pathfinder-2-sqlite-MIRROR/data/monsters/hellcrown.yaml

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ability_mods:
cha_mod: 1
con_mod: 3
dex_mod: 4
int_mod: -1
str_mod: -2
wis_mod: 1
ac: 16
ac_special: null
alignment: LE
automatic_abilities: null
description: 'The life of a Hellknight is bloody, brutal, and often short. Many who
perish in service to a Hellknight order are glad to rest after having served their
masters so faithfully, but others seek to continue their work even in death. When
a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional
result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns
haunt battlefields and abandoned castles, slaying all they encounter. A strange
fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead
inhabits the helmet it so proudly wore in life. Dangling from the helmet like a
shroud is a shadow of the former Hellknight''s spine, adding to the creature''s
terrifyingly gruesome appearance. Hellknights regard hellcrowns with a mixture of
disgust and respect, considering the individuals who transform into these floating
undead to have been resolute in purpose but weak in body.
A hellcrown usually manifests hours or longer after its body''s death, and only
when its body is unattended; this might even take days if the Hellknight perished
in a major battle. Typically, no recognizable fragment of the Hellknight''s former
personality survives the grisly transformation into a hellcrown, but in rare and
particularly tragic cases a hellcrown might remember its life and hold grudges against
those it views as the cause of its death. Regardless of whether they retain memories
of their lives or have lost all former sense of self, hellcrowns linger around the
site of their death, reminding all they encounter of the merciless principles of
their order.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 17'
hp: 20
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items: null
languages:
- Common
level: 1
melee: null
name: Hellcrown
perception: 10
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If the hellcrown hits with a nail Strike, the target must attempt a
DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making
it __enfeebled 1__ for 1 minute and giving it 1 persistent bleed damage (__enfeebled
2__ and 1d4 persistent bleed damage on a critical failure). Each additional embedded
nail increases the __enfeebled__ value by 1 (to a maximum of __enfeebled 4__)
and the bleed damage by 1. A creature can remove a nail with an Interact action
to reduce the __enfeeblement__ and amount of bleed damage. Pulling out the last
nail removes both conditions.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bleeding Nail
range: null
raw_description: '**Bleeding Nail** If the hellcrown hits with a nail Strike, the
target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded
in the creature, making it __enfeebled 1__ for 1 minute and giving it 1 persistent
bleed damage (__enfeebled 2__ and 1d4 persistent bleed damage on a critical failure).
Each additional embedded nail increases the __enfeebled__ value by 1 (to a maximum
of __enfeebled 4__) and the bleed damage by 1. A creature can remove a nail with
an Interact action to reduce the __enfeeblement__ and amount of bleed damage.
Pulling out the last nail removes both conditions.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: All creatures that can see the hellcrown and are suffering from its
bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is
__frightened 1__, and on a critical failure becomes fleeing for as long as it's
__frightened__. Any creature that attempts a save is then temporarily immune for
10 minutes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Terrifying Stare
range: null
raw_description: '**Terrifying Stare** (__fear__, __mental__, __visual__) All
creatures that can see the hellcrown and are suffering from its bleeding nail
must attempt a DC 16 Will saving throw. A creature that fails is __frightened
1__, and on a critical failure becomes fleeing for as long as it''s __frightened__.
Any creature that attempts a save is then temporarily immune for 10 minutes.'
requirements: null
success: null
traits:
- fear
- mental
- visual
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d4+2
type: piercing
name: nail
plus_damage:
- formula: null
type: bleeding nail
to_hit: 9
traits:
- range increment 20 feet
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 4
fort_misc: null
misc: null
ref: 6
ref_misc: null
will: 10
will_misc: null
sense_abilities: null
senses:
- Perception +10
- darkvision
size: Tiny
skills:
- bonus: 8
misc: null
name: 'Intimidation '
- bonus: 7
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 90
page_stop: null
speed:
- amount: 25
type: fly
spell_lists: null
traits:
- Uncommon
- LE
- Tiny
- Undead
type: Creature
weaknesses: null