high-ranking
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individuals to ensure a successful infiltration. When they do work with others,
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it''s because they''ve taken the shape of a target group''s leader, unbeknownst
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to the organization''s members.
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Doppelgangers can grow in power by learning skills and abilities, and often make
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excellent rogues, spellcasters, or fighters. A doppelganger that has class abilities
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can often effectively infiltrate and plague an adventuring group as a powerful antagonist—but
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using a doppelganger like this in your game should be handled with care (see the
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Infiltrating a Party sidebar above for more information).
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
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hp: 50
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hp_misc: null
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immunities: null
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items: null
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languages:
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- Common
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- two other languages
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+5
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type: slashing
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name: Claw
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plus_damage: null
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to_hit: 10
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traits:
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- agile
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name: Doppelganger
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perception: 7
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The doppelganger takes on the specific appearance of any Small or Medium
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humanoid who it has seen and whose appearance it remembers. This doesn't change
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the doppelganger's Speed or its attack and damage bonuses with its Strikes but
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might change the damage type its Strikes deal (typically to bludgeoning).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
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__transmutation__) The doppelganger takes on the specific appearance of any Small
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or Medium humanoid who it has seen and whose appearance it remembers. This doesn''t
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change the doppelganger''s Speed or its attack and damage bonuses with its Strikes
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but might change the damage type its Strikes deal (typically to bludgeoning).'
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requirements: null
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success: null
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traits:
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- arcane
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- concentrate
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- polymorph
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- transmutation
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 5
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 11
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +7
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- darkvision
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size: Medium
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skills:
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- bonus: 11
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misc: null
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name: 'Deception '
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- bonus: 11
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misc: null
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name: 'Diplomacy '
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- bonus: 8
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misc: null
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name: 'Society '
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- bonus: 8
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 103
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 21
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misc: null
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name: Arcane Innate Spells
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spell_groups:
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- heightened_level: null
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level: 3
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spells:
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- frequency: at will
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name: mind reading
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- N
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- Medium
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- Humanoid
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type: Creature
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weaknesses: null
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