214 lines
5.9 KiB
YAML
214 lines
5.9 KiB
YAML
|
ability_mods:
|
|||
|
cha_mod: 2
|
|||
|
con_mod: 4
|
|||
|
dex_mod: 3
|
|||
|
int_mod: -3
|
|||
|
str_mod: 3
|
|||
|
wis_mod: 3
|
|||
|
ac: 18
|
|||
|
ac_special: null
|
|||
|
alignment: N
|
|||
|
automatic_abilities: null
|
|||
|
description: 'Esoboks are brute hunters and pugnacious sentinels that serve as the
|
|||
|
guard dogs of the __Boneyard__. These squat, powerful quadrupeds have a frill of
|
|||
|
dark feathers around their distinctive heads which resemble a crocodile skull. Esoboks
|
|||
|
rarely bother with those who are truly dead, allowing the dead of the Boneyard to
|
|||
|
go about their business while remaining watchful for danger. Though cunning when
|
|||
|
sniffing out threats to the Boneyard or to their psychopomp handlers, they''re among
|
|||
|
the least intelligent of the psychopomps and rarely speak except to utter growling
|
|||
|
threats. The wise listen when an esobok makes a threat, as it won''t do so twice.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 18'
|
|||
|
hp: 55
|
|||
|
hp_misc: null
|
|||
|
immunities:
|
|||
|
- death effects
|
|||
|
- disease
|
|||
|
items: null
|
|||
|
languages:
|
|||
|
- Abyssal
|
|||
|
- Celestial
|
|||
|
- Infernal
|
|||
|
- Requian
|
|||
|
level: 3
|
|||
|
melee:
|
|||
|
- action_cost: One Action
|
|||
|
damage:
|
|||
|
formula: 1d10+3
|
|||
|
type: piercing
|
|||
|
name: jaws
|
|||
|
plus_damage:
|
|||
|
- formula: null
|
|||
|
type: Grab and spirit touch
|
|||
|
to_hit: 12
|
|||
|
traits:
|
|||
|
- magical
|
|||
|
- action_cost: One Action
|
|||
|
damage:
|
|||
|
formula: 1d6+3
|
|||
|
type: slashing
|
|||
|
name: claw
|
|||
|
plus_damage:
|
|||
|
- formula: null
|
|||
|
type: spirit touch
|
|||
|
to_hit: 12
|
|||
|
traits:
|
|||
|
- agile
|
|||
|
- magical
|
|||
|
name: Esobok
|
|||
|
perception: 12
|
|||
|
proactive_abilities:
|
|||
|
- action_cost: One Action
|
|||
|
critical_failure: null
|
|||
|
critical_success: null
|
|||
|
description: The esobok Strides and then makes a Strike. If it began this action
|
|||
|
__hidden__, it remains hidden until after the Strike.
|
|||
|
effect: null
|
|||
|
effects: null
|
|||
|
failure: null
|
|||
|
frequency: null
|
|||
|
full_description: null
|
|||
|
generic_description: null
|
|||
|
name: Pounce
|
|||
|
range: null
|
|||
|
raw_description: '**Pounce** The esobok Strides and then makes a Strike. If it
|
|||
|
began this action __hidden__, it remains hidden until after the Strike.'
|
|||
|
requirements: null
|
|||
|
success: null
|
|||
|
traits: null
|
|||
|
trigger: null
|
|||
|
- action_cost: None
|
|||
|
critical_failure: null
|
|||
|
critical_success: null
|
|||
|
description: An esobok's Strikes affect __incorporeal__ creatures with the effects
|
|||
|
of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures
|
|||
|
and 1d6 positive damage to undead.
|
|||
|
effect: null
|
|||
|
effects: null
|
|||
|
failure: null
|
|||
|
frequency: null
|
|||
|
full_description: null
|
|||
|
generic_description: null
|
|||
|
name: Spirit Touch
|
|||
|
range: null
|
|||
|
raw_description: '**Spirit Touch** An esobok''s Strikes affect __incorporeal__ creatures
|
|||
|
with the effects of a __ghost touch__ property rune and deal 1d6 negative damage
|
|||
|
to living creatures and 1d6 positive damage to undead.'
|
|||
|
requirements: null
|
|||
|
success: null
|
|||
|
traits: null
|
|||
|
trigger: null
|
|||
|
- action_cost: One Action
|
|||
|
critical_failure: As failure, but as long as a creature is stunned or paralyzed,
|
|||
|
it is also stupefied 2.
|
|||
|
critical_success: The creature is unaffected.
