pathfinder-2-sqlite-MIRROR/data/monsters/giant badger.yaml

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ability_mods:
cha_mod: -1
con_mod: 3
dex_mod: 1
int_mod: -4
str_mod: 4
wis_mod: 3
ac: 18
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
requirements: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
description: 'The violent, territorial giant badger is a relentless predator. An obligate
carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional
traveler or adventurer. A giant badger''s claws are sharp and strong enough to carve
tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh
500 pounds.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 30
hp_misc: null
immunities: null
items: null
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+4
type: piercing
name: jaws
plus_damage: null
to_hit: 11
traits: null
- action_cost: One Action
damage:
formula: 1d6+4
type: slashing
name: claw
plus_damage: null
to_hit: 11
traits:
- agile
name: Giant Badger
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The giant badger enters a state of pure rage that lasts for 1 minute,
until there are no enemies it can perceive, or until it falls __unconscious__,
whichever comes first. While raging, the giant badger has AC 17, its jaws Strike
deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the
giant badger also can't use actions that have the __concentrate__ trait except
for __Seek__. After it has stopped raging, a giant badger can't use Badger Rage
again for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Badger Rage
range: null
raw_description: '**Badger Rage** (__concentrate__, __emotion__, __mental__) The
giant badger enters a state of pure rage that lasts for 1 minute, until there
are no enemies it can perceive, or until it falls __unconscious__, whichever comes
first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage,
and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can''t
use actions that have the __concentrate__ trait except for __Seek__. After it
has stopped raging, a giant badger can''t use Badger Rage again for 1 minute.'
requirements: null
success: null
traits:
- concentrate
- emotion
- mental
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 6
ref_misc: null
will: 8
will_misc: null
sense_abilities: null
senses:
- Perception +8
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 8
misc: null
name: 'Athletics '
- bonus: 7
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 32
page_stop: null
speed:
- amount: 25
type: Land
- amount: 10
type: burrow
spell_lists: null
traits:
- N
- Medium
- Animal
type: Creature
weaknesses: null