pathfinder-2-sqlite-MIRROR/data/monsters/hodag.yaml

223 lines
6.4 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: 0
con_mod: 5
dex_mod: 4
int_mod: -2
str_mod: 5
wis_mod: 4
ac: 24
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
requirements: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
description: 'Because they are often described only in drunken retellings of loggers''
or miners'' tales, hodags are considered by many to exist only in the local folklore
of remote areas. However, some individuals have actually encountered these dangerous
beasts firsthand, and even fewer have lived to tell their tales.
Hodags are reptilian creatures the size of bulls. These vicious predators'' long
claws can tear creatures apart in seconds. Their backs sport dozens of long spines
that run from their snouts all the way down the length of their powerful tails.
Their wide mouths are full of sharp and twisted rows of teeth not unlike those of
a shark. The hodags'' rough, scaly hides carry hues of green and brown, allowing
them to blend into their forest surroundings where they ambush prey. Only their
glowing red eyes reveal their presence, though hodags have learned to use this to
their advantage by drawing attention to their eyes in one area, then closing their
eyes and stealthily moving to another area to cause their prey to misconstrue their
location.
In the wintertime, when snow and ice blankets a region, hodags grow a foul-smelling
coat of greasy, dark-brown fur that sprouts in tufts from between their scales.
A typical hodag measures over 10 feet long from snout to tail and weighs upward
of 700 pounds.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
hp: 90
hp_misc: null
immunities: null
items: null
languages:
- Common
- can't speak any language
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d8+8
type: piercing
name: jaws
plus_damage: null
to_hit: 17
traits: null
- action_cost: One Action
damage:
formula: 2d6+8
type: slashing
name: claw
plus_damage: null
to_hit: 17
traits:
- agile
- action_cost: One Action
damage:
formula: 2d6+8
type: bludgeoning
name: spiked tail
plus_damage:
- formula: null
type: Knockdown
to_hit: 17
traits:
- reach 10 feet
- versatile P
name: Hodag
perception: 14
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The hodag makes two claw Strikes and one jaws Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rip and Tear
range: null
raw_description: '**Rip and Tear** [Two Actions] The hodag makes two claw Strikes
and one jaws Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The hodag Strides, then makes a Strike against a target in reach. If
it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally
and then attempts an __Athletics__ check against the creature's Fortitude DC to
toss the enemy into the air. On a success, the tossed creature is thrown 10 feet
in a straight line in the direction of the hodag's choice and then lands __prone__.
If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage
as well before landing prone. The hodag can instead toss a creature straight up
in the air. The creature lands in the same square where it started, takes 1d6
bludgeoning damage, and lands prone.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Toss
range: null
raw_description: '**Toss** [Two Actions] The hodag Strides, then makes a Strike
against a target in reach. If it moves at least 20 feet and succeeds at its Strike,
the hodag deals damage normally and then attempts an __Athletics__ check against
the creature''s Fortitude DC to toss the enemy into the air. On a success, the
tossed creature is thrown 10 feet in a straight line in the direction of the hodag''s
choice and then lands __prone__. If the creature is knocked into a solid object,
it takes 1d6 bludgeoning damage as well before landing prone. The hodag can instead
toss a creature straight up in the air. The creature lands in the same square
where it started, takes 1d6 bludgeoning damage, and lands prone.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 17
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A hodag sweeps the ground behind it with its tail as it moves, obscuring
its tracks. The DCs of checks to __Track__ a hodag are increased by 10.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trackless
range: null
raw_description: '**Trackless** A hodag sweeps the ground behind it with its tail
as it moves, obscuring its tracks. The DCs of checks to __Track__ a hodag are
increased by 10.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +14
- darkvision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 15
misc: null
name: 'Athletics '
- bonus: 14
misc: +16 in forests
name: 'Stealth '
- bonus: 12
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 145
page_stop: null
speed:
- amount: 25
type: Land
- amount: 15
type: burrow
spell_lists: null
traits:
- Uncommon
- N
- Large
- Beast
type: Creature
weaknesses: null