|
|||
|
description: null
|
|||
|
effect: A creature is __grabbed__ by the esobok's jaws
|
|||
|
effects: null
|
|||
|
failure: The esobok wrenches the target's soul from its body into its jaws. Mindless
|
|||
|
undead creatures of level 2 or lower are destroyed, other undead creatures are
|
|||
|
stunned for 1 round, and all other creatures are paralyzed. At the end of each
|
|||
|
of its turns, a creature paralyzed by this effect can attempt a new save to end
|
|||
|
the effect. The paralysis ends automatically if the esobok attempts a jaws Strike
|
|||
|
or speaks.
|
|||
|
frequency: null
|
|||
|
full_description: null
|
|||
|
generic_description: null
|
|||
|
name: Wrench Spirit
|
|||
|
range: null
|
|||
|
raw_description: "**Wrench Spirit** (__attack__, __divine__, __incapacitation__,\
|
|||
|
\ __necromancy__) **Requirement** A creature is __grabbed__ by the esobok's jaws;\
|
|||
|
\ **Effect** The esobok releases the target from the Grab but wrenches its spirit\
|
|||
|
\ free as it does so. The creature must attempt a DC 20 Will save. Creatures without\
|
|||
|
\ souls (such as most __constructs__) and creatures whose bodies and souls are\
|
|||
|
\ one (such as most __celestials__, __fiends__, and __monitors__) that roll a\
|
|||
|
\ failure or critical failure on the save get a success instead. \n\n**Critical\
|
|||
|
\ Success** The creature is unaffected. \n\n**Success** The target is __stunned\
|
|||
|
\ 1__. \n\n**Failure** The esobok wrenches the target's soul from its body into\
|
|||
|
\ its jaws. __Mindless__ __undead__ creatures of level 2 or lower are destroyed,\
|
|||
|
\ other undead creatures are stunned for 1 round, and all other creatures are\
|
|||
|
\ __paralyzed__. At the end of each of its turns, a creature paralyzed by this\
|
|||
|
\ effect can attempt a new save to end the effect. The paralysis ends automatically\
|
|||
|
\ if the esobok attempts a jaws Strike or speaks. \n\n**Critical Failure** As\
|
|||
|
\ failure, but as long as a creature is stunned or paralyzed, it is also __stupefied\
|
|||
|
\ 2__."
|
|||
|
requirements: null
|
|||
|
success: The target is stunned 1.
|
|||
|
traits:
|
|||
|
- attack
|
|||
|
- divine
|
|||
|
- incapacitation
|
|||
|
- necromancy
|
|||
|
trigger: null
|
|||
|
ranged: null
|
|||
|
rarity: Common
|
|||
|
resistances:
|
|||
|
- amount: 5
|
|||
|
type: negative
|
|||
|
- amount: 5
|
|||
|
type: poison
|
|||
|
ritual_lists: null
|
|||
|
saves:
|
|||
|
fort: 11
|
|||
|
fort_misc: null
|
|||
|
misc: null
|
|||
|
ref: 8
|
|||
|
ref_misc: null
|
|||
|
will: 8
|
|||
|
will_misc: null
|
|||
|
sense_abilities: null
|
|||
|
senses:
|
|||
|
- Perception +12
|
|||
|
- darkvision
|
|||
|
- lifesense 60 feet
|
|||
|
- scent (imprecise) 60 feet
|
|||
|
size: Medium
|
|||
|
skills:
|
|||
|
- bonus: 8
|
|||
|
misc: null
|
|||
|
name: 'Acrobatics '
|
|||
|
- bonus: 10
|
|||
|
misc: null
|
|||
|
name: 'Athletics '
|
|||
|
- bonus: 9
|
|||
|
misc: null
|
|||
|
name: 'Intimidation '
|
|||
|
- bonus: 4
|
|||
|
misc: null
|
|||
|
name: 'Religion '
|
|||
|
- bonus: 8
|
|||
|
misc: null
|
|||
|
name: 'Stealth '
|
|||
|
- bonus: 10
|
|||
|
misc: null
|
|||
|
name: 'Survival '
|
|||
|
source:
|
|||
|
- abbr: Bestiary 2
|
|||
|
page_start: 208
|
|||
|
page_stop: null
|
|||
|
speed:
|
|||
|
- amount: 30
|
|||
|
type: Land
|
|||
|
spell_lists:
|
|||
|
- dc: 17
|
|||
|
misc: null
|
|||
|
name: Divine Innate Spells
|
|||
|
spell_groups:
|
|||
|
- heightened_level: null
|
|||
|
level: 2
|
|||
|
spells:
|
|||
|
- frequency: ×3, self only
|
|||
|
name: invisibility
|
|||
|
requirement: null
|
|||
|
to_hit: null
|
|||
|
traits:
|
|||
|
- N
|
|||
|
- Medium
|
|||
|
- Monitor
|
|||
|
- Psychopomp
|
|||
|
type: Creature
|
|||
|
weaknesses: null
|